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[palito-dev] new user. some questions... some answers.


From: Alan Bort
Subject: [palito-dev] new user. some questions... some answers.
Date: 07 Jul 2003 21:13:15 -0400

Hi.

first of all I wanted to reply to the first paragraph on the develpment
section of the website.

I'm a fan of Totala as well, and I really like the game... I'm also a
lousy graphics designer and not that good programmer. I was in a few
dead-end projects of making RTS... they all died because people didn't
knwo how to do things. I've seen the source-code of palito, I've seen
the screenshots and I've pretty much surfed the whole website. I am
willing to help with the developmente of palito in any way I can. About
the graphics... well, I think that if you use DirectX or similar on
other OS's you could simply extract the graphics from the Totala's packs
and use them... I think they are not copyrighted...

about the alpha release:

in-game console: well. I think this is pretty easy to do...

just create a function that when you press certain key (that could even
be configureable) it starts a process that draws the console, then moves
it up (or down). and then you can create the effect TA has with just a
few more lines. After that it's just a command-interpreter what you
need... and that's easy to do.

basic unit AI (automaticaly shoot enemy, run away, repair): it's also
simple... 'when another unit comes into a unit's range, it just checks
flags: enemy (could be side, so it wouldn't have to be caluclated each
time, and could affect more than one unit at a time... not to mention
the side changin ability of the commander), damaged (life/total-life),
orders(local varaible, telling the unit's behaviour... like roam, hold
position, etc), commander (you could set a protect-the-commander
directive... like the first law of robotics (Isaac Assimov)).

for the beta release:  

formations: I'm thinking that it could be done by assigning each unit in
a selected group a number. and then making that all units take relative
possitions to the ZERO unit. It could be even set on a level (power)
basis. For example, if in a group you have five ants and the commander,
that the ZERO unit is the commander annd then the ants to form taking
the commander as point (0;0)... With a l00p it could be done with any
number of units.

I would like to contribute...

Please, let me know if there is something I can do.

Thanks a lot.

-- 
Alan Bort
Linux Registered User 298277 -Country Manager- [http://counter.li.org]
[ http://www.linuxquestions.org ] Username: Ciccio
[ http://es.tldp.org ]
Ciccio.-





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