[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]
[adonthell-wastesedge-commits] Release_0-3-1 4330c0d 053/237: Removed in
From: |
Kai Sterker |
Subject: |
[adonthell-wastesedge-commits] Release_0-3-1 4330c0d 053/237: Removed in-game imports, which are now done at init time. |
Date: |
Mon, 25 Jul 2016 18:14:56 +0000 (UTC) |
tag: Release_0-3-1
commit 4330c0d84bda37a0b4f3e13ddfacdb54a5876d7e
Author: adondev <adondev>
Commit: adondev <adondev>
Removed in-game imports, which are now done at init time.
---
scripts/events/1st_to_2nd.py | 6 ++----
scripts/events/1st_to_fellnir.py | 6 ++----
scripts/events/1st_to_frostbloom.py | 6 ++----
scripts/events/1st_to_player.py | 6 ++----
scripts/events/1st_to_silverhair.py | 6 ++----
scripts/events/2nd_to_illig.py | 6 ++----
scripts/events/2nd_to_oliver.py | 6 ++----
scripts/events/2nd_to_redwyne.py | 6 ++----
scripts/events/barn_to_cellar.py | 6 ++----
scripts/events/cellar_to_alek.py | 6 ++----
scripts/events/cellar_to_bath.py | 6 ++----
scripts/events/cellar_to_dwarfs.py | 6 ++----
scripts/events/cellar_to_storage.py | 6 ++----
scripts/events/common_to_1st.py | 6 ++----
scripts/events/common_to_cellar.py | 6 ++----
scripts/events/common_to_kitchen.py | 6 ++----
scripts/events/common_to_parlor.py | 6 ++----
scripts/events/inn_to_yard.py | 6 ++----
scripts/events/kitchen_to_cellar.py | 6 ++----
scripts/events/yard_to_kitchen.py | 6 ++----
scripts/modules/console.py | 3 +--
scripts/modules/ins_modules.py | 12 ++++++++++--
scripts/schedules/alek.py | 6 +-----
scripts/schedules/erek.py | 8 +-------
scripts/schedules/frostbloom.py | 7 +------
scripts/schedules/keyboard_control.py | 8 ++++----
scripts/schedules/oliver.py | 3 ---
scripts/schedules/orloth.py | 10 ++--------
scripts/schedules/sarin.py | 9 +--------
scripts/schedules/silverhair.py | 9 ++-------
scripts/schedules/talan.py | 9 +++------
31 files changed, 66 insertions(+), 138 deletions(-)
diff --git a/scripts/events/1st_to_2nd.py b/scripts/events/1st_to_2nd.py
index 90f3824..8252ea3 100755
--- a/scripts/events/1st_to_2nd.py
+++ b/scripts/events/1st_to_2nd.py
@@ -1,10 +1,8 @@
-from events import switch_submap
-
mychar = characters [name]
# 1st floor to 2nd floor
if mychar.submap() == 9:
- switch_submap (mychar, 14, 4, 2, STAND_SOUTH)
+ events.switch_submap (mychar, 14, 4, 2, STAND_SOUTH)
else:
- switch_submap (mychar, 9, 6, 2, STAND_SOUTH)
+ events.switch_submap (mychar, 9, 6, 2, STAND_SOUTH)
diff --git a/scripts/events/1st_to_fellnir.py b/scripts/events/1st_to_fellnir.py
index e5fa4af..4a19fa8 100755
--- a/scripts/events/1st_to_fellnir.py
+++ b/scripts/events/1st_to_fellnir.py
@@ -1,9 +1,7 @@
-from events import switch_submap
-
p = characters [name]
if p.submap () == 9:
- switch_submap (p, 10, 1, 3, STAND_EAST)
+ events.switch_submap (p, 10, 1, 3, STAND_EAST)
else:
- switch_submap (p, 9, 8, 2, STAND_WEST)
+ events.switch_submap (p, 9, 8, 2, STAND_WEST)
diff --git a/scripts/events/1st_to_frostbloom.py
b/scripts/events/1st_to_frostbloom.py
index 756fb8e..7292261 100755
--- a/scripts/events/1st_to_frostbloom.py
+++ b/scripts/events/1st_to_frostbloom.py
@@ -1,10 +1,8 @@
-from events import switch_submap
-
p = characters [name]
if p.submap () == 9:
- switch_submap (p, 11, 4, 3, STAND_WEST)
