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[Pingus-CVS] r3030 - in trunk/htdocs: . src


From: grumbel at BerliOS
Subject: [Pingus-CVS] r3030 - in trunk/htdocs: . src
Date: Thu, 23 Aug 2007 19:46:49 +0200

Author: grumbel
Date: 2007-08-23 19:46:48 +0200 (Thu, 23 Aug 2007)
New Revision: 3030

Added:
   trunk/htdocs/Makefile
   trunk/htdocs/contact.xml
   trunk/htdocs/default.css
   trunk/htdocs/default.xsl
   trunk/htdocs/development.xml
   trunk/htdocs/download.xml
   trunk/htdocs/faq.xml
   trunk/htdocs/index.html
   trunk/htdocs/index.xml
   trunk/htdocs/levelbuilding-tutorial.xml
   trunk/htdocs/manual.xml
   trunk/htdocs/news-1998.xml
   trunk/htdocs/news-1999.xml
   trunk/htdocs/news-2000.xml
   trunk/htdocs/news-2001.xml
   trunk/htdocs/news-2002.xml
   trunk/htdocs/news.xml
   trunk/htdocs/news_old.xml
   trunk/htdocs/press.xml
   trunk/htdocs/screenshots-0.0.xml
   trunk/htdocs/screenshots-0.1.xml
   trunk/htdocs/screenshots-0.2.xml
   trunk/htdocs/screenshots-0.3.xml
   trunk/htdocs/screenshots-0.4.xml
   trunk/htdocs/screenshots-0.5.xml
   trunk/htdocs/screenshots.xml
   trunk/htdocs/welcome.xml
Removed:
   trunk/htdocs/src/Makefile
   trunk/htdocs/src/contact.xml
   trunk/htdocs/src/default.css
   trunk/htdocs/src/default.xsl
   trunk/htdocs/src/development.xml
   trunk/htdocs/src/download.xml
   trunk/htdocs/src/faq.xml
   trunk/htdocs/src/index.html
   trunk/htdocs/src/index.xml
   trunk/htdocs/src/levelbuilding-tutorial.xml
   trunk/htdocs/src/manual.xml
   trunk/htdocs/src/news-1998.xml
   trunk/htdocs/src/news-1999.xml
   trunk/htdocs/src/news-2000.xml
   trunk/htdocs/src/news-2001.xml
   trunk/htdocs/src/news-2002.xml
   trunk/htdocs/src/news.xml
   trunk/htdocs/src/news_old.xml
   trunk/htdocs/src/press.xml
   trunk/htdocs/src/screenshots-0.0.xml
   trunk/htdocs/src/screenshots-0.1.xml
   trunk/htdocs/src/screenshots-0.2.xml
   trunk/htdocs/src/screenshots-0.3.xml
   trunk/htdocs/src/screenshots-0.4.xml
   trunk/htdocs/src/screenshots-0.5.xml
   trunk/htdocs/src/screenshots.xml
   trunk/htdocs/src/welcome.xml
Log:
- reorganising htdocs

Copied: trunk/htdocs/Makefile (from rev 3029, trunk/htdocs/src/Makefile)

Copied: trunk/htdocs/contact.xml (from rev 3026, trunk/htdocs/src/contact.xml)

Copied: trunk/htdocs/default.css (from rev 3026, trunk/htdocs/src/default.css)

Copied: trunk/htdocs/default.xsl (from rev 3026, trunk/htdocs/src/default.xsl)

Copied: trunk/htdocs/development.xml (from rev 3026, 
trunk/htdocs/src/development.xml)

Copied: trunk/htdocs/download.xml (from rev 3026, trunk/htdocs/src/download.xml)

Copied: trunk/htdocs/faq.xml (from rev 3026, trunk/htdocs/src/faq.xml)

Copied: trunk/htdocs/index.html (from rev 3026, trunk/htdocs/src/index.html)

Copied: trunk/htdocs/index.xml (from rev 3026, trunk/htdocs/src/index.xml)

Copied: trunk/htdocs/levelbuilding-tutorial.xml (from rev 3026, 
trunk/htdocs/src/levelbuilding-tutorial.xml)

Copied: trunk/htdocs/manual.xml (from rev 3026, trunk/htdocs/src/manual.xml)

Copied: trunk/htdocs/news-1998.xml (from rev 3026, 
trunk/htdocs/src/news-1998.xml)

Copied: trunk/htdocs/news-1999.xml (from rev 3026, 
trunk/htdocs/src/news-1999.xml)

Copied: trunk/htdocs/news-2000.xml (from rev 3026, 
trunk/htdocs/src/news-2000.xml)

Copied: trunk/htdocs/news-2001.xml (from rev 3026, 
trunk/htdocs/src/news-2001.xml)

Copied: trunk/htdocs/news-2002.xml (from rev 3026, 
trunk/htdocs/src/news-2002.xml)

Copied: trunk/htdocs/news.xml (from rev 3026, trunk/htdocs/src/news.xml)

Copied: trunk/htdocs/news_old.xml (from rev 3026, trunk/htdocs/src/news_old.xml)

Copied: trunk/htdocs/press.xml (from rev 3026, trunk/htdocs/src/press.xml)

Copied: trunk/htdocs/screenshots-0.0.xml (from rev 3026, 
trunk/htdocs/src/screenshots-0.0.xml)

Copied: trunk/htdocs/screenshots-0.1.xml (from rev 3026, 
trunk/htdocs/src/screenshots-0.1.xml)

Copied: trunk/htdocs/screenshots-0.2.xml (from rev 3026, 
trunk/htdocs/src/screenshots-0.2.xml)

Copied: trunk/htdocs/screenshots-0.3.xml (from rev 3026, 
trunk/htdocs/src/screenshots-0.3.xml)

Copied: trunk/htdocs/screenshots-0.4.xml (from rev 3026, 
trunk/htdocs/src/screenshots-0.4.xml)

Copied: trunk/htdocs/screenshots-0.5.xml (from rev 3026, 
trunk/htdocs/src/screenshots-0.5.xml)

Copied: trunk/htdocs/screenshots.xml (from rev 3026, 
trunk/htdocs/src/screenshots.xml)

