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[Octave-bug-tracker] [bug #48689] Out of limits patches lead to corrupte
From: |
Pantxo Diribarne |
Subject: |
[Octave-bug-tracker] [bug #48689] Out of limits patches lead to corrupted figure printout |
Date: |
Thu, 7 Feb 2019 15:40:09 -0500 (EST) |
User-agent: |
Mozilla/5.0 (X11; Ubuntu; Linux x86_64; rv:64.0) Gecko/20100101 Firefox/64.0 |
Follow-up Comment #16, bug #48689 (project octave):
@Rik:
>> And the eventual fix has to take place upstream, and may never come.
I think we'd better bet on Octave moving to modern opengl, and abandoning the
GL_FEEDBACK mode among many other deprecated features.
Isn't there some game developers forum where we could go and do some
advertisements for GSOC? After all when you compare to modern video games,
writing Octave's opengl renderer doesn't look like a big challenge :-).
>> Is there a documentation fix that we can use in the short term for the 5.1
release?
"Printing patches or surfaces that are not entirely included in their parent
axes limits (e.g. after zooming) is known to cause problems with vector
formats (see bug #48689). The workaround is to use "axis auto" before printing
or adjust the size of the objects to fit in the axes box."
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