+ events.switch_submap (p, 11, 4, 3, STAND_WEST)
else:
- switch_submap (p, 9, 1, 2, STAND_EAST)
+ events.switch_submap (p, 9, 1, 2, STAND_EAST)
diff --git a/scripts/events/1st_to_player.py b/scripts/events/1st_to_player.py
index 920ec1c..74885af 100755
--- a/scripts/events/1st_to_player.py
+++ b/scripts/events/1st_to_player.py
@@ -1,9 +1,7 @@
-from events import switch_submap
-
p = characters [name]
if p.submap () == 9:
- switch_submap (p, 12, 5, 2, STAND_SOUTH)
+ events.switch_submap (p, 12, 5, 2, STAND_SOUTH)
else:
- switch_submap (p, 9, 7, 3, STAND_NORTH)
+ events.switch_submap (p, 9, 7, 3, STAND_NORTH)
diff --git a/scripts/events/1st_to_silverhair.py
b/scripts/events/1st_to_silverhair.py
index fcb7738..7351911 100755
--- a/scripts/events/1st_to_silverhair.py
+++ b/scripts/events/1st_to_silverhair.py
@@ -1,9 +1,7 @@
-from events import switch_submap
-
p = characters [name]
if p.submap () == 9:
- switch_submap (p, 13, 5, 2, STAND_SOUTH)
+ events.switch_submap (p, 13, 5, 2, STAND_SOUTH)
else:
- switch_submap (p, 9, 1, 6, STAND_NORTH)
+ events.switch_submap (p, 9, 1, 6, STAND_NORTH)
diff --git a/scripts/events/2nd_to_illig.py b/scripts/events/2nd_to_illig.py
index 35f448e..e25486f 100755
--- a/scripts/events/2nd_to_illig.py
+++ b/scripts/events/2nd_to_illig.py
@@ -1,9 +1,7 @@
-from events import switch_submap
-
p = characters [name]
if p.submap () == 14:
- switch_submap (p, 17, 6, 2, STAND_SOUTH)
+ events.switch_submap (p, 17, 6, 2, STAND_SOUTH)
else:
- switch_submap (p, 14, 1, 7, STAND_NORTH)
+ events.switch_submap (p, 14, 1, 7, STAND_NORTH)
diff --git a/scripts/events/2nd_to_oliver.py b/scripts/events/2nd_to_oliver.py
index dc563e3..eb374bb 100755
--- a/scripts/events/2nd_to_oliver.py
+++ b/scripts/events/2nd_to_oliver.py
@@ -1,9 +1,7 @@
-from events import switch_submap
-
p = characters [name]
if p.submap () == 14:
- switch_submap (p, 16, 6, 5, STAND_WEST)
+ events.switch_submap (p, 16, 6, 5, STAND_WEST)
else:
- switch_submap (p, 14, 1, 5, STAND_EAST)
+ events.switch_submap (p, 14, 1, 5, STAND_EAST)
diff --git a/scripts/events/2nd_to_redwyne.py b/scripts/events/2nd_to_redwyne.py
index 7a80ef1..7bdf1bc 100755
--- a/scripts/events/2nd_to_redwyne.py
+++ b/scripts/events/2nd_to_redwyne.py
@@ -1,9 +1,7 @@
-from events import switch_submap
-
p = characters [name]
if p.submap () == 14:
- switch_submap (p, 15, 1, 5, STAND_EAST)
+ events.switch_submap (p, 15, 1, 5, STAND_EAST)
else:
- switch_submap (p, 14, 2, 5, STAND_WEST)
+ events.switch_submap (p, 14, 2, 5, STAND_WEST)
diff --git a/scripts/events/barn_to_cellar.py b/scripts/events/barn_to_cellar.py
index a000f16..71fd454 100755
--- a/scripts/events/barn_to_cellar.py
+++ b/scripts/events/barn_to_cellar.py
@@ -1,10 +1,8 @@
-from events import switch_submap
-
mychar = characters [name]
# Barn to cellar
if mychar.submap() == 0:
- switch_submap (mychar, 4, 12, 2, STAND_SOUTH)
+ events.switch_submap (mychar, 4, 12, 2, STAND_SOUTH)
else:
- switch_submap (mychar, 0, 24, 11, STAND_SOUTH)
+ events.switch_submap (mychar, 0, 24, 11, STAND_SOUTH)
diff --git a/scripts/events/cellar_to_alek.py b/scripts/events/cellar_to_alek.py
index 2b2a050..10e3408 100755
--- a/scripts/events/cellar_to_alek.py
+++ b/scripts/events/cellar_to_alek.py
@@ -1,9 +1,7 @@
