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Re: [fluid-dev] Small CPU stuttering fluidsynth


From: Pedro Lopez-Cabanillas
Subject: Re: [fluid-dev] Small CPU stuttering fluidsynth
Date: Wed, 24 Aug 2011 13:08:21 +0200
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On Wednesday 24 August 2011, David Henningsson wrote:
> On 08/23/2011 08:28 AM, Pedro Lopez-Cabanillas wrote:
> > And finally, there are still puzzling noises appearing after releasing all 
> > notes on some sounds, that can't be silenced with 
> > fluid_synth_system_reset(), only when the program exits. I've been able to 
> > reproduce the noises consistently with the soundfont 
> > VintageDreamsWaves-v2.sf2 and the preset named "El Cheapo Organ", but this 
> > happens only with floats and not with doubles!. I will keep you posted.
> 
> Interesting, thanks for the reports. Do you think we should delay 1.1.5 
> until the puzzling noises are sorted out?

I don't think so, I'm going to use the SVN sources anyway. My executable is 
statically linked, because FS is not available as a standalone package in the 
N950 SDK at this moment. Later, if things go well, we can try to push the 
package to the Meego repositories and release a dynamically linked bundle.

More findings about the after-release noises. They appear with floats and 
polyphony limited below the default value. When using doubles, limiting the 
polyphony to 32 causes messages like "error: Trying to exceed polyphony in 
fluid_rvoice_mixer_add_voice" and "warning: Failed to allocate a synthesis 
process", the sound is silenced but don't produce noise. With floats and the 
same polyphony limit the messages don't appear, but noise is generated and 
can't be stopped.

Regards,
Pedro



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