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[Pingus-CVS] [bug #5606] World Map and level intro / finish eat CPU
From: |
nobody |
Subject: |
[Pingus-CVS] [bug #5606] World Map and level intro / finish eat CPU |
Date: |
Sun, 28 Sep 2003 08:22:24 -0400 |
User-agent: |
Mozilla/5.0 (X11; U; Linux i686; en-US; rv:1.3.1) Gecko/20030425 |
=================== BUG #5606: FULL BUG SNAPSHOT ===================
http://savannah.nongnu.org/bugs/?func=detailbug&bug_id=5606&group_id=2184
Submitted by: None Project: Pingus
Submitted on: Sun 09/28/2003 at 08:22
Category: General Stuff Severity: 5 - Major
Bug Group: Incorrect Behaviour Resolution: None
Assigned to: None Status: Open
Release: 0.6.0 Platform Version: Linux
Planned Release: None
Summary: World Map and level intro / finish eat CPU
Original Submission: Just to let you know that it seems that there is a bit of
a problem on the world map and the interim level menus.
They seem to eat excessive amounts of CPU time
World Map around 100%
level menus/descriptions about 40%
The game uses very little when it is playing about 3%
Might be a bit of a loop running here.
Cheers and great game :)
Richard
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For detailed info, follow this link:
http://savannah.nongnu.org/bugs/?func=detailbug&bug_id=5606&group_id=2184
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