Dear
FluidSynth
team,
I should have done this from the beginning but I'm now considering integrating
FluidSynth
directly inside Polyphone, which will assure a correct and complete rendering of the soundfonts. I have always considered
FluidSynth
as the reference for playing a soundfont.
Loading a soundfont from a file with
FluidSynth
is well documented but, Polyphone being an editor, I'm now requiring some help or "hints" to know how parameters of a sample, instrument or preset can be changed / added / deleted without requiring loading a file. The goal is to test the effect of a change within Polyphone without having to save and load the file between two operations.
I imagined two possibilities:
* loading an existing soundfont and synchronizing all following changes made in Polyphone with the internal structure of the FluidSynth data, or
* loading an existing soundfont and creating small temporary files containing a modified version of presets.
Can someone advice on the best way to update parameters?
Best regards,
Davy