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[Adonthell-commits] [ksterker/adonthell] 632659: FIXED getting stuck und
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[Adonthell-commits] [ksterker/adonthell] 632659: FIXED getting stuck under object where z == ground... |
Date: |
Sun, 15 Jul 2012 14:05:21 -0700 |
Branch: refs/heads/master
Home: https://github.com/ksterker/adonthell
Commit: 63265933e8cfdbe29ad22614f005272b8a036cad
https://github.com/ksterker/adonthell/commit/63265933e8cfdbe29ad22614f005272b8a036cad
Author: Kai Sterker <address@hidden>
Date: 2012-07-15 (Sun, 15 Jul 2012)
Changed paths:
M src/world/collision.cc
Log Message:
-----------
FIXED getting stuck under object where z == ground_pos + height
The fix is to exclude those objects from the collision check, but
not quite sure if this may lead to other issues. For now it seems
fine, however.
Commit: 4472a1f8c58b346acddc3f41073161a51d08988d
https://github.com/ksterker/adonthell/commit/4472a1f8c58b346acddc3f41073161a51d08988d
Author: Kai Sterker <address@hidden>
Date: 2012-07-15 (Sun, 15 Jul 2012)
Changed paths:
M src/world/node.h
M src/world/node_cache.h
M src/world/pathfinding.cc
M src/world/pathfinding.h
M src/world/vector3.h
M test/path_test.cc
Log Message:
-----------
UPDATED pathfinding to use a real z coordinate
Compare:
https://github.com/ksterker/adonthell/compare/1cc099dd6c96...4472a1f8c58b
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