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[Gzz] Re: Interpolation(animation) with buoymanager..
From: |
Tuomas Lukka |
Subject: |
[Gzz] Re: Interpolation(animation) with buoymanager.. |
Date: |
Sat, 8 Feb 2003 20:33:03 +0200 |
User-agent: |
Mutt/1.4i |
On Sat, Feb 08, 2003 at 06:09:14PM +0200, Matti Katila wrote:
> On Sat, 8 Feb 2003, Tuomas Lukka wrote:
> > Mudyc: I think this is the wrong approach: the intention is that all
> > animation concerns are handled by the Buoy*MANAGER*. No buoy should
> > be concerned about it. That's one of the crucially important features
> > of the design, because it makes implementing buoys much less hassle.
>
> Issues:
> a)
> renderMain and renderBuoy should return the coordination system integer
> which is these frameCS.
Why? They are *given* the coordinate systems to render themselves in by
buoymanager.
> b)
> renderMain and renderBuoy need to match with specified object ehich can
> be then used from bouymanager.
>
> Anyway I don't know how to do it with no hassle at all with buoys.
Like I explained above. The buoymanager does *EVERYTHING*.
It knows which buoy was clicked and where it is moving.
It gives all buoys and the main view the coordinate systems
they are to use.
Ok?
> The AbstractAnimationNode class was something where only needed to say
> super(foo) if animation is conserned but I keep thinking of all
> possibilities.
???
Tuomas