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Re: [Gzz] Vobs and scene graphs


From: Tuomas Lukka
Subject: Re: [Gzz] Vobs and scene graphs
Date: Sun, 23 Jun 2002 20:07:25 +0300
User-agent: Mutt/1.3.25i

BTW: How was HT02?

> Yes, but wasn't that clear before? 

Not really.

>I mean, not even the simplest Zz 
> views (repeating row/col) are implementable in the key paradigm 
> painlessly. 

I didn't consider repetition as important before.

> Or think about dimension lists and flobpaths.

True, but those still used the keys as keys; flobpaths were just a correction
to keys.

For me PP was the time I finally admitted it to myself that keys don't
always make a good zeroth order model.

> What exactly do we need to do that the current system can't?

Say (from *outside* the vobscenes) "animate X to Y".

> >True, this is important; vital to get performance tuned right for PP.
> 
> What does it have to do with performance?

Putting e.g. rendering the same subview in two places into a display
list.

        Tuomas



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