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[Pingus-CVS] [Bug #1259] CL_Vector mess
From: |
nobody |
Subject: |
[Pingus-CVS] [Bug #1259] CL_Vector mess |
Date: |
Sun, 22 Sep 2002 17:06:55 -0400 |
=================== BUG #1259: FULL BUG SNAPSHOT ===================
http://savannah.nongnu.org/bugs/?func=detailbug&bug_id=1259&group_id=2184
Submitted by: None Project: Pingus
Submitted on: 2002-Sep-22 17:06
Category: Game Engine Severity: 5 - Major
Bug Group: Feature Request Resolution: None
Assigned to: None Status: Open
Release: 0.5.0-CVS Platform Version: None
Planned Release: 0.6.0
Summary: CL_Vector mess
Original Submission: CL_Vector is currently a bit overused, it is used in
situations where a 2d vector would be enough and it is used in situations where
one needs only an int not a float, passing CL_Vector around, splitting it into
x,y components for some drawing commands, etc. is also a bit ugly. Cleanup
would be needed here.
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For detailed info, follow this link:
http://savannah.nongnu.org/bugs/?func=detailbug&bug_id=1259&group_id=2184
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