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Re: automatic decode mime in repl
From: |
Paul Fox |
Subject: |
Re: automatic decode mime in repl |
Date: |
Sun, 06 Feb 2022 08:26:28 -0500 |
philipp wrote:
> [2022-02-05 22:19] Ken Hornstein <kenh@pobox.com>
> >
> > My only concern with this patch is that it unilaterally overrides the
> > existing behavior, and one thing I've seen over the years is that there
> > are a LOT of users wedded to existing behavior. So I'd rather make it
> > selectable (I am neutral about it being default or not). I'd welcome
> > discussion on this issue.
>
> I can understand that a changed behavior is a problem. But in this case
> I would argue there is no other way. Every patch witch tries to fix this
> will change the existing behavior, because the existing behavior is the
> problem.
>
> So I would prefer no option. But if you want one, I can add an option.
> I would prefer the new behavior be the default. Also I would prefer a
> build time option over a runtime option. I'm bad at naming, has someone
> an idea for the name of such an option.
I haven't tried the patch, but I think any change to basic repl
behavior should a) be optional, b) be controlled by a runtime option.
And it should probably have a lot of testing by a lot of users before
being made the default.
I can't be alone in having customized scripts for doing replies which
already run mhshow in crafting the reply. Perhaps everything would
continue to just work, or perhaps not.
paul
=----------------------
paul fox, pgf@foxharp.boston.ma.us (arlington, ma)
Re: automatic decode mime in repl, Ralph Corderoy, 2022/02/07
Re: automatic decode mime in repl, Philipp Takacs, 2022/02/08