Deleted: trunk/htdocs/src/Makefile
===================================================================
--- trunk/htdocs/src/Makefile   2007-08-23 17:43:40 UTC (rev 3029)
+++ trunk/htdocs/src/Makefile   2007-08-23 17:46:48 UTC (rev 3030)
@@ -1,52 +0,0 @@
-OUTPUTFILES = \
- build/default.css \
- build/index.html      \
- build/welcome.html  \
- build/news.html  \
- build/news_old.html  \
- build/faq.html      \
- build/contact.html      \
- build/download.html \
- build/screenshots.html \
- build/screenshots-0.0.html \
- build/screenshots-0.1.html \
- build/screenshots-0.2.html \
- build/screenshots-0.3.html \
- build/screenshots-0.4.html \
- build/screenshots-0.5.html \
- build/levelbuilding-tutorial.html \
- build/development.html \
- build/manual.html \
- build/press.html
-
-all : $(OUTPUTFILES)
-
-clean :
-       rm -vf $(OUTPUTFILES)
-
-build/default.css : default.css
-       cp -v $< $@
-
-build/index.html : index.html
-       cp -v $< $@
-
-build/%.html :: %.xml default.xsl Makefile
-       FILENAME=$<; \
-       echo $${FILENAME%%.xml}; \
-       xalan -param filename "'$${FILENAME%%.xml}'" -in $< -out $@ -xsl 
default.xsl
-
-upload: all
-       (cd ..; \
-       rsync --checksum --exclude "old/" --cvs-exclude -rv . \
-          address@hidden:/home/pingus/public_html/ \
-       )
-
-commit: all
-       (cd ..; \
-       cvs commit -m "automatic commit" )
-
-#tidy -asxml -indent -quiet -modify $@
-
-.PHONY: all clean upload
-
-# EOF #

Deleted: trunk/htdocs/src/contact.xml
===================================================================
--- trunk/htdocs/src/contact.xml        2007-08-23 17:43:40 UTC (rev 3029)
+++ trunk/htdocs/src/contact.xml        2007-08-23 17:46:48 UTC (rev 3030)
@@ -1,70 +0,0 @@
-<?xml version="1.0" ?>
-<page title="Contact">
-  
-  <section title="Mailing Lists">
-    <p>
-      If you want to write a longer comment, send patches or similar
-      thing, the best way is probably by using the pingus-devel
-      mailing lists, subscribe information can be found below, to just
-      send a mail to the list write to <a
-       href="mailto:address@hidden:[no-member]";>address@hidden</a>.
-    </p>
-
-    <ul>
-      <li>
-        <a 
href="http://mail.freesoftware.fsf.org/mailman/listinfo/pingus-devel";>pingus-devel</a>
-       - Pingus Developer List (for general discussion about the game, the 
development, etc.).
-      </li>
-
-      <li>
-        <a 
href="http://mail.freesoftware.fsf.org/mailman/listinfo/pingus-cvs";>pingus-cvs</a>
-       - Pingus CVS Commit List (only programmers need this one).
-      </li>
-    </ul>
-    <p>There is currently no pingus-users mailing list due to the lack
-      of traffic, so using the pingus-devel list for questions about the
-      game is perfectly ok.</p>
-  </section>
-
-  
-  <section title="Bug Reports">
-    <p>
-      If you want to submit a bug report about Pingus or simply browse
-      the list of open bugs, you can do so at the <a
-      href="http://savannah.nongnu.org/bugs/?group=pingus";>Savannah Bug
-      Tracker</a>. Submitting stuff there should make it sure that it
-      doesn't get lost.
-    </p>
-  </section>
-
-  <section title="IRC">
-    <p>For a quick help you can try the IRC server <tt
-      class="irc">irc.freenode.net:6667</tt> and the channel <tt
-      class="irc">#pingus</tt>, you can find the project maintainer
-      (nick: grumbel) there most of the time. From time to time there
-      will also be IRC Meetings with larger parts of the development
-      team, once such meetings happen, they will get announced in the
-      news section.
-    </p>
-  </section>
-
-
-  <section title="Instant Messaging">
-    <p>
-      If you don't like IRC, there is also the possibility to contact
-      us directly via Instant Messaging.
-    </p>
-
-    <dl>
-      <dt>Ingo Ruhnke (nick: grumbel) [Maintainer/Programmer]</dt>
-      <dd>Jabber: address@hidden<br/>
-          ICQ UIN: 59461927</dd>
-
-      <dt>David Philippi (nick: Torangan) [Programmer]</dt>
-      <dd>Jabber: address@hidden<br/>
-        ICQ UIN: 51850942<br/>
-       AIM: Torangan2</dd>
-    </dl>
-
-  </section>
-</page>

Deleted: trunk/htdocs/src/default.css
===================================================================
--- trunk/htdocs/src/default.css        2007-08-23 17:43:40 UTC (rev 3029)
+++ trunk/htdocs/src/default.css        2007-08-23 17:46:48 UTC (rev 3030)
@@ -1,178 +0,0 @@
-/* */
-
-h1,h2,h3,h4
-{
-       font-family: Sans-Serif;
-        margin-top: 0px;
-}
-
-h1
-{
-        background: #607f9b;
-        color: white;
-        border-style: solid;
-        border-color: black;
-       padding-left: 1em;
-        margin-top: 0px;
-        margin-bottom: .5em;
-}
-
-div.menu
-{
-        width: 205px;
-        margin-top: 10px;
-}
-
-div.menu a
-{
-       text-decoration: none;
-}
-
-a.menuitem:hover
-{
-        color: black;
-        background-color: #E0FfFF;
-}
-
-a.menuitem:visited
-{
-        color: black;
-}
-
-a.currentmenuitem:hover
-{
-        color:black;
-}
-
-
-a.currentmenuitem:visited
-{
-        color:black;
-}
-
-
-a.currentmenuitem
-{
-       font-size: 18px;
-       font-family: Sans-Serif;
-       text-align: center;
-        border-color: black;
-        border-style: solid;
-        border-width: thin;
-        background-color: #FFFFFF;
-        background-repeat: repeat-y;
-        color: black;        
-        padding: 5px 0px 5px 0px;
-        display: block;
-        margin: 10px 15px 10px 15px;
-}
-
-a.menuitem
-{
-       font-size: 18px;
-       font-family: Sans-Serif;
-       text-align: center;
-
-        border-color: black;
-        border-style: solid;
-        border-width: thin;
-        background-color: #607f9b;
-/*     background-image: url(images/menubackground.png);*/
-        background-repeat: repeat-y;
-        color: black;        
-        padding: 5px 0px 5px 0px;
-        display: block;
-        margin: 10px 15px 10px 15px;
-}
-
-div.mainbody
-{
-        background-color: silver;
-        color: black;
-        border-color: black;
-        border-style: solid;
-        padding: 1em;
-}
-
-p.warning {
-        font-size: 1.5em;
-        color: red;
-        background-color: black;
-       font-family: Sans-Serif;
-        border-style: solid;
-        border-color: red;
-        padding: .3em;
-}
-
-p.warning a {
-        color: red;
-}
-
-table.question {
-       font-family: Sans-Serif;
-        background: #607f9b;
-        border-style: solid;
-        border-width: thin;
-        border-color: black;
-        color: white;
-        padding-left: 1em;
-}
-
-P.answer {
-        color: black;
-}
-
-TT.irc {
-        color: rgb(0,0,150);
-}
-
-TT.command {
-        color: rgb(200, 0, 0);
-}
-
-img
-{
-        border-style: none;
-}
-
-img.screenshot {
-        border-style: solid;
-        border-width: medium;
-}
-
-a img.screenshot {
-        border-color: red;
-}
-
-a:visited img.screenshot {
-        border-color: gray;
-}
-
-
-a:hover img.screenshot {
-        border-color: white;
-}
-
-
-a:visited {
-        color: rgb(0,0,100);
-}
-
-a:hover {
-        color: white;
-}
-
-a {
-        color: rgb(50,50,200);
-}
-
-
-body
-{
-       background-position: left top;
-       background-image: url(images/snow_background.jpg);
-       background-repeat: repeat-x;
-       background-color: #707f9b;
-        color: black;
- /* desert #cdb09e; */
-}