-from events import switch_submap
-
p = characters [name]
if p.submap () == 4:
- switch_submap (p, 6, 5, 6 + (p.posy () - 6), STAND_WEST)
+ events.switch_submap (p, 6, 5, 6 + (p.posy () - 6), STAND_WEST)
else:
- switch_submap (p, 4, 1, 6 + (p.posy () - 6), STAND_EAST)
+ events.switch_submap (p, 4, 1, 6 + (p.posy () - 6), STAND_EAST)
diff --git a/scripts/events/cellar_to_bath.py b/scripts/events/cellar_to_bath.py
index 5ddcb92..c76585a 100755
--- a/scripts/events/cellar_to_bath.py
+++ b/scripts/events/cellar_to_bath.py
@@ -1,9 +1,7 @@
-from events import switch_submap
-
p = characters [name]
if p.submap () == 4:
- switch_submap (p, 5, 3, 6, STAND_NORTH)
+ events.switch_submap (p, 5, 3, 6, STAND_NORTH)
else:
- switch_submap (p, 4, 2, 6, STAND_SOUTH)
+ events.switch_submap (p, 4, 2, 6, STAND_SOUTH)
diff --git a/scripts/events/cellar_to_dwarfs.py
b/scripts/events/cellar_to_dwarfs.py
index 1b0da3f..2c180af 100755
--- a/scripts/events/cellar_to_dwarfs.py
+++ b/scripts/events/cellar_to_dwarfs.py
@@ -1,5 +1,3 @@
-from events import switch_submap
-
p = characters [name]
if p.submap () == 4:
@@ -11,7 +9,7 @@ if p.submap () == 4:
p.stand ()
p.go_west ()
else:
- switch_submap (p, 7, 1, 6 + (p.posy () - 6), STAND_EAST)
+ events.switch_submap (p, 7, 1, 6 + (p.posy () - 6), STAND_EAST)
else:
- switch_submap (p, 4, 9, 6 + (p.posy () - 6), STAND_WEST)
+ events.switch_submap (p, 4, 9, 6 + (p.posy () - 6), STAND_WEST)
diff --git a/scripts/events/cellar_to_storage.py
b/scripts/events/cellar_to_storage.py
index 51e52fa..6b9c7ad 100755
--- a/scripts/events/cellar_to_storage.py
+++ b/scripts/events/cellar_to_storage.py
@@ -1,9 +1,7 @@
-from events import switch_submap
-
p = characters [name]
if p.submap () == 4:
- switch_submap (p, 8, 6, 3 + (p.posy () - 9), STAND_WEST)
+ events.switch_submap (p, 8, 6, 3 + (p.posy () - 9), STAND_WEST)
else:
- switch_submap (p, 4, 1, 9 + (p.posy () - 3), STAND_EAST)
+ events.switch_submap (p, 4, 1, 9 + (p.posy () - 3), STAND_EAST)
diff --git a/scripts/events/common_to_1st.py b/scripts/events/common_to_1st.py
index 4fce225..d02449c 100755
--- a/scripts/events/common_to_1st.py
+++ b/scripts/events/common_to_1st.py
@@ -1,10 +1,8 @@
-from events import switch_submap
-
mychar = characters [name]
# Common room to 1st floor
if mychar.submap() == 1:
- switch_submap (mychar, 9, 8, 2, STAND_SOUTH)
+ events.switch_submap (mychar, 9, 8, 2, STAND_SOUTH)
else:
- switch_submap (mychar, 1, 12, 2, STAND_SOUTH)
+ events.switch_submap (mychar, 1, 12, 2, STAND_SOUTH)
diff --git a/scripts/events/common_to_cellar.py
b/scripts/events/common_to_cellar.py
index 325c85b..822d313 100755
--- a/scripts/events/common_to_cellar.py
+++ b/scripts/events/common_to_cellar.py
@@ -1,10 +1,8 @@
-from events import switch_submap
-
mychar = characters [name]
# Common room to cellar
if mychar.submap() == 1:
- switch_submap (mychar, 4, 6, 2, STAND_SOUTH)
+ events.switch_submap (mychar, 4, 6, 2, STAND_SOUTH)
else:
- switch_submap (mychar, 1, 9, 2, STAND_SOUTH)
+ events.switch_submap (mychar, 1, 9, 2, STAND_SOUTH)
diff --git a/scripts/events/common_to_kitchen.py
b/scripts/events/common_to_kitchen.py
index 1dbf03a..139e1bb 100755
--- a/scripts/events/common_to_kitchen.py
+++ b/scripts/events/common_to_kitchen.py
