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[palito-dev] input.c TELL_SELECT_GROUP
From: |
Michael Devey |
Subject: |
[palito-dev] input.c TELL_SELECT_GROUP |
Date: |
Fri, 19 Sep 2003 22:48:58 +1000 |
User-agent: |
Mutt/1.5.4i |
Menu's not chaning with group changes, I think we were previously using the
returned "was" variable to look after this (and track cycling?), anyway remind
me.
Maybe the line got dropped and we just didn't notice.
just one line this time.
case TELL_SELECT_GROUP:
if(var1>=0 && var1<=9) { // defensive check remove later
bool was = true;
for(i = 1; i < MAX_UNITS; i++) {
Unit *u = (Unit *) &player->unitArray[i];
ClientUnit *cu = &unitArray[u->id];
if(u->id <= 0) continue;
if(u->state == STATE_WRECKAGE) continue;
if(group[var1][i] != cu->selected) was = false;
cu->selected = group[var1][i];
}
--> menu_owner_changed = 1;
return was;
}
one line cvs update ... :P
myke
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