Deleted: trunk/htdocs/src/default.xsl
===================================================================
--- trunk/htdocs/src/default.xsl        2007-08-23 17:43:40 UTC (rev 3029)
+++ trunk/htdocs/src/default.xsl        2007-08-23 17:46:48 UTC (rev 3030)
@@ -1,325 +0,0 @@
-<?xml version="1.0"?>
-<xsl:stylesheet version="1.0"
-                xmlns:xsl="http://www.w3.org/1999/XSL/Transform";>
-  
-  <xsl:output 
-     method="html" 
-     indent="yes" 
-     doctype-public="-//W3C//DTD HTML 4.01//EN" 
-     doctype-system="http://www.w3.org/TR/html4/strict.dtd";
-     encoding="ISO-8859-1" />
-
-  <xsl:param name="filename"/>
-
-  <!-- <xsl:template match="processing-instruction()">
-       </xsl:template> -->
-
-  <!-- Copy all html4 elements over to the resulting html page -->
-  <xsl:template match=" a | abbr | acronym | address | applet | area | b | 
base | basefont | 
-                       bdo | big | blockquote  | body | br | button | caption 
| center | cite | code | col | 
-                       colgroup | dd | del | dfn | dir | div | dl | dt | em | 
fieldset     | font | form | 
-                       frame | frameset | h1 | h2 | h3 | h4 | h5 | h6 | head | 
hr | html | i | iframe | img | 
-                       input | ins | isindex    | kbd | label | legend | li | 
link | map | menu | meta | 
-                       noframes | noscript | object | ol | optgroup | option | 
p     | param | pre | q | s | 
-                       samp | script | select | small | span | strike | strong 
| style | sub | sup | table | 
-                       tbody | td | textarea | tfoot | th | thead | title | tr 
| tt | u | ul | var">
-
-    <xsl:copy>
-      <xsl:copy-of select="@*"/>
-      <xsl:apply-templates/>
-    </xsl:copy>
-  </xsl:template>
-
-  <xsl:template match="text()">
-    <xsl:value-of select="." />
-  </xsl:template>
-
-  <!-- Error out on all unknown tags -->
-  <xsl:template match="*">
-    <xsl:message terminate="yes">
-      <xsl:text>Found unknown tag: </xsl:text>
-      <xsl:text>"</xsl:text><xsl:value-of 
select="name()"/><xsl:text>"</xsl:text>
-      <xsl:value-of select="." />
-    </xsl:message>
-  </xsl:template>
-  
-  <xsl:template match="dlink">
-    <a href="address@hidden"><xsl:value-of select="@href" /></a>
-  </xsl:template> 
-
-  <xsl:template name="menuitem">
-    <xsl:param name="name"/>    
-    <xsl:param name="lowername"/>
-
-    <xsl:choose>
-      <xsl:when test="$filename = $lowername">
-        <div><a class="currentmenuitem" href="{.}.html"><xsl:value-of 
select="."/></a></div>
-      </xsl:when>
-      <xsl:otherwise>
-        <div><a class="menuitem" href="{.}.html"><xsl:value-of 
select="."/></a></div>
-      </xsl:otherwise>
-    </xsl:choose>
-  </xsl:template>
-
-  <xsl:template match="page">
-    <html>
-      <head>
-        <title>Pingus - <xsl:value-of select="@title" /></title>
-        <link rel="stylesheet" type="text/css" href="default.css" />
-        <link rel="icon" href="images/favicon.png" type="image/png" />
-        <!--<link REL="help" HREF="faq.html" title="FAQ"/>
-            <link REL="section" HREF="faq.html" title="Intro"/>
-            <link REL="shortcut icon" href="/favicon.ico" type="image/x-icon" 
/>-->
-      </head>
-      <body style="margin:0px;">
-        <table summary="" cellpadding="0" cellspacing="0" border="0" 
width="100%">
-          <colgroup width="215" />
-          <tr>
-            <td valign="top" align="center">
-              <a href="http://pingus.seul.org";><img 
src="images/logo_pingus.png" alt="Pingus" /></a>
-
-              <div class="menu">
-                <div><a class="menuitem" href="news.html">News</a></div>
-                <div><a class="menuitem" href="welcome.html">Welcome</a></div>
-                <div><a class="menuitem" 
href="download.html">Download</a></div>
-                <div><a class="menuitem" href="faq.html">FAQ</a></div>
-                <div><a class="menuitem" href="contact.html">Contact</a></div>
-                <div><a class="menuitem" 
href="screenshots.html">Screenshots</a></div>
-                <!--           <div><a class="menuitem" 
href="level_comment_tool/index.php">Level Comment Tool</a></div> -->
-                <div><a class="menuitem" 
href="development.html">Development</a></div>
-                <div><a class="menuitem" href="press.html">Press</a></div>
-                <br /> 
-                <div><a class="menuitem" 
href="http://savannah.nongnu.org/projects/pingus/";>Savannah Project 
Page</a></div>
-
-                <form action="https://www.paypal.com/cgi-bin/webscr"; 
method="post">
-                  <div style="margin: 0px; padding: 0px;">
-                    <input type="hidden" name="cmd" value="_xclick" />
-                    <input type="hidden" name="business" 
value="address@hidden" />
-                    <input type="hidden" name="item_name" value="Pingus 
donation" />
-                    <input type="hidden" name="no_note" value="1" />
-                    <input type="hidden" name="currency_code" value="EUR" />
-                    <input type="hidden" name="tax" value="0" />
-                    <input type="image" 
src="https://www.paypal.com/images/x-click-but04.gif"; name="submit" alt="donate 
via PayPal" />
-                  </div>
-                </form>
-              </div>
-
-              <p>
-                <a href="http://validator.w3.org/check/referer";>html4</a>/
-                <a href="http://jigsaw.w3.org/css-validator/";>css2</a>
-
-                <!-- <img
-                     src="http://www.w3.org/Icons/valid-html401";
-                     alt="Valid HTML 4.01!" height="31" width="88" /> -->
-                <!-- <img style="border:0;width:88px;height:31px"
-                     src="http://jigsaw.w3.org/css-validator/images/vcss"; 
-                     alt="Valid CSS!" /> -->
-
-              </p>
-            </td>
-            <td valign="top" style="padding:20px;">
-              <!--
-                  <table  summary="" border="0" width="100%" cellpadding="0" 
cellspacing="0">
-                    <tr>
-                      <td align="left" valign="bottom">
-                        <h1><xsl:value-of select="@title"/></h1>
-                      </td><td align="right">
-                        <img alt="" src="images/walking.png"/>
-                      </td>
-                    </tr>
-                  </table>
-                  <br />
-                  -->
-              
-              <h1><xsl:value-of select="@title"/></h1>
-
-              <div class="mainbody">
-                <xsl:apply-templates />
-              </div>
-              
-              <div style="font-size: smaller; text-align: right; 
background-color: gray; padding: 5px; border-style: solid; border-color: black; 
border-width: thin; margin-top: 8px;">
-                Copyright &#169; 1998-2003 <a 
href="http://pingus.seul.org/~grumbel/";>Ingo Ruhnke</a>, &lt;<a 
href="mailto:address@hidden";>address@hidden</a>&gt;
-              </div>
-            </td>
-          </tr>
-        </table>
-      </body>
-    </html>
-  </xsl:template>
-  
-  <xsl:template match="section">
-    <h2><xsl:value-of select="@title" /></h2>
-    <xsl:apply-templates />
-  </xsl:template>
-
-  <xsl:template match="subsection">
-    <h3><xsl:value-of select="@title" /></h3>
-    <xsl:apply-templates />
-  </xsl:template>
-  
-  <xsl:template match="screenshots">
-    <table summary="" width="100%" border="0" cellpadding="0"  cellspacing="0">
-      
-      <tr>
-        <td align="center">
-          <xsl:apply-templates select="item[1]"/>
-        </td>
-        <td align="center">
-          <xsl:apply-templates select="item[2]"/>
-        </td>
-        <td align="center">
-          <xsl:apply-templates select="item[3]"/>
-        </td>
-      </tr>
-
-      <xsl:if test="count(item)>3">
-        <tr>
-          <td align="center">
-            <xsl:apply-templates select="item[4]"/>
-          </td>
-          <td align="center">
-            <xsl:apply-templates select="item[5]"/>
-          </td>
-          <td align="center">
-            <xsl:apply-templates select="item[6]"/>
-          </td>
-        </tr>
-      </xsl:if>
-
-
-      <xsl:if test="count(item)>6">
-        <tr>
-          <td align="center">
-            <xsl:apply-templates select="item[7]"/>
-          </td>
-          <td align="center">
-            <xsl:apply-templates select="item[8]"/>
-          </td>
-          <td align="center">
-            <xsl:apply-templates select="item[9]"/>
-          </td>
-        </tr>
-      </xsl:if>
-
-    </table>
-  </xsl:template>
-
-  <xsl:template match="screenshots/item">
-    <a href="images/address@hidden"><img class="screenshot" 
alt="address@hidden" src="images/address@hidden" title="{.}"/></a>
-  </xsl:template>
-
-  <xsl:template match="screenshot-menu">
-    <p style="text-align: center;">
-      [ 
-      <a href="screenshots.html">0.6</a>
-      |
-      <a href="screenshots-0.5.html">0.5</a>
-      |
-      <a href="screenshots-0.4.html">0.4</a>
-      |
-      <a href="screenshots-0.3.html">0.3</a>
-      |
-      <a href="screenshots-0.2.html">0.2</a>
-      |
-      <a href="screenshots-0.1.html">0.1</a>
-      |
-      <a href="screenshots-0.0.html">0.0</a>
-      ]
-    </p>
-  </xsl:template>
-
-  <xsl:template match="netstat-image">
-    <div style="text-align: right;">
-      <!-- Begin Nedstat Basic code -->
-      <!-- Title: Pingus -->
-      <!-- URL: http://dark.x.dtu.dk/~grumbel/pingus/index.html -->
-      <script type="text/javascript" language="JavaScript" 
src="http://m1.nedstatbasic.net/basic.js";>
-      </script>
-
-      <script type="text/javascript" language="JavaScript">
-        <xsl:comment>
-          nedstatbasic("AAG6CQE7r43v+PiFyrKmmmG/C9Lg", 0);
-          // </xsl:comment>
-      </script>
-      <noscript>
-        <a target="_blank" 
href="http://v1.nedstatbasic.net/stats?AAG6CQE7r43v+PiFyrKmmmG/C9Lg";><img
-                                                                               
                    
