On Fri, Dec 30, 2011 at 9:22 AM, David Engster
<address@hidden> wrote:
Eric M. Ludlam writes:
> For the 2nd problem you list, that seems more like a bug that may have
> been fixed with the version of CEDET from the CEDET bzr
> repository. There have been a few bug fixes there since CEDET was last
> merged into Emacs. If setting up EDE fixes the first but not the
> second, you should check w/ the CEDET bzr repository.
FWIW, I tested Ogre3d with Semantic from bzr a while ago (after a
similar bug report on Semantic-devel), and it seemed to worked fine.
Note however that our current 'trunk' from bzr is setup a bit
differently than the one in Emacs. If you'd like to keep your current
.emacs setup, you better use our 'newtrunk' by doing
bzr checkout bzr://cedet.bzr.sourceforge.net/bzrroot/cedet/code/newtrunk cedet
Simply compile using 'make' and then load CEDET through
(load-file "<PATH>/cedet-devel-load.el")
(preferrably at the beginning of your .emacs).
-David