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Re: [fluid-dev] Why not use fixed point ?


From: Tim Goetze
Subject: Re: [fluid-dev] Why not use fixed point ?
Date: Thu, 8 Jul 2004 16:09:54 +0200 (CEST)

[Joost]
>So why not use normal integers ?

* not quicker than float on moderately recent hardware
* much harder to implement (filters, fx, envelope, lfo) due to finite
  dynamic range
* unreadable code
* requires post-conversion code in recent audio environments
  (ladspa, jack, vst etc)
* a bitch to maintain
* a bitch to expand

to name a few.

tim




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