[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]
02/05: gnu: godot: Remove obsolete workaround for aarch64.
From: |
guix-commits |
Subject: |
02/05: gnu: godot: Remove obsolete workaround for aarch64. |
Date: |
Mon, 18 May 2020 12:25:57 -0400 (EDT) |
ngz pushed a commit to branch master
in repository guix.
commit 6028541e61870e12da2db3e29924feb1c4298892
Author: Timotej Lazar <address@hidden>
AuthorDate: Sun May 17 17:55:17 2020 +0200
gnu: godot: Remove obsolete workaround for aarch64.
* gnu/packages/game-development.scm (godot)[arguments]: Remove -DNO_THREADS
from scons-flags as Godot now builds and runs without it on aarch64.
Signed-off-by: Nicolas Goaziou <address@hidden>
---
gnu/packages/game-development.scm | 4 ----
1 file changed, 4 deletions(-)
diff --git a/gnu/packages/game-development.scm
b/gnu/packages/game-development.scm
index dfa55b1..d84b3fb 100644
--- a/gnu/packages/game-development.scm
+++ b/gnu/packages/game-development.scm
@@ -1586,10 +1586,6 @@ games.")
(arguments
`(#:scons ,scons-python2
#:scons-flags (list "platform=x11" "target=release_debug"
- ,@(if (string-prefix? "aarch64" (or
(%current-target-system)
-
(%current-system)))
- `("CCFLAGS=-DNO_THREADS")
- '())
;; Avoid using many of the bundled libs.
;; Note: These options can be found in the
SConstruct file.
"builtin_bullet=no"