@@ -1,10 +1,8 @@
-from events import switch_submap
-
mychar = characters [name]
# Common room to Kitchen
if mychar.submap() == 1:
- switch_submap (mychar, 3, 1, 2, STAND_SOUTH)
+ events.switch_submap (mychar, 3, 1, 2, STAND_SOUTH)
else:
- switch_submap (mychar, 1, 1, 7, STAND_NORTH)
+ events.switch_submap (mychar, 1, 1, 7, STAND_NORTH)
diff --git a/scripts/events/common_to_parlor.py
b/scripts/events/common_to_parlor.py
index 06d9825..b2b32a1 100755
--- a/scripts/events/common_to_parlor.py
+++ b/scripts/events/common_to_parlor.py
@@ -1,10 +1,8 @@
-from events import switch_submap
-
mychar = characters [name]
# -- From Common Room to Parlour
if mychar.submap () == 1:
- switch_submap (mychar, 2, 1, 4, STAND_EAST)
+ events.switch_submap (mychar, 2, 1, 4, STAND_EAST)
else:
- switch_submap (mychar, 1, 13, 4, STAND_WEST)
+ events.switch_submap (mychar, 1, 13, 4, STAND_WEST)
diff --git a/scripts/events/inn_to_yard.py b/scripts/events/inn_to_yard.py
index 6e64387..287a465 100755
--- a/scripts/events/inn_to_yard.py
+++ b/scripts/events/inn_to_yard.py
@@ -1,5 +1,3 @@
-from events import switch_submap
-
mychar = characters [name]
# Close the inn door.
@@ -8,6 +6,6 @@ if mychar.submap () == 0:
# -- From Common Room to Yard
if mychar.submap () == 1:
- switch_submap (mychar, 0, 18, 14, STAND_SOUTH)
+ events.switch_submap (mychar, 0, 18, 14, STAND_SOUTH)
else:
- switch_submap (mychar, 1, 13, 7, STAND_NORTH)
+ events.switch_submap (mychar, 1, 13, 7, STAND_NORTH)
diff --git a/scripts/events/kitchen_to_cellar.py
b/scripts/events/kitchen_to_cellar.py
index f13f844..a6e276d 100755
--- a/scripts/events/kitchen_to_cellar.py
+++ b/scripts/events/kitchen_to_cellar.py
@@ -1,10 +1,8 @@
-from events import switch_submap
-
mychar = characters [name]
# Kitchen to cellar
if mychar.submap() == 3:
- switch_submap (mychar, 4, 3, 12, STAND_NORTH)
+ events.switch_submap (mychar, 4, 3, 12, STAND_NORTH)
else:
- switch_submap (mychar, 3, 6, 5, STAND_NORTH)
+ events.switch_submap (mychar, 3, 6, 5, STAND_NORTH)
diff --git a/scripts/events/yard_to_kitchen.py
b/scripts/events/yard_to_kitchen.py
index cd9069e..63caaa5 100755
--- a/scripts/events/yard_to_kitchen.py
+++ b/scripts/events/yard_to_kitchen.py
@@ -1,10 +1,8 @@
-from events import switch_submap
-
mychar = characters [name]
# -- From Yard to Kitchen
if mychar.submap () == 0:
- switch_submap (mychar, 3, 6, 3, STAND_WEST)
+ events.switch_submap (mychar, 3, 6, 3, STAND_WEST)
else:
- switch_submap (mychar, 0, 12, 14, STAND_EAST)
+ events.switch_submap (mychar, 0, 12, 14, STAND_EAST)
diff --git a/scripts/modules/console.py b/scripts/modules/console.py
index 13d9f4e..2b7a66d 100755
--- a/scripts/modules/console.py
+++ b/scripts/modules/console.py
@@ -89,12 +89,11 @@ class console (win_container):
# -- catch relevant keypresses
def on_update (self):
-
# -- quit
if input_has_been_pushed (SDLK_TAB):
# print "Quitting ..."
self.quit = 0
-
+
# -- clear screen
elif input_has_been_pushed (SDLK_DELETE):
# print "Deleting ..."
diff --git a/scripts/modules/ins_modules.py b/scripts/modules/ins_modules.py
index 895a1a0..d9835b4 100755
--- a/scripts/modules/ins_modules.py
+++ b/scripts/modules/ins_modules.py
@@ -1,3 +1,11 @@
-from random import *
+# You won't get far without this one...