src="http://m1.nedstatbasic.net/n?id=AAG6CQE7r43v+PiFyrKmmmG/C9Lg";   
-                                                                               
                    border="0" width="18" height="18" alt="" /></a>
-      </noscript>
-      <!-- End Nedstat Basic code -->
-    </div>
-  </xsl:template>
-
-  <xsl:template match="section-toc">
-    <ul>
-      <xsl:for-each select="section">
-        <li><a href="#section{generate-id(.)}">
-            <xsl:apply-templates/></a></li>
-      </xsl:for-each>
-    </ul>
-    <hr/>
-    <xsl:apply-templates/>
-  </xsl:template>
-
-  <xsl:template match="faq-list">
-    <ul>
-      <xsl:for-each select="faq/question">
-        <li><a href="#faq{generate-id(.)}">
-            <xsl:apply-templates/></a></li>
-      </xsl:for-each>
-    </ul>
-    <hr/>
-    <xsl:apply-templates/>
-  </xsl:template>
-
-  <xsl:template match="faq">
-    <p></p>
-    <table width="100%"  class="question">
-      <colgroup width="60%" />
-      <tr><td valign="top">
-          <div id="faq{generate-id(question)}">
-            <xsl:apply-templates select="question/node()"/>
-          </div>
-        </td>
-        
-        
-        <td align="right" valign="top">
-          <small>Last update:<xsl:value-of select="@date"/></small>
-          [<small><a href="#faqtoc">Up</a></small>]
-        </td>
-      </tr>
-    </table>
-
-    <p class="answer"><xsl:apply-templates select="answer/node()"/> </p>
-  </xsl:template>
-
-  <xsl:template match="news">
-    <table border="0" width="100%" cellpadding="5" cellspacing="5">
-      <colgroup width="*"/>
-      <xsl:apply-templates/>
-    </table>
-  </xsl:template>
-
-  <xsl:template match="news/item">
-    <tr>
-      <td style="border-style: solid; border-width: thin; white-space: 
nowrap;" align="right" valign="top">
-        <tt><xsl:value-of select="@date"/></tt>
-      </td>
-      
-      <td style="background-color: rgb(180,180,180); color: 
black;"><xsl:apply-templates/></td>
-    </tr>
-  </xsl:template>
-
-  <xsl:template match="german-flag">
-    (german)
-  </xsl:template>
-
-  <xsl:template match="english-flag">
-    (english)
-  </xsl:template>
-
-  <xsl:template match="dutch-flag">
-    (dutch)
-  </xsl:template>
-
-</xsl:stylesheet>

