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[Pingus-CVS] r3019 - branches/pingus_sdl


From: grumbel at BerliOS
Subject: [Pingus-CVS] r3019 - branches/pingus_sdl
Date: Thu, 23 Aug 2007 18:32:51 +0200

Author: grumbel
Date: 2007-08-23 18:32:50 +0200 (Thu, 23 Aug 2007)
New Revision: 3019

Removed:
   branches/pingus_sdl/WISHLIST
Modified:
   branches/pingus_sdl/TODO
Log:
- moved WISHLIST into TODO

Modified: branches/pingus_sdl/TODO
===================================================================
--- branches/pingus_sdl/TODO    2007-08-23 16:30:58 UTC (rev 3018)
+++ branches/pingus_sdl/TODO    2007-08-23 16:32:50 UTC (rev 3019)
@@ -159,7 +159,7 @@
   especially obvious when bashing through wells. They can also bash
   through metal, which they shouldn't be able to.
 
-- All entrances should have graphics
+- All entrances should have graphics and be animated
 
 - Bridgers seem to move backwards when they first start stacking (I
   think that their graphic may be more to the left in its square than
@@ -194,4 +194,50 @@
    throught and things like that, it currently only has horizontal and
    vertical bars, which make building levels quite difficult
 
+Wishlist
+========
+
+0.3.0
+~~~~~
+* ColMaps for hotspot objects (see the objects in the water in level9)
+* A better MessageBox
+* caching for level prviews
+* more ground gfx's
+* Better music support
+* colmap manipulation for liquid
+* right/left/random/left'n'right for entrances
+* Support for animated exits and entrances
+* More Backgrounds (tileable/fullscreen/resized)
+* Creating some sound effects
+* Integrading Demo recording/playing to the menu    
+* snow particles
+* A ground smashing animation
+
+0.4.0
+~~~~~
+* Collisions between water/lava and particles
+* Parallax scrolling backgrounds
+* All standard actions fine tuned working actions
+
+1.0.0
+~~~~~
+* Full Animated backgrounds, like Plasma and Fire effects
+* Dynamic loadable backgrounds, actions and traps
+* All memory leaks fixed
+
+Other Wishes:
+~~~~~~~~~~~~~
+- Water, Lava, Snake, Spike, Electric pits
+- Cursor follow mode
+- Pingus able to swim
+
+> Man koennte Tueren, Treppen, Bruecken, Lifte, Teleporter...
+> einbauen ("Extra pingu actions"), die sich auf konventionelle
+> Weise nicht oeffnen/begehen/ausfahren/aktivieren lassen, sondern
+> erst durch einen "Hacker-Pingu" freigeschaltet werden muessen,
+> der sich an einem nahegelegenen Terminal an die Arbeit macht. Um
+> ihn da wegzubekommen, muesste man ihn natuerlich sprengen (wie im
+> echten Leben *grins*).
+
+
 # EOF #

Deleted: branches/pingus_sdl/WISHLIST
===================================================================
--- branches/pingus_sdl/WISHLIST        2007-08-23 16:30:58 UTC (rev 3018)
+++ branches/pingus_sdl/WISHLIST        2007-08-23 16:32:50 UTC (rev 3019)
@@ -1,49 +0,0 @@
-
-Needed GFX stuff:
-~~~~~~~~~~~~~~~~~
-* An animated entrance
-
-0.3.x
-~~~~~
-* Level Start Screen
-* Level End Screen
-* Double klicks in FileSelector (rewrite)
-* ColMaps for hotspot objects (see the objects in the water in level9)
-* A better MessageBox
-* caching for level prviews
-* more ground gfx's
-* Better music support
-* colmap manipulation for liquid
-* right/left/random/left'n'right for entrances
-* Support for animated exits and entrances
-* More Backgrounds (tileable/fullscreen/resized)
-* Creating some sound effects
-* Integrading Demo recording/playing to the menu    
-* snow particles
-* A ground smashing animation
-
-0.4.0
-~~~~~
-* Collisions between water/lava and particles
-* Parallax scrolling backgrounds
-* All standard actions fine tuned working actions
-
-1.0.0
-~~~~~
-* Full Animated backgrounds, like Plasma and Fire effects
-* Dynamic loadable backgrounds, actions and traps
-* All memory leaks fixed
-
-Other Wishes:
-~~~~~~~~~~~~~
-- Water, Lava, Snake, Spike, Electric pits
-- Cursor follow mode
-- Pingus able to swim
-
-> Man koennte Tueren, Treppen, Bruecken, Lifte, Teleporter...
-> einbauen ("Extra pingu actions"), die sich auf konventionelle
-> Weise nicht oeffnen/begehen/ausfahren/aktivieren lassen, sondern
-> erst durch einen "Hacker-Pingu" freigeschaltet werden muessen,
-> der sich an einem nahegelegenen Terminal an die Arbeit macht. Um
-> ihn da wegzubekommen, muesste man ihn natuerlich sprengen (wie im
-> echten Leben *grins*).





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