from adonthell import *
-from adonthellc import *
+
+# random methods are accessible directly
+from random import *
+
+# schedules module is accessible through "schedules" namespace
+import schedules
+
+# events module is accessible through "events" namespace
+import events
diff --git a/scripts/schedules/alek.py b/scripts/schedules/alek.py
index dc778c3..252e4b7 100755
--- a/scripts/schedules/alek.py
+++ b/scripts/schedules/alek.py
@@ -45,7 +45,6 @@ elif todo == 1:
elif todo == 2:
if myself.follow_path () == 1:
# -- the time we stay at the same place
- from random import randint
delay = randint (60, 150) * 20
myself.set_val ("delay", delay)
@@ -56,9 +55,6 @@ elif todo == 2:
tmp = myself.get_val ("say_something")
myself.set_val ("say_something", tmp - 1)
if tmp == 0:
- from schedules import speak
- from random import randint
-
- speak (myself, speech[randint (0, 2)])
+ schedules.speak (myself, speech[randint (0, 2)])
delay = randint (40, 80) * 25
myself.set_val ("say_something", delay)
diff --git a/scripts/schedules/erek.py b/scripts/schedules/erek.py
index c8f4cb5..30170af 100755
--- a/scripts/schedules/erek.py
+++ b/scripts/schedules/erek.py
@@ -48,7 +48,6 @@ elif myself.get_val ("leave_bjarn") == 1:
# -- hopefully in the common room
else:
- from random import randint
myself.set_val ("leave_bjarn", 0)
x, y, dir = coords[randint (0, 1)]
myself.set_goal (x, y, dir)
@@ -90,8 +89,6 @@ elif todo == 1:
# -- move
elif todo == 2:
if myself.follow_path () == 1:
- from random import randint
-
# -- reached common room
if myself.submap () == 1 and myself.posx () == 13:
x, y, dir = coords[randint (0, 1)]
@@ -118,9 +115,6 @@ tmp = myself.get_val ("say_something")
myself.set_val ("say_something", tmp - 1)
if tmp == 0:
- from schedules import speak
- from random import randint
-
- speak (myself, speech[randint (0, 2)])
+ schedules.speak (myself, speech[randint (0, 2)])
delay = randint (60, 180) * 15
myself.set_val ("say_something", delay)
diff --git a/scripts/schedules/frostbloom.py b/scripts/schedules/frostbloom.py
index b65d628..483301a 100755
--- a/scripts/schedules/frostbloom.py
+++ b/scripts/schedules/frostbloom.py
@@ -38,8 +38,6 @@ if todo == 0:
# -- get movement target
elif todo == 1:
- from random import randint
-
# -- the position we want to reach
x = randint (min_x, max_x)
y = randint (min_y, max_y)
@@ -60,9 +58,6 @@ elif todo == 2:
tmp = myself.get_val ("say_something")
myself.set_val ("say_something", tmp - 1)
if tmp == 0:
- from schedules import speak
- from random import randint
-
- speak (myself, speech[randint (0, 2)])
+ schedules.speak (myself, speech[randint (0, 2)])
delay = randint (50, 150) * 20
myself.set_val ("say_something", delay)
diff --git a/scripts/schedules/keyboard_control.py
b/scripts/schedules/keyboard_control.py
index 05505fa..6b742b1 100755
--- a/scripts/schedules/keyboard_control.py
+++ b/scripts/schedules/keyboard_control.py
@@ -67,10 +67,10 @@ if input_has_been_pushed (SDLK_SPACE):
# -- bring up the main menu
elif input_has_been_pushed (SDLK_ESCAPE):
- from main_menu import *
+ import main_menu
# -- open main menu without animation, with saving and background enabled
- menu = main_menu (1, 1, 1)
+ menu = main_menu.main_menu (1, 1, 1)
menu.thisown = C
# -- this tells us when the main menu is closed
@@ -122,8 +122,8 @@ elif input_has_been_pushed (SDLK_s):
# -- python console
elif input_has_been_pushed (SDLK_TAB):
- from console import *
- c = console (globals ())
+ import console
+ c = console.console (globals ())
c.thisown = C
c.set_activate (1)
win_manager_add (c)
