[Top][All Lists]
[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]
[palito-dev] /cheat
From: |
barrett |
Subject: |
[palito-dev] /cheat |
Date: |
Fri, 15 Aug 2003 16:56:57 -0300 |
User-agent: |
Mutt/1.4.1i |
I forgot to mention the 'cheat' server command, in case you haven't found it..
Even more important while the build menu is not finished..
/cheat <n> spawns <n> random units
/cheat <classname> <n> spawns <n> units of class <classname>
/cheat <classname> <x> <y> spawns one unit of cthat class at that position
Also, it seems you can't see enemy units in the latest (08-14) version.
:/
This unit-update code is still very imature and incomplete..
Anyway, I took a look at the dev section of the homepage, and it was
good to see that we are aproaching the 'alpha' milestone! :)
Happy cheating,
barrett.
- [palito-dev] /cheat,
barrett <=