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Re: [palito-dev] So then...


From: Michael Devey
Subject: Re: [palito-dev] So then...
Date: Mon, 7 Mar 2005 18:26:03 +1100
User-agent: Mutt/1.5.6+20040523i

I'm up for getting it going again, but we really do need a lead programmer.

myke

Wine has no multiplayer TA :(

On Fri, Mar 04, 2005 at 05:29:26AM +0000, Tom Barnes-Lawrence wrote:
> Well, it looks like there's not many prospective coders here, and Barrett's
> main problem is not having time to do stuff ATM. Overall I'd say not good,
> but not a disaster. People are still *interested* in Palito.
> 
> Even if we can't get any coding done at the moment for whichever reasons,
> maybe we can still *discuss* things a little? Any problem with that?
> If so, just say, please! :)
> 
> 
> Firstly, I think it'd be pretty important that that last bit of news on the
> Palito front page (not the Wiki! But I'll get to that...) gets fixed. People
> will either suppose that the 9hells team have been flooded and thrown out
> *twice* or get confused. People won't bother trying to contribute if it seems
> like nobody is able to deal with their contribution because there's no
> machines to work on...
> If the problem's that people haven't time to work on the project at the moment
> or are taking time off, there's nothing wrong with that (I've not done 
> anything
> on my main project for about 5 months, and haven't worked on IWR for a year 
> and
> a half), but it's good for people to be told what's going on.
> 
> Secondly, I know that there's a TODO file, but I'd assumed that Barrett being
> stalled meant "There is a specific bit of code that I can't deal with", and
> people who want to help often want to know if there's something immediately
> important to do. What *is* the biggest problem in Palito ATM?
> Personally, I could probably do some more bug-hunting, but some of the bugs
> listed are a bit vague- like the one about readline returning "escape"?
> Maybe we could figure out other things we could do?
> 
> Thirdly: Personally, I don't really like the idea of Wikis, I sort of prefer 
> the
> idea of one or two people managing a site and maybe taking content from people
> and putting it in, like editors. *BUT* the Wiki is there now, and we have a
> small group of people who could work on it, and I think the spam problem only
> gets bad if the site is seen to be neglected. Supposedly a similar thing 
> applies
> to vandalism IRL.
> So maybe people who don't feel comfortable coding can work on the Wiki? I saw
> today that Nikosai had started an account to make some edits, which is cool,
> maybe we can figure out what sort of other pages would be useful there?
> I think we could do with
>  -Instructions for how to play the "stable" and "dev" versions of the game
>   (ISTR they're both different ATM)
>  -Documentation for the Flush language (I know there's some in the existing
>   readme files, but I think it could be better)
>  -Explanation of how things like the network protocol etc are meant to work
>   (there might be a big discussion on the mailing list, and some ideas get
>   abandoned?)
>  -Any other suggestions?
> 
> Finally, Barrett and anyone else from the original team: if you being busy is
> just being *generally* busy, not anything specific (like work or university
> or whatever), then some people recommend making just 5 minutes a day (or
> every other day, every week, whatever) to the project, it can get things
> going a bit.
> But if it's something too important/urgent, there's nothing that can be
> done about that except put Palito stuff off until later. The code won't break
> in that time. Of course you don't have to do any if you don't feel like 
> coding,
> but you sounded as though you did want to.
> 
> I hope we can start some sort of discussion going here,
> -Tomble
> -- 
> Signature? I have no need of signatures
> 
> 
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