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[Adonthell-commits] [ksterker/adonthell] e5d058: FIXED: Use a little mor
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[Adonthell-commits] [ksterker/adonthell] e5d058: FIXED: Use a little more descriptive value for DE... |
Date: |
Wed, 7 Apr 2010 18:47:04 -0700 |
Branch: refs/heads/master
Home: http://github.com/ksterker/adonthell
Commit: e5d0586e5b19da56c065fd070f111402f957b8ae
http://github.com/ksterker/adonthell/commit/e5d0586e5b19da56c065fd070f111402f957b8ae
Author: Tyler Nielsen <address@hidden>
Date: 2010-04-07 (Wed, 07 Apr 2010)
Changed paths:
M CMakeLists.txt
Log Message:
-----------
FIXED: Use a little more descriptive value for DEVBUILD
Commit: 6b3cd9ed829b15bfc7955a8361c1a15b2eb39421
http://github.com/ksterker/adonthell/commit/6b3cd9ed829b15bfc7955a8361c1a15b2eb39421
Author: Tyler Nielsen <address@hidden>
Date: 2010-04-07 (Wed, 07 Apr 2010)
Changed paths:
M src/world/moving.cc
M src/world/shadow.cc
Log Message:
-----------
ADDED: More logging
Commit: 32eeb1bf79c3887ddb337d620d46927209640015
http://github.com/ksterker/adonthell/commit/32eeb1bf79c3887ddb337d620d46927209640015
Author: Tyler Nielsen <address@hidden>
Date: 2010-04-07 (Wed, 07 Apr 2010)
Changed paths:
M src/world/moving.cc
Log Message:
-----------
FIXED: No longer recalculate moving every frame.
When the character went down the stairs, they would end up at -99.9 something.
This
would get cast to an int making it -99, we really wanted the floor instead so
the
GroundPos = Z check is correct.
Commit: debadab5c9131abb049ec8010ff6cc38a73f73e0
http://github.com/ksterker/adonthell/commit/debadab5c9131abb049ec8010ff6cc38a73f73e0
Author: Tyler Nielsen <address@hidden>
Date: 2010-04-07 (Wed, 07 Apr 2010)
Changed paths:
M src/world/moving.cc
Log Message:
-----------
FIXED: z_order sorting, improves shadow rendering
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