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[Adonthell-commits] CVS: doc/plot_guideline intro.tex,NONE,1.1 Makefile


From: Kai Sterker <address@hidden>
Subject: [Adonthell-commits] CVS: doc/plot_guideline intro.tex,NONE,1.1 Makefile,1.1,1.2 documentation.tex,1.1,1.2 dot.tex,1.1,1.2 main_plot.tex,1.1,1.2 npc.tex,1.1,1.2 plot_guideline.tex,1.1,1.2 side_quest.tex,1.1,1.2 abstract.tex,1.1,NONE
Date: Sat, 22 Feb 2003 06:27:08 -0500

Update of /cvsroot/adonthell/doc/plot_guideline
In directory subversions:/tmp/cvs-serv8372/plot_guideline

Modified Files:
        Makefile documentation.tex dot.tex main_plot.tex npc.tex 
        plot_guideline.tex side_quest.tex 
Added Files:
        intro.tex 
Removed Files:
        abstract.tex 
Log Message:
ADDED beginning of Adonthell Scripting Guide
ADDED distributing and obtaining information


--- NEW FILE ---
\section{Introduction}
\thispagestyle{empty}

\subsection{Abstract}
This document contains rules and guidelines for the designers of Adonthell's 
plot. It does \textbf{not} contain any information about the actual plot. It 
just deals with ways to create an interesting plot that adds to the overall 
gameplay and replay value of Adonthell. 

The first few sections deal with the main plot line, side quests and NPCs. The 
last part of the document deals with everything needed to put the plot to 
paper, including a short introduction to the \texttt{dot} tool.

Although some parts of this document are purely Adonthell-specific, it might be 
worth a read for everybody interested in the creation of role playing games. If 
you plan to help with Adonthell's plot however, please read the entire 
document. It will set you on the right track and answer many of the questions 
you might have. In brief: RTFM ;-).

\subsection{Obtaining and Distributing}
The Adonthell Plot Guidelines can be redistributed freely. The most recent 
version can be obtained from the Adonthell website\footnote{\sf 
\href{http://adonthell.linuxgames.com/download/documentation.shtml}{http://adonthell.linuxgames.com/download/documentation.shtml}}.
 The \LaTeX{} sources are available via anonymous CVS. To retrieve them, issue 
the following commands:

{\footnotesize
\begin{verbatim}
cvs -d:pserver:address@hidden:/cvsroot/adonthell login
cvs -z3 -d:pserver:address@hidden:/cvsroot/adonthell co -P doc
\end{verbatim}
}

If prompted for a password, simply hit enter. To update your copy of the code, 
run

{\footnotesize
\begin{verbatim}
cvs -z3 -update -dP
\end{verbatim}
}

within the documentation directory from time to time.

Index: Makefile
===================================================================
RCS file: /cvsroot/adonthell/doc/plot_guideline/Makefile,v
retrieving revision 1.1
retrieving revision 1.2
diff -C2 -r1.1 -r1.2
*** Makefile    8 Oct 2002 16:03:00 -0000       1.1
--- Makefile    22 Feb 2003 11:27:05 -0000      1.2
***************
*** 10,14 ****
      example3.eps
          
! all: ${IMAGES}
  
  pdf: ${IMAGES} *.tex
--- 10,14 ----
      example3.eps
          
! all: pdf
  
  pdf: ${IMAGES} *.tex

Index: documentation.tex
===================================================================
RCS file: /cvsroot/adonthell/doc/plot_guideline/documentation.tex,v
retrieving revision 1.1
retrieving revision 1.2
diff -C2 -r1.1 -r1.2
*** documentation.tex   8 Oct 2002 16:03:00 -0000       1.1
--- documentation.tex   22 Feb 2003 11:27:05 -0000      1.2
***************
*** 1,3 ****
--- 1,4 ----
  \section{Documenting the Plot}
+ \thispagestyle{empty}
  In the previous sections we've seen rules and guidelines on how to design the 
plot. The remainder of this document deals with putting it to paper; so please 
read on if you are working on an ``official" game.
  

