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[Pingus-CVS] CVS: Games/Pingus/src plf.cxx,1.5,1.6 plf.hxx,1.3,1.4 spot_


From: grumbel
Subject: [Pingus-CVS] CVS: Games/Pingus/src plf.cxx,1.5,1.6 plf.hxx,1.3,1.4 spot_map.cxx,1.12,1.13 worldobj_data_factory.cxx,1.10,1.11
Date: 14 Sep 2002 23:31:14 -0000

Update of /usr/local/cvsroot/Games/Pingus/src
In directory dark:/tmp/cvs-serv18104

Modified Files:
        plf.cxx plf.hxx spot_map.cxx worldobj_data_factory.cxx 
Log Message:
- some cleanup, removed unused member functions
- added object sorter to the editor (should probally be sorted automatically on 
each update)

Index: plf.cxx
===================================================================
RCS file: /usr/local/cvsroot/Games/Pingus/src/plf.cxx,v
retrieving revision 1.5
retrieving revision 1.6
diff -u -d -r1.5 -r1.6
--- plf.cxx     5 Sep 2002 12:40:22 -0000       1.5
+++ plf.cxx     14 Sep 2002 23:31:12 -0000      1.6
@@ -55,7 +55,7 @@
 {
   return backgrounds;
 }*/
-
+/*
 ResDescriptor
 PLF::get_foreground()
 {
@@ -78,6 +78,7 @@
     return ret_val;
   }
 }
+*/
 /*
 MapType
 PLF::map_type()
@@ -85,6 +86,7 @@
   return maptype;
 }
 */
+/*
 ResDescriptor
 PLF::get_mapfile()
 {
@@ -98,7 +100,7 @@
     break;
   }
   return col;
-}
+}*/
 
 int
 PLF::get_startx()
@@ -197,11 +199,11 @@
   return author;
 }
 
-void
+/*void
 PLF::set_psm_filename(string name)
 {
   psm_filename = name;
-}
+}*/
 
 std::vector<GroundpieceData> 
 PLF::get_groundpieces(void)

Index: plf.hxx
===================================================================
RCS file: /usr/local/cvsroot/Games/Pingus/src/plf.hxx,v
retrieving revision 1.3
retrieving revision 1.4
diff -u -d -r1.3 -r1.4
--- plf.hxx     23 Aug 2002 15:49:50 -0000      1.3
+++ plf.hxx     14 Sep 2002 23:31:12 -0000      1.4
@@ -86,16 +86,14 @@
   std::vector<WorldObjData*> worldobjs_data;
 
 public:
-  ///
   PLF();
-  ///
   virtual ~PLF();
+
+  //ResDescriptor get_foreground(void);
   ///
-  ResDescriptor get_foreground(void);
-  ///
-  ResDescriptor get_mapfile(void);
+  //ResDescriptor get_mapfile(void);
   ///
-  void set_psm_filename(std::string name);
+  //void set_psm_filename(std::string name);
   
   /** Returns the ResDescriptor where the music for this level can be
       found. The ResDescriptor points normaly to a file. */

Index: spot_map.cxx
===================================================================
RCS file: /usr/local/cvsroot/Games/Pingus/src/spot_map.cxx,v
retrieving revision 1.12
retrieving revision 1.13
diff -u -d -r1.12 -r1.13
--- spot_map.cxx        11 Sep 2002 12:45:57 -0000      1.12
+++ spot_map.cxx        14 Sep 2002 23:31:12 -0000      1.13
@@ -102,22 +102,8 @@
 PingusSpotMap::PingusSpotMap(PLF* plf)
 {
   colmap = 0;
-
-  switch(plf->get_foreground().type) 
-    {
-    case ResDescriptor::RD_RESOURCE:
-      PingusError::raise("PingusSpotMap: ResType RESOURCE is not implemented, 
sorry");
-      break;
-
-    case ResDescriptor::RD_FILE:
-      load(plf);
-      gen_tiles();
-      break;
-
-    default:
-      PingusError::raise("PingusSpotMap: Unknown resource type, bailing out");
-      break;
-    }
+  load(plf);
+  gen_tiles();
 }
 
 PingusSpotMap::~PingusSpotMap(void)
@@ -154,8 +140,6 @@
 void
 PingusSpotMap::load(PLF* plf)
 {
-  ResDescriptor name = plf->get_foreground();
-
   width  = plf->get_width();
   height = plf->get_height();
 

Index: worldobj_data_factory.cxx
===================================================================
RCS file: /usr/local/cvsroot/Games/Pingus/src/worldobj_data_factory.cxx,v
retrieving revision 1.10
retrieving revision 1.11
diff -u -d -r1.10 -r1.11
--- worldobj_data_factory.cxx   14 Sep 2002 19:06:33 -0000      1.10
+++ worldobj_data_factory.cxx   14 Sep 2002 23:31:12 -0000      1.11
@@ -62,11 +62,11 @@
       instance_ = new WorldObjDataFactory ();
       
       // Registring Factories
-      //new WorldObjDataFactoryImpl<TrapData>("trap");
       new WorldObjDataFactoryImpl<LiquidData>("liquid");
       new WorldObjDataFactoryImpl<HotspotData>("hotspot");
       new WorldObjDataFactoryImpl<EntranceData>("entrance");
 
+      // traps
       new WorldObjDataFactoryImpl<BumperData>("bumper");
       new WorldObjDataFactoryImpl<FakeExitData>("fake_exit");
       new WorldObjDataFactoryImpl<GuillotineData>("guillotine");





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