diff --git a/scripts/schedules/oliver.py b/scripts/schedules/oliver.py
index 4945532..2bcce4b 100755
--- a/scripts/schedules/oliver.py
+++ b/scripts/schedules/oliver.py
@@ -15,9 +15,6 @@
# He'll walk around in the stable and yard.
# When summoned by Orloth, he'll show the player to his room
-import schedules
-import random
-
speech = ["It's so exciting. An Elven Lady at Waste's Edge!", \
"I gotta hurry before mother complains again.", \
"I want a little dog!"]
diff --git a/scripts/schedules/orloth.py b/scripts/schedules/orloth.py
index 95aab5c..f58bbac 100755
--- a/scripts/schedules/orloth.py
+++ b/scripts/schedules/orloth.py
@@ -39,8 +39,6 @@ if todo == 0:
# -- engage a new movement
elif todo == 1:
- from random import randint
-
# -- when we are at the bar, then wait a while before
# moving again
if myself.posx () == 2:
@@ -61,8 +59,7 @@ elif todo == 2:
if myself.follow_path () == 1:
# -- standing in front of the clock
if myself.posx () == 10:
- from schedules import speak
- speak (myself, "That clock is late again!")
+ schedules.speak (myself, "That clock is late again!")
tmp = myself.get_val ("say_something")
myself.set_val ("say_something", tmp + 75)
@@ -74,9 +71,6 @@ elif todo == 2:
tmp = myself.get_val ("say_something")
myself.set_val ("say_something", tmp - 1)
if tmp == 0:
- from schedules import speak
- from random import randint
-
- speak (myself, speech[randint (0, 2)])
+ schedules.speak (myself, speech[randint (0, 2)])
delay = randint (50, 150) * 20
myself.set_val ("say_something", delay)
diff --git a/scripts/schedules/sarin.py b/scripts/schedules/sarin.py
index 5e38d8c..11e8fa0 100755
--- a/scripts/schedules/sarin.py
+++ b/scripts/schedules/sarin.py
@@ -33,8 +33,6 @@ delay = myself.get_val ("delay")
# -- switch orientation
if delay == 0:
- from random import randint
-
# -- get the current direction ...
dir = myself.get_val ("direction")
@@ -94,8 +92,6 @@ elif todo == 1:
# -- move
elif todo == 2:
if myself.follow_path () == 1:
- from random import randint
-
# -- wait a little on the current tile
delay = randint (15, 30) * 10
myself.set_val ("switch_direction", delay)
@@ -107,9 +103,6 @@ elif todo == 2:
tmp = myself.get_val ("say_something")
myself.set_val ("say_something", tmp - 1)
if tmp == 0:
- from schedules import speak
- from random import randint
-
- speak (myself, speech[randint (0, 3)])
+ schedules.speak (myself, speech[randint (0, 3)])
delay = randint (50, 150) * 10
myself.set_val ("say_something", delay)
diff --git a/scripts/schedules/silverhair.py b/scripts/schedules/silverhair.py
index bab5d3d..bd0c7f6 100755
--- a/scripts/schedules/silverhair.py
+++ b/scripts/schedules/silverhair.py
@@ -34,8 +34,6 @@ if todo == 0:
# -- get movement target
elif todo == 1:
- from random import randint
-
# -- goto the window
if myself.posx () == 4:
# ... and speak about the weather
@@ -62,13 +60,10 @@ elif todo == 2:
say = myself.get_val ("say_something")
myself.set_val ("say_something", say - 1)
if say == 0:
- from schedules import speak
- from random import randint
-
if myself.posx () == 6:
- speak (myself, speech[3])
+ schedules.speak (myself, speech[3])
else:
- speak (myself, speech[randint (0, 2)])
+ schedules.speak (myself, speech[randint (0, 2)])
say = randint (50, 150) * 20
myself.set_val ("say_something", say)
diff --git a/scripts/schedules/talan.py b/scripts/schedules/talan.py
index de05ee2..5c7307c 100755
--- a/scripts/schedules/talan.py
+++ b/scripts/schedules/talan.py
@@ -45,8 +45,7 @@ elif todo == 1:
elif todo == 2:
