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Re: lynx-dev Keys, an attempt to understand


From: Klaus Weide
Subject: Re: lynx-dev Keys, an attempt to understand
Date: Tue, 9 Feb 1999 21:41:57 -0600 (CST)

Sorry, more questions instead of answers...

On Tue, 9 Feb 1999, Doug Kaufman wrote:
 
> Wayne initally had some of the DOS keys hardcoded analogous to the
> curses representations in his DOSKEYHACK code, but users couldn't
> remap any of these keys.

Is that something that is still in the current code?
Using my classification, was that a hardcoded mapping directly to
lynxactioncode (3.)?

Just to make sure I understand, with remapping you mean lynx.cfg,
not some other mechanism, right?

> I don't understand when you say that extending the lynxkeycode space
> broke properties. Can you try to explain what broke and how? Thanks.

Before I try to reply in more detail, a question - does the 'K'ey Map
page work right in the DOS versions, or are some of the keys with
codes in the 0x100 - 0x10E area shown wrong?  (I mean with code without
with no problem caused by MOUSE_KEY or its removal).  And are some
key combinations accidentally mapped to actions without that being
intended?  For example Control_At is 0x103 according to docs/djgpp.key,
does that invoke some action when it shouldn't?   I would expect such
things to happen, but maybe I haven't looked nearly enough to understand
the details.

   Klaus

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