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RE: Problems with auto-roll and auto-play functions


From: Ian Shaw
Subject: RE: Problems with auto-roll and auto-play functions
Date: Fri, 19 Jan 2024 09:37:37 +0000

Hi MK, 

I know nothing of Python, so I can’t help you with that. Good luck.

-- Ian

-----Original Message-----
From: MK <playbg-rgb@yahoo.com> 
Sent: Friday, January 19, 2024 12:20 AM
To: Ian Shaw <Ian.Shaw@riverauto.co.uk>; bug-gnubg@gnu.org
Subject: Re: Problems with auto-roll and auto-play functions

On 1/18/2024 2:22 PM, MK wrote:

> On 1/18/2024 6:31 AM, Ian Shaw wrote:

>> You can’t make the gnubg engine only be itself for some moves, and 
>> ask you to make the choices for other moves.

> There is no reason for this arbitrary, unnecessary limitation. Bot can 
> wait to roll and/or move until it's told to do so (i.e. "play" 
> command). If the user wants it to play automatically, he can just 
> select the auto-roll and auto-play setting. Simple logic and clean 
> implementation...

After looking at things some more, I realized that I had a misunderstanding how 
much can be done with a script. I thought you could intercept bot's play and 
inject a different play through the script. I see what you mean now that even 
though checker and cube settings are separate for players, you can't mix and 
match to have a half human half bot player.

So, the script has to parse the best checker hint and make the move also as you 
suggested. I guess we can continue to work towards a script with that in 
mind...?

MK


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