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[palito-dev] input.c TELL_SELECT_COMMANDER


From: Michael Devey
Subject: [palito-dev] input.c TELL_SELECT_COMMANDER
Date: Fri, 19 Sep 2003 22:01:54 +1000
User-agent: Mutt/1.5.4i

I'm sure this just slipped through on a regexp replacement and you just 
couldn't be fodased figuring out what went wrong so here it is.  

#if 1
        case TELL_SELECT_COMMANDER: {
                Unit *commander = (Unit *) &player->unitArray[1];
                ClientUnit *cu = &unitArray[commander->id];
                menu_owner_changed = 1;
                if(commander > 0) {             // ---- or cu not sure?
                        cu->selected = 1;
                        unitTrack = NULL;
                }
                for(i = 2; i < MAX_UNITS; i++) {
                        Unit *u = (Unit *) &player->unitArray[i];
                        ClientUnit *cu = &unitArray[u->id];
                        if(u->id <= 0) continue;
                        cu->selected = 0;
                }
                break;
        }
#endif

cvs ... :P

myke




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