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[Adonthell-general] Special abilities as unequippable items


From: Andrew Phillips
Subject: [Adonthell-general] Special abilities as unequippable items
Date: Thu, 6 Apr 2006 18:55:42 -0500

Kai,
I've been thinking about how to structure the rules and the wiki as
they relate to special abilities. My original idea was this:
Items:
Items:Runes
Items:Spells
Items:Songs
Items:Recipes
All of these 'items' would be unequippable, though Spells could be
used to produce Scrolls and Recipes could be used to produce Potions
or equippable weapons and armour.
For the Wiki, that seems just fine. But in terrms of the Rules and the
Engine, would these special abilties be handled as items that can
activated but not actively equipped? I wanted to make sure, if it's
important, that the wiki and the rule structures match up.

On a related note, how should we handle runemarking and how many times
a given item can be runemarked? More specifically, how many tattoos
can a person have applied to his or her body? I think a maximum of six
- right shoulder, left shoulder, two on the chest or abdomen, and two
on the back. I also wonder if the number of tattoos a person can wear
should vary with their Power stats - for example, low power gets 2
slots, highest gets 6, and varies within that range.

Andrew




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