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[Pingus-CVS] CVS: Games/Pingus update-dsp.sh,NONE,1.1


From: grumbel
Subject: [Pingus-CVS] CVS: Games/Pingus update-dsp.sh,NONE,1.1
Date: 19 Feb 2003 14:25:58 -0000

Update of /usr/local/cvsroot/Games/Pingus
In directory dark:/tmp/cvs-serv7124

Added Files:
        update-dsp.sh 
Log Message:
added automatic MSVC project file generator


--- NEW FILE: update-dsp.sh ---
#!/bin/sh

function generate_dsp()
{
cat<<EOF
# Microsoft Developer Studio Project File - Name="pingus" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** DO NOT EDIT **

# TARGTYPE "Win32 (x86) Application" 0x0101

CFG=pingus - Win32 Debug
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run
!MESSAGE 
!MESSAGE NMAKE /f "pingus.mak".
!MESSAGE 
!MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE 
!MESSAGE NMAKE /f "pingus.mak" CFG="pingus - Win32 Debug"
!MESSAGE 
!MESSAGE Possible choices for configuration are:
!MESSAGE 
!MESSAGE "pingus - Win32 Release" (based on "Win32 (x86) Application")
!MESSAGE "pingus - Win32 Debug" (based on "Win32 (x86) Application")
!MESSAGE 

# Begin Project
# PROP AllowPerConfigDependencies 0
# PROP Scc_ProjName ""
# PROP Scc_LocalPath ""
CPP=cl.exe
MTL=midl.exe
RSC=rc.exe

!IF  "\$(CFG)" == "pingus - Win32 Release"

# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir "Release"
# PROP BASE Intermediate_Dir "Release"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "Release"
# PROP Intermediate_Dir "Release"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D 
"_MBCS" /YX /FD /c
# ADD CPP /nologo /MT /W3 /Gi /vd0 /GR /GX /I "src" /I "src\win32" /D "NDEBUG" 
/D "WIN32" /D "_WINDOWS" /D "_MBCS" /D "LIBXML_2" /D "HAVE_LIBCLANVORBIS" /YX 
/FD /TP /c
# SUBTRACT CPP /WX /Gf /Gy /u /Fr
# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32
# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32
# ADD BASE RSC /l 0x807 /d "NDEBUG"
# ADD RSC /l 0x40a /d "NDEBUG"
# SUBTRACT RSC /x
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib 
advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib 
odbccp32.lib /nologo /subsystem:windows /machine:I386
# ADD LINK32 ClanApp.lib clanCore.lib ClanDisplay.lib ClanGL.lib ClanGUI.lib 
ClanJPEG.lib ClanMikMod.lib ClanNetwork.lib ClanPNG.lib ClanSignals.lib 
ClanVorbis.lib zlib.lib kernel32.lib user32.lib gdi32.lib libxml2.lib 
ClanSound.lib dsound.lib /nologo /version:0.5 /subsystem:windows /machine:I386 
/nodefaultlib:"msvcrt.lib" /libpath:"d:\games\pingus\release"
# SUBTRACT LINK32 /verbose /profile /pdb:none /incremental:yes /map /debug 
/nodefaultlib

!ELSEIF  "\$(CFG)" == "pingus - Win32 Debug"

# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "Debug"
# PROP BASE Intermediate_Dir "Debug"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "."
# PROP Intermediate_Dir "Debug"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" 
/D "_MBCS" /YX /FD /GZ /c
# ADD CPP /nologo /MTd /Gm /vd0 /GR /GX /ZI /Od /I "src" /I "src\win32" /D 
"_DEBUG" /D "WIN32" /D "_WINDOWS" /D "_MBCS" /D "LIBXML_2" /D 
"HAVE_LIBCLANVORBIS" /D "HAVE_LIBCLANMIKMOD" /U "HAVE_LIBCLANMIKMOD" /YX /FD 
/GZ /TP /c
# SUBTRACT CPP /WX /X /Fr
# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32
# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32
# ADD BASE RSC /l 0x807 /d "_DEBUG"
# ADD RSC /l 0x40a /d "_DEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib 
advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib 
odbccp32.lib /nologo /subsystem:windows /debug /machine:I386 /pdbtype:sept
# ADD LINK32 ClanApp.lib clanCore.lib ClanDisplay.lib ClanGL.lib ClanGUI.lib 
ClanJPEG.lib ClanMikMod.lib ClanNetwork.lib ClanPNG.lib ClanSignals.lib 
ClanVorbis.lib zlib.lib kernel32.lib user32.lib gdi32.lib libxml2.lib 
ClanSound.lib dsound.lib /nologo /subsystem:windows /debug /machine:I386 
/nodefaultlib:"libcmt.lib" /pdbtype:sept
# SUBTRACT LINK32 /verbose /profile /incremental:no /map

!ENDIF 

# Begin Target

# Name "pingus - Win32 Release"
# Name "pingus - Win32 Debug"
# Begin Group "Headers"

# PROP Default_Filter "h;hpp;hxx;hm;inl;hh"
# Begin Group "Boost"

# PROP Default_Filter ""
EOF

for i in `cat po/POTFILES.in`;
do
  echo "# Begin Source File"
  echo ""
  echo -n "SOURCE=.\\"
  echo $i | sed -e "s/\//\\\/g"
  echo "# End Source File"
done

cat<<EOF
# End Group
# End Target
# End Project
EOF
}

generate_dsp > pingus.dsp
unix2dos pingus.dsp

# EOF #




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