Deleted: trunk/htdocs/src/development.xml
===================================================================
--- trunk/htdocs/src/development.xml    2007-08-23 17:43:40 UTC (rev 3029)
+++ trunk/htdocs/src/development.xml    2007-08-23 17:46:48 UTC (rev 3030)
@@ -1,40 +0,0 @@
-<?xml version="1.0" ?>
-
-<page title="Development">
-  <section title="Enter only if you know what you are doing!">
-    <p>
-    All information concerning the development and beta testing of
-    Pingus is at a separate section on this webpage, so that players
-    don't accidentally see stuff that wasn't yet meant for release or
-    grab a development snapshot, instead of a stable binary by
-    accident. So if you are a player don't enter this section, but
-    instead stay on the light site of the Pingus webpage and simply
-    wait for the next stable release which will contain everything in
-    a nice packaged and useable form, going to the development section
-    will just spoil you a lot.<br/><br/>
-
-    If you are or want to become a developer you are of course welcome
-    to the dark site of Pingus, there you will find source code
-    documentation, a todo with stuff that needs to be done and
-    unfinished game elements that might need you to finish them.
-    </p>
-
-    <p>
-      Short summary for those who just want the source:
-    </p>
-    
-    <p>
-      SDL Branch<br/>
-      <tt>svn co svn://svn.berlios.de/pingus/branches/pingus_sdl/</tt><br/>
-    </p>
-    
-    <p>ClanLib Branch:<br/>
-      <tt>svn co svn://svn.berlios.de/pingus/trunk/</tt><br/>
-    </p>
-    
-    <p class="warning" style="text-align: center">
-      <a href="http://www.cmhousing.net/pingus/wiki/";>Enter Development 
Section!</a>
-    </p>
-
-  </section>
-</page>

Deleted: trunk/htdocs/src/download.xml
===================================================================
--- trunk/htdocs/src/download.xml       2007-08-23 17:43:40 UTC (rev 3029)
+++ trunk/htdocs/src/download.xml       2007-08-23 17:46:48 UTC (rev 3030)
@@ -1,76 +0,0 @@
-<?xml version="1.0" ?>
-
-<page title="Download">
-  <section title="Playable Versions - Stable">
-    <subsection title="GNU/Linux">
-      <ul>
-        <li>GNU/Linux (i386) - <dlink 
href="http://pingus.seul.org/files/pingus-0.6.0-binary-linux-i386.tar.bz2"/>
-          [11 Mb]<br />
-        </li>
-      </ul>
-    </subsection>
-
-    <subsection title="Win32">
-      <p>Sorry, currently no stable Win32 versions available.</p>
-    </subsection>
-
-    <subsection title="Source">
-      <ul>
-        <li><dlink href="http://pingus.seul.org/files/pingus-0.6.0.tar.bz2"/>
-          [9.2 Mb]<br />
-        </li>
-      </ul>
-    </subsection>
-  </section>
-
-  <hr/>
-
-  <section title="Development releases - Don't use them!">
-    <p>The <a href="development.html">development section</a> contains
-      untested development releases. These are fairly current, buggy
-      and unplayable from time to time. If you want to play a game,
-      don't touch them!</p>
-  </section>
-  
-  <section title="Older releases - Don't use them either!">
-    <p>These older releases are just here for historic record, they
-      are mostly very buggy and the level format has changed in the
-      meantime, so don't use them for anything beside historic research.
-      Be warned that some of them might <em>corrupt and destroy</em>
-      your <tt>~/.pingus/</tt> directory and savegames.</p>
-    
-    <subsection title="Pingus 0.4.0 - Don't use!">
-      <ul>
-        <li>Windows - <dlink
-            href="http://pingus.seul.org/files/pingus-0.4.0-binary-win32.zip"/>
-          [5.9 Mb]
-        </li>
-        <li>GNU/Linux - <dlink
-            
href="http://pingus.seul.org/files/pingus-0.4.0-binary-i386.tar.gz"/>
-          [5.9 Mb]<br />
-        </li>
-      </ul>
-    </subsection>
-    
-    <subsection title="Other Versions">
-      <p>
-        All other versions of Pingus that ever made it into the public
-        are available via HTTP or FTP from:
-      </p>
-        <ul>
-          <li><dlink href="http://pingus.seul.org/files/"/></li>
-          <li><dlink href="ftp://pingus.seul.org/pub/pingus/"/></li>
-        </ul>
-    </subsection>
-
-    <subsection title="CVS">
-      <p>
-        Informations on how to get the current development version via
-        CVS can be obtained in the <a
-        href="http://pingus.seul.org/development/cvs.html";>development
-        section of this page</a>.
-      </p>
-    </subsection>
-
-  </section>
-</page>

