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Re: [fluid-dev] floats or doubles?


From: Victor . Lazzarini
Subject: Re: [fluid-dev] floats or doubles?
Date: Tue, 28 Sep 2010 23:14:49 +0100

Regarding performance, we have tested this with Csound and in that system, doubles are actually faster in 64bit systems (but slower, not by much, in 32-bit). Audio quality has reportedly been much higher.

Victor
----- Original Message -----
From: Pedro Lopez-Cabanillas <address@hidden>
Date: Tuesday, September 28, 2010 10:30 pm
Subject: [fluid-dev] floats or doubles?
To: address@hidden

> Hi,
>
> The old autotools build system defaults to using single
> precision floating
> point numbers in DSP calculations and buffers (symbol WITH_FLOAT
> defined in
> config.h) but there is an alternative, if the user provides to
> the "configure"
> script the argument "--with-doubles=no", that in despite of
> logic has the
> effect of undefining WITH_FLOAT in config.h, enabling double
> precision
> floating point numbers.
>
> The new CMake build system uses by default double precision
> floating point 
> numbers, but there is an option ("-Denable-floats=yes" as a
> command line
> argument) that defines WITH_FLOAT in config.h forcing the usage
> of single
> precision floating point numbers in DSP buffers and calculations.
>
> Double precision real numbers are bigger, and probably have
> worse performance
> than single precision floats, but maybe they can produce better
> sound in some
> circumstances. Floats are probably safer because they have been
> tested more
> deeply, as the ticket #87 has shown.
>
> So, what do you think? leave doubles as default in CMake, or
> change the
> default to floats, like in the old autotools?
>
> Regards,
> Pedro
>
> _______________________________________________
> fluid-dev mailing list
> address@hidden
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Dr Victor Lazzarini, Senior Lecturer, Dept. of Music,
National University of Ireland, Maynooth

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