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Re: [Gzz] Time used
From: |
Tuomas Lukka |
Subject: |
Re: [Gzz] Time used |
Date: |
Thu, 5 Sep 2002 13:56:07 +0300 |
User-agent: |
Mutt/1.4i |
> >Benja: hmm.. am I correct if you think like:
> >-mode should change the backcolor?
> >
> >and I think like:
> >-anything might want to change backcolor.
> >
>
> Hm, I think that many things should be able to change backcolor, but in
> the default design the list should be limited: users need to understand
> what's going on, so you don't want to give a single "information
> channel" too many different things to communicate. But I do think
> default window backgrounds are a thing we want to have.
Yes. Mudyc (and others): pay attention: here's a very important
and subtle point that should be made explicit:
We're writing two different things at once.
1) The Gzz platform.
- vobs, structure, ...
- mechanism, but not policy.
- on *THIS* level, anything has to be able to change
the background color (which is why I didn't want
SolidBgVob to know about Windows).
2) The Gzz system
- views, keybindings, appearance to the user,
switching between modes, etc.
- on *THIS* level, we need to settle on what we want
the background color to represent and stick to it.
Make sure that you remember which context you're working on at a given time.
1) has to provide flexible mechanisms, 2) has to provide a solid, simple
user interface using those mechanisms.
> >Simple machine have basically an input and an output.
> >I think the background can be used as an output to user.
> >[see flash(); in (n)curses]
>
> I agree that flashing the background to get the user's attention is
> useful (though difficult with the current vob system).
Not vob system, the view system, I think.
> >But anyway, we still have a huge difference of the information of how gzz
> >is implemented. So, maybe it is best for me to forget this for a while.
>
> Maybe not: this is visual design, not implementation, so feel free to
> say what you think would be useful ;-)
Indeed.
Tuomas
Re: [Gzz] Time used, Tuomas Lukka, 2002/09/05