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Re: [Adonthell-general] skill checks


From: Benjamin Walther-Franks
Subject: Re: [Adonthell-general] skill checks
Date: Sun, 7 Apr 2002 15:04:43 +0200
User-agent: Mutt/1.3.27i

On Sat, Apr 06, 2002 at 03:51:16PM +0200, Kai Sterker wrote:
> On Sat, 6 Apr 2002 01:10:15 +0200 address@hidden wrote:
> 
> > Here is my suggestion for the implementation of skills ( with a slight
> > modification it should work for most skills). There are two types of
> > skill checks: fixed ones and variable ones. Sometimes it is very
> > important to check how well a character does in a certain skill (
> > mostly one time occasions which are important for the plot such as:
> > will the character be admitted into the guild of arts?). In such cases
> > I suggest the game should require a certain rank in the appropriate
> > skill (maybe entertain in this case), which means a character will
> > only be successful if he has the required rank. In other cases (such
> > as using the entertain skill to earn a free meal in the inn, a test
> > that can be repeated every evening, with different results each time),
> > I think we should have a variable value, such as a random value of 1
> > to 6 per rank (1d6, for all those playing pen and paper RPGs). In this
> > case a character with 3 ranks in entertain would have a value of 3*(1
> > to 6) and he would have to!  beat a score of say 10 to impress his
> > listeners. So depending on his roll, some days he might be good enough
> > to earn a free meal, while on others he would have to pay for it. 
> 
> I only thought about static skill checks so far (never played any pen
> and paper RPG's, see), but your suggestion makes sense to me. That'll
> mean a bit of more work for the basic skill system, but it won't be
> difficult. So yes, I think that's a good idea (not terribly inventive,
> but there is probably no better way).


I think it's a pretty good system! And I wouldn't call it uninventive, better: 
simple and easy, which is a good thing ;)

I think that with those two categories of skill checks (static and variable) we 
can more or less cover any situation, thus making it quite flexible.

BEN



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