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[Pingus-CVS] CVS: Games/Pingus/src collider.cxx,NONE,1.1 collider.hxx,N


From: torangan
Subject: [Pingus-CVS] CVS: Games/Pingus/src collider.cxx,NONE,1.1 collider.hxx,NONE,1.1 mover.cxx,NONE,1.1 mover.hxx,NONE,1.1
Date: 12 Feb 2003 22:43:40 -0000

Update of /usr/local/cvsroot/Games/Pingus/src
In directory dark:/tmp/cvs-serv7222

Added Files:
        collider.cxx collider.hxx mover.cxx mover.hxx 
Log Message:
added mover/collider implementations


--- NEW FILE: collider.cxx ---
//  $Id: collider.cxx,v 1.1 2003/02/12 22:43:38 torangan Exp $
//
//  Pingus - A free Lemmings clone
//  Copyright (C) 1999 Ingo Ruhnke <address@hidden>
//
//  This program is free software; you can redistribute it and/or
//  modify it under the terms of the GNU General Public License
//  as published by the Free Software Foundation; either version 2
//  of the License, or (at your option) any later version.
//
//  This program is distributed in the hope that it will be useful,
//  but WITHOUT ANY WARRANTY; without even the implied warranty of
//  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
//  GNU General Public License for more details.
//
//  You should have received a copy of the GNU General Public License
//  along with this program; if not, write to the Free Software
//  Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.

#include "collider.hxx"
#include "col_map.hxx"
#include "vector.hxx"
#include "world.hxx"

Collider::Collider()
{
}

Collider::~Collider()
{
}

int Collider::getpixel(World* const world, const Vector& pos) const
{
  return world->get_colmap()->getpixel(static_cast<int>(pos.x),
                                       static_cast<int>(pos.y));
}

/* EOF */

--- NEW FILE: collider.hxx ---
//  $Id: collider.hxx,v 1.1 2003/02/12 22:43:38 torangan Exp $
//
//  Pingus - A free Lemmings clone
//  Copyright (C) 1999 Ingo Ruhnke <address@hidden>
//
//  This program is free software; you can redistribute it and/or
//  modify it under the terms of the GNU General Public License
//  as published by the Free Software Foundation; either version 2
//  of the License, or (at your option) any later version.
//
//  This program is distributed in the hope that it will be useful,
//  but WITHOUT ANY WARRANTY; without even the implied warranty of
//  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
//  GNU General Public License for more details.
//
//  You should have received a copy of the GNU General Public License
//  along with this program; if not, write to the Free Software
//  Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.

#ifndef HEADER_PINGUS_COLLIDER_HXX
#define HEADER_PINGUS_COLLIDER_HXX

class Vector;
class World;

class Collider
{
  public:
    /** Constructor for abstract class */
    Collider();

    /** Destructor for abstract class */
    virtual ~Collider() = 0;

    /** Find out if a Pingu at the specified position is colliding with
        something */
    virtual bool operator() (World* const world, Vector pos) const = 0;

  protected:
    /** Get the Collision Map pixel at the specified position in the specified
        world */
    int getpixel(World* const world, const Vector& pos) const;
};

#endif

/* EOF */

--- NEW FILE: mover.cxx ---
//  $Id: mover.cxx,v 1.1 2003/02/12 22:43:38 torangan Exp $
//
//  Pingus - A free Lemmings clone
//  Copyright (C) 1999 Ingo Ruhnke <address@hidden>
//
//  This program is free software; you can redistribute it and/or
//  modify it under the terms of the GNU General Public License
//  as published by the Free Software Foundation; either version 2
//  of the License, or (at your option) any later version.
//
//  This program is distributed in the hope that it will be useful,
//  but WITHOUT ANY WARRANTY; without even the implied warranty of
//  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
//  GNU General Public License for more details.
//
//  You should have received a copy of the GNU General Public License
//  along with this program; if not, write to the Free Software
//  Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.

#include "mover.hxx"

Mover::Mover(World* const world_arg, const Vector& pos_arg)
  : world(world_arg),
    pos(pos_arg),
    remaining_move(0.0f, 0.0f, 0.0f),
    collision(false)
{
}

Mover::~Mover ()
{
}

Vector Mover::get_pos() const
{
  return pos;
}

Vector Mover::remaining() const
{
  return remaining_move;
}

bool Mover::collided() const
{
  return collision;
}

/* EOF */

--- NEW FILE: mover.hxx ---
//  $Id: mover.hxx,v 1.1 2003/02/12 22:43:38 torangan Exp $
//
//  Pingus - A free Lemmings clone
//  Copyright (C) 1999 Ingo Ruhnke <address@hidden>
//
//  This program is free software; you can redistribute it and/or
//  modify it under the terms of the GNU General Public License
//  as published by the Free Software Foundation; either version 2
//  of the License, or (at your option) any later version.
//
//  This program is distributed in the hope that it will be useful,
//  but WITHOUT ANY WARRANTY; without even the implied warranty of
//  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
//  GNU General Public License for more details.
//
//  You should have received a copy of the GNU General Public License
//  along with this program; if not, write to the Free Software
//  Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.

#ifndef HEADER_PINGUS_MOVER_HXX
#define HEADER_PINGUS_MOVER_HXX

#include "vector.hxx"

class Collider;
class World;

class Mover
{
  public:
    /** Constructor of abstract class */
    Mover(World* const world_arg, const Vector& pos_arg);

    /** Destructor of abstract class */
    virtual ~Mover() = 0;

    /** Updates the position of the object taking into account collisions */
    virtual void update(const Vector& move, const Collider& collider) = 0;

    /** Get the resulting position vector */
    Vector get_pos() const;

    /** Get the move vector remaining after a collision */
    Vector remaining() const;

    /** Get whether object stopped moving because it collided with something */
    bool collided() const;

  protected:
    /** World in which the object should move */
    World* const world;
    
    /** Position of the object to move */
    Vector pos;

    /** Move vector remaining after a collision */
    Vector remaining_move;

    /** Flag to denote whether object has had a collision */
    bool collision;
};

#endif

/* EOF */





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