fluid-dev
[Top][All Lists]
Advanced

[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]

[fluid-dev] framerate


From: Antoine Schmitt
Subject: [fluid-dev] framerate
Date: Mon, 5 Dec 2005 21:08:18 +0100


Hello,
a (maybe straightforward) question on framerate and smoothing in fluid. Suppose that I use fluid as a library in a client application (like Director or Virtools) which has an internal framerate (usually 24 or 50 fps). If the client app continuously changes some parameter in fluid (like volume, pan or any controller for that matter), this "continuous" will only happen as fast as the client's frame rate, resulting in potentially audible steps. The question is : is there some automatic smoothing functionnality in fluid that filters out abrupt changes in controllers or other parameters. The idea behind this question is to ensure that sound will be processed as smoothiny on slow systems where the client's framerate may be much slower than on the development machine.
If there is no such functionnality (which I suppose) :
- is this is a non-problem really because it will never be audible...
- if this is a problem, is there another solution than integrating smoothing deep inside the fluid dps engine? Like having another client thread, that is called as often as fluid's thread and that does the smoothing for example...

Thanks for any hints or food for thought,
--

++ as





reply via email to

[Prev in Thread] Current Thread [Next in Thread]