#ifndef MESSAGES_H #define MESSAGES_H enum MSG{ BLANK , TEST , FUN , LONG , MINOTAUR }; struct GameMessages { enum MSG msg_num; char* message; }; const struct GameMessages game_messages[]= { { BLANK, " "} , { FUN, "isn't this fun???"} , { LONG, "This message is longer than 56 bytes. So I Have cut it into multiple lines. In fact this is so terribly long that I may have to loop 15 or 20 times! I can hardly wait to test this thing. I am sure it will work. It always works. ;-)"} , { MINOTAUR, "You look around and you see bones scattered across the floor and blood stains on the walls. This must be where the Minotaur lives!!!"} }; const char* select_message(enum MSG m); #endif