Deleted: trunk/htdocs/src/faq.xml
===================================================================
--- trunk/htdocs/src/faq.xml    2007-08-23 17:43:40 UTC (rev 3029)
+++ trunk/htdocs/src/faq.xml    2007-08-23 17:46:48 UTC (rev 3030)
@@ -1,191 +0,0 @@
-<?xml version="1.0" ?>
-<?xml-stylesheet type="text/xsl" href="default.xsl" ?>
-<page title="FAQ">
-  
-  <section title="It doesn't work! What now?">
-    <p>
-      The following frequently asked questions (along with answers) will
-      provide you with solutions some to common errors, problems or
-      misunderstandings when you try to compile, use or get otherwise
-      involved with Pingus.
-    </p>
-  </section>
-
-  <div id="faqtoc"/>
-  <section title="FAQs - Frequently Asked Questions (and Answers)">
-    <faq-list>
-         <faq date="14 Jan 2007">
-        <question>What is Pingus?</question>
-        <answer>
-        The <a href="welcome.html">Welcome</a> page answers this question.
-        </answer>
-      </faq>
-
-      <faq date="14 Jan 2007">
-        <question>How much does it cost?</question>
-        <answer>
-        We believe that you should answer this question for yourself.  If you
-        think this game is worth some amount of money, you can <a
-        
href="https://www.paypal.com/xclick/business=grumbel%40gmx.de&amp;item_name=Pingus+donation&amp;no_note=1&amp;tax=0&amp;currency_code=EUR";>donate
-        to Pingus via Paypal</a>. Otherwise, you can get the game for no
-        monetary cost.  Pingus is <a
-        href="http://www.gnu.org/philosophy/free-sw.html";>Free Software</a> and
-        you are not forced to pay any amount of money for this game.
-        </answer>
-      </faq>           
-
-      <faq date="14 Jan 2007">
-        <question>Where can I get Pingus?</question>
-        <answer>
-        You can get Pingus from the <a href="download.html">download</a> 
section.
-        </answer>
-      </faq>
-
-      <faq date="14 Jan 2007">
-        <question>Is there a Windows version?</question>
-        <answer>
-          An official Windows version of 0.6.0 was never created and
-          probably never will be. There is however some hope that a
-          Windows version will follow for the next release. If you
-          search the mailing list archives you might also be able to
-          find some unofficial build for Windows.
-        </answer>
-      </faq>
-
-      <faq date="14 Jan 2007">
-        <question>Where can I find more levels?</question>
-        <answer>
-          <em>Foreword: Every level that isn't reachable via the GUI in Pingus
-          is unsupported and might be completely broken. If you want to try
-          them you are on your own.</em> <br /><br />
-
-          Besides the 22 tested and cleaned up levels of the first island that
-          come with Pingus. There are also around 120 levels that might be
-          playable and another 100 levels that are incomplete at the moment.
-          These levels can be found in the <tt>data/levels/playable</tt> and
-          <tt>data/levels/wip/</tt> (wip = work in progress). The levels in the
-          <tt>playable/</tt> directory might be playable, but there is no
-          guarantee for that. They haven't been tested. They might be broken
-          due to engine changes.  They might be far too easy or far too hard or
-          simply incomplete. The <tt>wip/</tt> directory contains levels that
-          are not playable at all. Some of them might even lack entrances
-          and/or exits. Don't be surprised that you can't play them. Instead,
-          these levels  can be used as framework for levels you want to create
-          yourself with the level editor.  Yes, you heard it right, Pingus
-          comes with a fully working level editor. It might not be 100% bug
-          free, but it was used to construct all the levels that you see in the
-          game, so don't hesitate to try it out and build your own levels.
-        </answer>
-      </faq>
-
-
-      <faq date="14 Jan 2007">
-        <question>What does it mean for Pingus to be Free Software?</question>
-        <answer>
-          Pingus is licensed under a <a
-          href="http://www.gnu.org/philosophy/free-sw.html";>Free/Libre
-          Software</a> license called <a
-          href="http://www.gnu.org/licenses/gpl.html";>GNU GPL</a>.
-          Basically, this means that everybody is free to download,
-          distribute, and modify it. Moreover, anyone can distribute
-          modified works of Pingus, as long as those works are
-          disributed under a <a
-          
href="http://www.gnu.org/philosophy/license-list.html#GPLCompatibleLicenses";>GPL
-          compatible license</a>. In other words, Pingus respects your
-          software freedoms.
-        </answer>
-      </faq>
-
-      <faq date="14 Jan 2007">
-        <question>I tried compiling it, but something didn't work!</question>
-        <answer>
-          Technically, this isn't a question. You have to be more specific. A
-          general suggestion is to search the <a
-          href="http://savannah.nongnu.org/bugs/?group=pingus";>But Tracker</a>
-          for similar problems.
-        </answer>
-      </faq>
-      
-      <faq date="14 Jan 2007">
-        <question>
-          Why is Pingus still not done after being in development for so many 
years?
-        </question>
-        <answer>
-          Because <em>you</em> didn't contribute! Joking asside, most
-          of the developers involved with Pingus are also involved
-          with a heap load of other projects, so it takes time to find
-          time to develop on the game. Help is of course always
-          welcome.
-        </answer>
-      </faq>
-      <faq date="14 Jan 2007">
-        <question>How can I help the development of Pingus?</question>
-        <answer> This project needs help in the following areas:
-          <ul>
-            <li>Writing documentation</li>
-            <li>Writing stories</li>
-            <li>Programming
-              <ul>
-              <li>debugging the editor</li>
-              <li>making code 64-bit friendly</li>
-              <li>allowing for cygwin/mingw compilation</li>
-              <li>porting from Clanlib to SDL</li>
-              </ul>
-            </li>
-            <li>Play testing</li>
-          </ul>
-          <p>
-            The fasted way to join development is to join the
-            development stuff on IRC at <tt>irc.freenode.net</tt> in
-            channel <tt><a href="irc://freenode.net/#pingus">#pingus</a></tt>.
-          </p>
-        </answer>
-      </faq>
-
-      <faq date="14 Jan 2007">
-        <question>
-          Pingus runs too slow. Is there any way to make it faster?
-        </question>
-
-        <answer>
-          There are multiple ways to tune the running speed of
-          Pingus. <br /> Firstly, reducing the screen colour
-          depth (to 16bit, for example) on a slower computer might
-          give you a boost of around 50% percent, depending on your
-          hardware. X11 doesn't allow switching color depth at run
-          time, and the exact instructions for doing this are outside
-          of the scope of this FAQ. Consult your distribution
-          documentation for more information.<br /><br />
-
-          Secondly, a gain in speed can be achieved by
-          reducing the display resolution of Pingus. For example, if
-          you want to run Pingus at 640x480 you can do this with the
-          following command:<br />
-
-          <tt>pingus -g 640x480</tt><br/><br />
-
-          Thirdly, you can run Pingus in a <em>fast-mode</em>.  This
-          mode disables all costly particle effects and the
-          background.  Thus, Pingus will look less pretty, but will
-          probably be a good amount faster. Fast-mode can be turned on
-          with:<br />
-
-          <tt>pingus --fast-mode</tt><br/> Remember, the
-          <em>fast-mode</em> has lots of room for improvement. If it
-          doesn't help you make Pingus run fast enough, not all is
-          lost. <br /><br />
-
-          If that is not enough, you might also want to play
-          with the <tt>min-frame-skip</tt> and <tt>max-frame-skip</tt>
-          options.  Both should result in a more uniform frame-rate.
-          This can make the game jerky, but playability can be
-          improved nonetheless.<br /><br />
-
-          Finally, the 'F11' key can help you a great deal in
-          your optimisation process by showing the frame-rate counter.
-          <br /><br />
-        </answer>
-      </faq>
-    </faq-list>
-  </section>
-</page>

Deleted: trunk/htdocs/src/index.html
===================================================================
--- trunk/htdocs/src/index.html 2007-08-23 17:43:40 UTC (rev 3029)
+++ trunk/htdocs/src/index.html 2007-08-23 17:46:48 UTC (rev 3030)
@@ -1,19 +0,0 @@
-<?xml version="1.0" encoding="UTF-8"?>
-<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" 
"http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd";>
-
-<html>
-  <head>
-    <title>Pingus - A journey into the unknown... [Release 0.6.0 out 
now!]</title>
-  </head>
-
-<body text="text" bgcolor="#707f9b" style="margin-top: 20px;">
-  <h1 style="text-align: center;">Release 0.6.0 is out now!</h1>
-    
-     <center>
-    <a href="welcome.html"><img style="border-style: none"
-src="images/logo_large.jpg"
-    alt="Pingus - A journey into the unknown...
-Click to Enter"/></a>
-    </center>    
-  </body>
-</html>