# Reached the goal? Wait a while then...
if myself.follow_path ():
- import random
- myself.set_val ("delay", random.randint (25, 50) * 20)
+ myself.set_val ("delay", randint (25, 50) * 20)
myself.set_val ("todo", 0)
@@ -54,8 +53,6 @@ elif todo == 2:
tmp = myself.get_val ("say_something")
myself.set_val ("say_something", tmp - 1)
if tmp <= 0:
- import schedules
- import random
- schedules.speak (myself, speech[random.randint (0, 2)])
- delay = random.randint (50, 150) * 20
+ schedules.speak (myself, speech[randint (0, 2)])
+ delay = randint (50, 150) * 20
myself.set_val ("say_something", delay)
- [adonthell-wastesedge-commits] Release_0-3-1 c6dcf69 044/237: Using pathfinding methods for Talan schedule., (continued)
- [adonthell-wastesedge-commits] Release_0-3-1 c6dcf69 044/237: Using pathfinding methods for Talan schedule., Kai Sterker, 2016/07/25
- [adonthell-wastesedge-commits] Release_0-3-1 9cb9bdd 048/237: Converted Orloth to new pathfinding, Kai Sterker, 2016/07/25
- [adonthell-wastesedge-commits] Release_0-3-1 22178ae 058/237: Map gets only updated if the main_menu or data_screen aren't displayed., Kai Sterker, 2016/07/25
- [adonthell-wastesedge-commits] Release_0-3-1 51e5413 051/237: Updated frostbloom and sarin to new pathfinding code, Kai Sterker, 2016/07/25
- [adonthell-wastesedge-commits] Release_0-3-1 d304dc6 069/237: Updated Orloth's and Erek's dialogue, Kai Sterker, 2016/07/25
- [adonthell-wastesedge-commits] Release_0-3-1 842c4b9 076/237: Oops! Forgot this file., Kai Sterker, 2016/07/25
- [adonthell-wastesedge-commits] Release_0-3-1 4bcc0dd 066/237: FIXED bugs in automake, silverhair's room connection script and, Kai Sterker, 2016/07/25
- [adonthell-wastesedge-commits] Release_0-3-1 5719e8c 078/237: Updated Silverhair's bed., Kai Sterker, 2016/07/25
- [adonthell-wastesedge-commits] Release_0-3-1 aad3c95 098/237: Fixed missing installation target, Kai Sterker, 2016/07/25
- [adonthell-wastesedge-commits] Release_0-3-1 feeadbf 099/237: FIXED data installation, Kai Sterker, 2016/07/25
- [adonthell-wastesedge-commits] Release_0-3-1 4330c0d 053/237: Removed in-game imports, which are now done at init time.,
Kai Sterker <=
- [adonthell-wastesedge-commits] Release_0-3-1 177b48f 060/237: Changed map - it now has a member to prevent NPCs to be accidentally, Kai Sterker, 2016/07/25
- [adonthell-wastesedge-commits] Release_0-3-1 0f70295 082/237: Added some events., Kai Sterker, 2016/07/25
- [adonthell-wastesedge-commits] Release_0-3-1 52a5f4c 038/237: Completed map and connections., Kai Sterker, 2016/07/25
- [adonthell-wastesedge-commits] Release_0-3-1 aa2d088 057/237: Added erek and fellnir., Kai Sterker, 2016/07/25
- [adonthell-wastesedge-commits] Release_0-3-1 eccdffa 095/237: FIXED installation of follow_character.py, Kai Sterker, 2016/07/25
- [adonthell-wastesedge-commits] Release_0-3-1 0df9cb7 084/237: Continued map forest, Kai Sterker, 2016/07/25
- [adonthell-wastesedge-commits] Release_0-3-1 835df8f 083/237: ADDED Janesta's schedule, Kai Sterker, 2016/07/25
- [adonthell-wastesedge-commits] Release_0-3-1 ee9fc6d 107/237: ADDED remaining portraits, Kai Sterker, 2016/07/25
- [adonthell-wastesedge-commits] Release_0-3-1 836cc1a 077/237: Updated Orloth, Kai Sterker, 2016/07/25
- [adonthell-wastesedge-commits] Release_0-3-1 8461ce1 108/237: FIXED a bug in Orloth's dialogue, Kai Sterker, 2016/07/25