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Re: [Gzz] Vobs and scene graphs
From: |
Tuomas Lukka |
Subject: |
Re: [Gzz] Vobs and scene graphs |
Date: |
Sun, 23 Jun 2002 20:07:25 +0300 |
User-agent: |
Mutt/1.3.25i |
BTW: How was HT02?
> Yes, but wasn't that clear before?
Not really.
>I mean, not even the simplest Zz
> views (repeating row/col) are implementable in the key paradigm
> painlessly.
I didn't consider repetition as important before.
> Or think about dimension lists and flobpaths.
True, but those still used the keys as keys; flobpaths were just a correction
to keys.
For me PP was the time I finally admitted it to myself that keys don't
always make a good zeroth order model.
> What exactly do we need to do that the current system can't?
Say (from *outside* the vobscenes) "animate X to Y".
> >True, this is important; vital to get performance tuned right for PP.
>
> What does it have to do with performance?
Putting e.g. rendering the same subview in two places into a display
list.
Tuomas