Deleted: trunk/htdocs/src/index.xml
===================================================================
--- trunk/htdocs/src/index.xml  2007-08-23 17:43:40 UTC (rev 3029)
+++ trunk/htdocs/src/index.xml  2007-08-23 17:46:48 UTC (rev 3030)
@@ -1,16 +0,0 @@
-<?xml version="1.0" encoding="UTF-8"?>
-<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" 
"http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd";>
-
-<html>
-  <head>
-    <title>Pingus - A journey into the unknown...</title>
-  </head>
-
-  <body text="text" bgcolor="#707f9b" style="margin-top: 20px;">
-    <center>
-    <a href="welcome.html"><img style="border-style: none" 
src="images/logo_large.jpg"
-    alt="Pingus - A journey into the unknown...
-Click to Enter"/></a>
-    </center>    
-  </body>
-</html>
\ No newline at end of file

Deleted: trunk/htdocs/src/levelbuilding-tutorial.xml
===================================================================
--- trunk/htdocs/src/levelbuilding-tutorial.xml 2007-08-23 17:43:40 UTC (rev 
3029)
+++ trunk/htdocs/src/levelbuilding-tutorial.xml 2007-08-23 17:46:48 UTC (rev 
3030)
@@ -1,320 +0,0 @@
-<?xml version="1.0"?>
-<?xml-stylesheet type="text/xsl" href="default.xsl"?>
-<page title="Building a pingus level">
-  <p>
-    <img src="images/editor.jpg" align="right" />
-  </p>
-  
-  <section title="Introduction">
-    <p>
-      Building a level for Pingus is actually very easy with the current
-      level editor, but there are still some things that doesn't work
-      as they should. This little guide should make sure that
-      everything works smooth for you.
-    </p>
-  </section>
-  
-  <section title="Starting from scratch">
-    <a href="images/editor_tutorial_editor.jpg"><img
-        src="images/editor_tutorial_editor_small.jpg" alt="Editor" 
align="right" /></a>
-    <p>
-      First of launch Pingus and select the large <em>Editor</em>
-      button. You are now inside the level editor. 
-    </p>
-    <p>
-      Lets start with something simple, insert your first
-      object. Press the <tt class="key">Insert</tt> button on your keyboard or 
on the
-      button panel at the left side of the screen. You will now see a
-      list of object types you can insert. The letters in front of the
-      type names describe the keys you have to press to insert the
-      object type. Sorry there is at the moment no mouse support in
-      the selection menus.
-    </p>
-    <p>
-      Ok, lets insert a ground piece of type ground, to do that press
-      <tt class="key">g</tt>. I'll explain the different ground piece types 
later
-      in this article. After a short loading sequence, you will see a
-      list of all the gfx which are available. To
-      scroll down the list simply move the mouse to the bottom of the
-      screen. Now click on an object to insert it into the level.
-    </p>
-    <a href="images/editor_tutorial_objsel.jpg"><img
-        src="images/editor_tutorial_objsel_small.jpg" alt="Surface Selector" 
align="right" /></a>
-    <p>
-      The first ground piece is now in place, you can simply click on
-      it and move it around when you hold down the mouse button. To
-      duplicate it press <tt class="key">d</tt>. The duplicated object
-      will be inserted at the same position as the original object,
-      only with a short offset to the bottom/right.<br /> If you want to
-      move around the duplicated object, its a good idea to move it a
-      bit away from the old object first, so that you don't actually
-      select the wrong object. This becomes especially important when
-      have grouped some objects. To do that use the cursor keys, hold
-      down the shift key to get a faster movement.
-    </p>
-  </section>
-
-  <section title="Entrances">
-    <p>
-      Now that we have some ground to walk on, we need an entrance to
-      let the Pingus enter the level. Hit <tt class="key">insert</tt>
-      and <tt class="key">e</tt> for an entrance. You will now
-      see a list of entrance types, select the "generic"
-      one. After that is done you will see a black arrow with a green
-      "G" to its site, that is the entrance or more exactly the
-      position where the Pingus can enter the level. The
-      "generic" entrance doesn't use any gfx.
-    </p>
-  </section>
-
-  <section title="Exits">
-    <p>
-      The Pingus can now enter the level, lets place a exit so that
-      they can leave it again. Again press <tt class="key">Insert</tt> and then
-      select Exit with <tt class="key">x</tt>. You get the same list of 
surfaces
-      you got when you inserted the ground piece. Select a surface,
-      which looks like an exit and place it where the Pingus can reach
-      it. Now your done the level should be ready for a test.
-    </p>
-  </section>
-
-  <section title="Starting the level the first time">
-    <a
-      href="images/editor_tutorial_level.jpg"><img 
src="images/editor_tutorial_level_small.jpg"
-        alt="Level" align="right" /></a>
-    <p>
-      Now that the level is basically done, lets start it by pressing
-      <tt class="key">F4</tt> or the "Run" key on the
-      button panel. The level will than start and you can test it. If
-      your are done press <tt class="key">Esc</tt> or wait until the
-      level is complete. After testing your level you will come back
-      into the level editor.
-    </p>
-  </section>
-  
-  <section title="Saving and loading">
-    <p>
-      Its a good idea to save the level from time to time, to do that
-      press <tt class="key">F6</tt> and enter a file name for it, for
-      example <tt class="file">my_test</tt>. Node that the filenames
-      <em>must not</em> have an ending like <tt class="file">.plf</tt>
-      or <tt class="file">.psm</tt>. The level will than be saved to
-      <tt class="file">~/.pingus/levels/my_test.plf</tt> and <tt
-        class="file">~/.pingus/levels/my_test.psm</tt><br />
-
-      To load a level press <tt class="key">F5</tt> and input the filename. The
-      dialog also has a primitive tab-completion. To use it activate
-      the console by pressing <tt class="key">^</tt> and then press
-      <tt class="key">Tab</tt>. The completion will go into the console. The 
tab-completion is currently not fully functional, therefor it will
-      only work in the default directory and in <em>no</em> other
-      directory.
-    </p>
-  </section>
-
-  <section title="Beautifying the level">
-
-    <p>
-      You might have noticed that there is still a lot of stuff
-      missing in your level. You have an ugly default background and
-      your Pingus appeared out of nothing. So lets start to make it a
-      little nicer. 
-    </p>
-  </section>
-  
-  <h3>Changing the background</h3>
-  <p>
-    To change the background press <tt class="key">F10</tt> and
-    select one of the available backgrounds.
-  </p>
-  
-  <h3>Building an entrance</h3>
-  <a href="images/editor_tutorial_entrance.jpg"><img
-      src="images/editor_tutorial_entrance_small.jpg" alt="Entrance" 
align="right" /></a>
-  <p>
-    The default entrance just adds a position where the Pingus enter
-    the level, but no gfx, so that is the next thing to add. To do
-    that you have to use hotspots. Hotspots are graphical objects,
-    which don't influence the collision map. To add a hotspot, press
