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[Pingus-CVS] CVS: Games/Pingus/src/worldobjsdata prefab_obj_data.cxx,NON
From: |
grumbel |
Subject: |
[Pingus-CVS] CVS: Games/Pingus/src/worldobjsdata prefab_obj_data.cxx,NONE,1.1 prefab_obj_data.hxx,NONE,1.1 |
Date: |
15 Sep 2002 15:30:23 -0000 |
Update of /usr/local/cvsroot/Games/Pingus/src/worldobjsdata
In directory dark:/tmp/cvs-serv10202/worldobjsdata
Added Files:
prefab_obj_data.cxx prefab_obj_data.hxx
Log Message:
some prefab framework
--- NEW FILE: prefab_obj_data.cxx ---
// $Id: prefab_obj_data.cxx,v 1.1 2002/09/15 15:30:21 grumbel Exp $
//
// Pingus - A free Lemmings clone
// Copyright (C) 2002 Ingo Ruhnke <address@hidden>
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 2
// of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#include "prefab_obj_data.hxx"
PrefabData::PrefabData (xmlDocPtr doc, xmlNodePtr cur)
{
}
WorldObj*
PrefabData::create_WorldObj ()
{
return data->create_EditorObj ();
}
EditorObjLst
create_EditorObj ()
{
return data->create_EditorObj ();
}
/* EOF */
--- NEW FILE: prefab_obj_data.hxx ---
// $Id: prefab_obj_data.hxx,v 1.1 2002/09/15 15:30:21 grumbel Exp $
//
// Pingus - A free Lemmings clone
// Copyright (C) 2000 Ingo Ruhnke <address@hidden>
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 2
// of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#ifndef HEADER_PREFAB_DATA_HXX
#define HEADER_PREFAB_DATA_HXX
#include "libxmlfwd.hxx"
#include "worldobj_data.hxx"
namespace WorldObjsData {
/** A prefab is a group of WorldObj's which form a bigger object, like
a generic entrance with background and foreground layer. The
PrefabObjData itself is just an WorldObjData, which gives access
to the underlying WorldObjDatas.
Node that a prefab is saved as 'link' in the xml file, the
worldobj data itself is not saved, entry will look like:
<prefab type="stoney-entrance"/>
*/
class PrefabObjData : public WorldObjData
{
public:
/** The position of the prefab */
CL_Vector pos;
/** The uniq identifer of this prefab */
std::string uid;
/** A pointer to the prefab (just for caching, this is not real data
of this object, since it can be consturcted from the name) */
Prefab* data;
PrefabData (xmlDocPtr doc, xmlNodePtr cur);
/** The PrefabData is flattened to a WorldObjGroup, the World
doesn't need to keep track of prefabs */
WorldObj* create_WorldObj ();
/** Create a EditorObjs::PrefabObj from the prefab data */
EditorObjLst create_EditorObj ();
private:
PrefabData (const PrefabData&);
PrefabData operator= (const PrefabData&);
};
} // namespace WorldObjsData
#endif
/* EOF */
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