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[Pingus-CVS] [bug #5606] World Map and level intro / finish eat CPU


From: nobody
Subject: [Pingus-CVS] [bug #5606] World Map and level intro / finish eat CPU
Date: Sun, 28 Sep 2003 08:22:24 -0400
User-agent: Mozilla/5.0 (X11; U; Linux i686; en-US; rv:1.3.1) Gecko/20030425

=================== BUG #5606: FULL BUG SNAPSHOT ===================
http://savannah.nongnu.org/bugs/?func=detailbug&bug_id=5606&group_id=2184

Submitted by: None                    Project: Pingus                       
Submitted on: Sun 09/28/2003 at 08:22
Category:  General Stuff              Severity:  5 - Major                  
Bug Group:  Incorrect Behaviour       Resolution:  None                     
Assigned to:  None                    Status:  Open                         
Release:  0.6.0                       Platform Version:  Linux              
Planned Release:  None                

Summary:  World Map and level intro / finish eat CPU

Original Submission:  Just to let you know that it seems that there is a bit of 
a problem on the world map and the interim level menus.

They seem to eat excessive amounts of CPU time

World Map around 100%

level menus/descriptions about 40%



The game uses very little when it is playing about 3%

Might be a bit of a loop running here.



Cheers and great game :)

Richard



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For detailed info, follow this link:
http://savannah.nongnu.org/bugs/?func=detailbug&bug_id=5606&group_id=2184

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