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Re: [fluid-dev] fluidsynth in android app
From: |
David Henningsson |
Subject: |
Re: [fluid-dev] fluidsynth in android app |
Date: |
Mon, 09 Feb 2015 13:13:10 +0100 |
User-agent: |
Mozilla/5.0 (X11; Linux x86_64; rv:31.0) Gecko/20100101 Thunderbird/31.4.0 |
On 2015-02-09 12:47, Frank Dahmen wrote:
Hi,
may i use fluidsynth in a free android app (with ads)?
Do i have to publish the source code?
FluidSynth is released under LGPL.
If you publish the source code to your entire app that should all be
fine - that's the simplest way to do it. The source code license needs
to be LGPL compatible.
The LGPL gives you the option just to publish FluidSynth and the
modifications you made to it (if any), and have the rest of your app be
closed source, provided that you enable the end user to relink your app
with a changed version of FluidSynth. That way can be more tricky to get
right.
Ads or no ads does not make any difference.
There was talks some years ago about whether the iPhone app store in
itself was a problem with FluidSynth. I'm not sure where that stands
with Android market though.
(And as usual, I'm not a lawyer and this is not official legal advice.)
// David