Index: dot.tex
===================================================================
RCS file: /cvsroot/adonthell/doc/plot_guideline/dot.tex,v
retrieving revision 1.1
retrieving revision 1.2
diff -C2 -r1.1 -r1.2
*** dot.tex     8 Oct 2002 16:03:00 -0000       1.1
--- dot.tex     22 Feb 2003 11:27:05 -0000      1.2
***************
*** 1,3 ****
--- 1,4 ----
  \section{The {\tt dot} Tool}
+ \thispagestyle{empty}
  This section introduces a program that greatly simplifies the creation of the 
dependency graph. Read on if you ever plan to work on that.
  

Index: main_plot.tex
===================================================================
RCS file: /cvsroot/adonthell/doc/plot_guideline/main_plot.tex,v
retrieving revision 1.1
retrieving revision 1.2
diff -C2 -r1.1 -r1.2
*** main_plot.tex       8 Oct 2002 16:03:00 -0000       1.1
--- main_plot.tex       22 Feb 2003 11:27:05 -0000      1.2
***************
*** 1,3 ****
--- 1,4 ----
  \section{Main Plot}
+ \thispagestyle{empty}
  
  In this section we have a closer look at the plot. How it is composed and how 
it should look like. A thought we'll have to keep in mind all the time is that 
\textit{the player should drive along the plot, not vice versa}.

Index: npc.tex
===================================================================
RCS file: /cvsroot/adonthell/doc/plot_guideline/npc.tex,v
retrieving revision 1.1
retrieving revision 1.2
diff -C2 -r1.1 -r1.2
*** npc.tex     8 Oct 2002 16:03:00 -0000       1.1
--- npc.tex     22 Feb 2003 11:27:05 -0000      1.2
***************
*** 1,3 ****
--- 1,4 ----
  \section{NPCs}
+ \thispagestyle{empty}
  
  Here we discuss some guidelines for designing non player characters. As a 
rule of thumb, NPCs should have the same options the player has and vice versa.

Index: plot_guideline.tex
===================================================================
RCS file: /cvsroot/adonthell/doc/plot_guideline/plot_guideline.tex,v
retrieving revision 1.1
retrieving revision 1.2
diff -C2 -r1.1 -r1.2
*** plot_guideline.tex  8 Oct 2002 16:03:00 -0000       1.1
--- plot_guideline.tex  22 Feb 2003 11:27:05 -0000      1.2
***************
*** 55,61 ****
  \clearemptydoublepage
  
- %------------------------------------------
- \tableofcontents             % Contents
- \clearemptydoublepage        
  %------------- Layout ---------------------
  \pagestyle{fancyplain}
--- 55,58 ----
***************
*** 69,84 ****
  
  %------------------------------------------
! \pagenumbering{arabic}
! \thispagestyle{empty}
! \include{abstract}          % Abstract
  \thispagestyle{empty}
  \include{main_plot}         % The Main Plot
- \thispagestyle{empty}
  \include{side_quest}        % Side Quest
- \thispagestyle{empty}
  \include{npc}               % Non Player Characters
- \thispagestyle{empty}
  \include{documentation}     % Documentation
- \thispagestyle{empty}
  \include{dot}               % The dot Tool
  \end{document}
--- 66,78 ----
  
  %------------------------------------------
! \tableofcontents            % Contents
  \thispagestyle{empty}
+ %------------------------------------------
+ \pagenumbering{arabic}
+ \include{intro}             % Introduction
  \include{main_plot}         % The Main Plot
  \include{side_quest}        % Side Quest
  \include{npc}               % Non Player Characters
  \include{documentation}     % Documentation
  \include{dot}               % The dot Tool
  \end{document}

Index: side_quest.tex
===================================================================
RCS file: /cvsroot/adonthell/doc/plot_guideline/side_quest.tex,v
retrieving revision 1.1
retrieving revision 1.2
diff -C2 -r1.1 -r1.2
*** side_quest.tex      8 Oct 2002 16:03:00 -0000       1.1
--- side_quest.tex      22 Feb 2003 11:27:05 -0000      1.2
***************
*** 1,3 ****
--- 1,4 ----
  \section{Side Quests}
+ \thispagestyle{empty}
  
  In this section we deal with plot elements not directly connected to the main 
storyline. We find out how they differ from the main plot and how they can be 
designed.

--- abstract.tex DELETED ---





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