-    <tt class="key">Insert</tt> and then <tt class="key">h</tt> and select a 
thing that
-    looks like an entrance. You need two surfaces for an entrance,
-    one which is behind the Pingus and one that is above the
-    Pingus to get a pseudo 3D effect.
-  </p>
-
-  <p>
-    Select the first hotspot and than lower it below the Pingus
-    level which is at z_pos 75. Press <tt class="key">Shift-PgDown</tt> to 
lower
-    the z_pos value to -100, note that you can see the z-pos in the
-    status line. <tt class="key">PgDown</tt> itself will not change the
-    z-pos, but instead only change the ordering of all objects,
-    which have the same z-pos. After your done with the bottom
-    hotspots add the top hotspot, to raise it press
-    <tt class="key">Shift-PgUp</tt> and bring it to a z-pos value of
-    100. Finally adjust the position so that it looks correct.
-  </p>
-
-  <h3>Adding some grass</h3>
-  <a href="images/editor_tutorial_level2.jpg"><img
-      src="images/editor_tutorial_level2_small.jpg" alt="Level (beautified)" 
align="right" /></a>
-  <p>
-    Stones alone looks much to simple to be attractive, so lets add
-    some grass.<br />Grass is special since it shouldn't influence the
-    way the Pingus are walking over the ground, but it should be
-    erasable by explosions and diggers or miners, for this reason
-    there is the special ground type
-    "transparent". Press <tt class="key">Insert</tt> and <tt 
class="key">n</tt> and
-    select a piece of grass and place it over the stones. Try to add some
-    more ground pieces, and viola, the level looks much better now.
-  </p>
-
-  <h3>Adding lava</h3>
-  <p>
-    Now you might want to add some lava or water under the stones, but that
-    is currently not implemented in the editor, so you have to
-    editor the level files directly. Open your level file, which
-    should be saved under <tt class="file">~/.pingus/levels/my_test.plf</tt> 
and
-    insert the following text at the end of the file:
-  </p>
-
-  <pre>liquid {
-    image = (resource)"Liquid/lava";
-    x_pos = -40;
-    y_pos = 412;
-    z_pos = -100;
-    width = 1400;
-    }
-
-    liquid {
-    image = (resource)"Liquid/lava";
-    x_pos = -40;
-    y_pos = 412;
-    z_pos = 100;
-    width = 1400;
-    }</pre>
-
-  <p>
-    If you are done, save the file and reload it into the level
-    editor. You will see then some lava floating around. Adjust the
-    position of the lava and you are done. Its a good idea to have
-    some lava in the background and another lava object on top of
-    the level where the position is shifted a bit to the left, that
-    will result in a pseudo 3D effect. If the lava is not width
-    enough, change the parameter in the level file reload the level
-    again.
-  </p>
-
-  <h3>Well done</h3>
-  <p>
-    Now you know the basics of level editing, all that is missing now
-    is a good idea for a level. If you have created some levels,
-    please mail them to <a href="address@hidden">Ingo Ruhnke</a>
-    so that they can go into the next Pingus release.
-  </p>
-  <p>
-    The next part of this tutorial will explain how the level are
-    structured, how the objects are ordered and what object types
-    exist.
-  </p>
-
-  <section title="Level Structure">
-
-    <p>Before I start to explain all the different object types its a
-      good idea to understand the map structure of Pingus first.
-    </p>
-    
-    <p>A Pingus level consists of multiple layers of gfx maps and one
-      additional layer for the collision detection.<br /> The gfx maps
-      consist of one layer for the background and on for the gfx-map,
-      that's the ground where you can dig and blast holes in it. The
-      rest of the gfx layers are hotspots objects, entrances, exits,
-      etc. and the Pingus themselves.</p>
-  </section>
-
-  <section title="Z-Pos">
-
-    <p>To influence the ordering of objects you have two
-      possibilities, first you can simply lower and raise it with <tt
-        class="key">PgUp</tt> and <tt class="key">PgDown</tt>, but that
-      will only work inside a layer. For example if you want to raise
-      one ground piece above another that's the right way, but if you
-      want to lower a hotspot below the ground layer, than that's the
-      wrong way. To accomplish that you have to press <tt
-        class="key">Shift PgUp</tt> or <tt class="key">Shift PgDown</tt>
-      (or <tt class="key">Ctrl</tt>) to change the z-pos of the
-      object. If an object its below zero, than it will be draw behind
-      the ground layer, if its above 75 it will get drawn above the
-      ground map and the Pingus, if an object is between 0 and 75 it
-      will be drawn above the ground layer, but behind the Pingus
-      layer. So the z-pos describes the ordering of the layers.</p>
-  </section>
-  
-  <section title="Object types">
-    <h3>Groundpieces (ground, transparent, solid)</h3>
-
-    <p>Groundpieces are the ground where the Pingus can walk. They are
-      they are at runtime combined to a single gfx map and then
-      blitted at once. They can have different types, which will
-      change the way how they are handled on the collision map.</p>
-
-    <h4>ground</h4>
-    <p>
-      Normal ground is of type ground, the Pingus can dig through it and
-      walk on it and blast it away.
-    </p>
-
-    <h4>solid</h4>
-    <p>
-      Solid ground is like the normal ground, but the Pingus can't dig
-      through it. This is meant for metal plates and other stuff which is
-      obviously not passable.
-    </p>
-
-    <h4>transparent</h4>
-    <p>
-      Transparent ground pieces are objects, which have no influence on
-      the collision map, therefore the Pingus can't walk on it. But
-      transparent ground pieces are blitted to the gfx map, so the
-      Pingus will remove it if they explode or dig on it. This ground
-      type is especially meant for grass or other little gimmicks
-      which make a level nice, but which shouldn't have influence of it.
-    </p>
-
-    <h4>bridge</h4>
-    <p>
-      The bridges which a bridger builds are of type ground, the
-      special property of the bridge property is that the Pingus can walk 
through it from 
-    </p>
-  </section>
-
-  <h3>Hotspots</h3>
-  <p>Hotspots are gfx objects which don't get blitted to the gfx
-    map, instead they are draw separately. This has the consequences,
-    that they can't be digged away and that they can scroll at a
-    different speed than the rest of the ground (parallax
-    scrolling). Hotspots also have the advantage that they have a
-    z-pos, therefore they can be placed above or below the
-    Pingus.<br /> Entrances for example consist normally of three
-    objects an hotspots for the back side of the entrance, an hotspot
-    for the front side of the entrance and an entrance object for
-    the middle position.</p>
-
-  <h3>Entrances</h3>
-  <p>Entrances are the places where the Pingus enter a level, they
-    normally don't draw any gfx, therefore it is required that you
-    add some Hotspots above and below them to make them look
-    realistic.</p>
-
-  <h3>Exits</h3>
-  <p>Exits are similar to hotspots, but they provide first an exit
-    point, where the  Pingus can leave a level and second they erase
-    an area in the collision map, so that the exit isn't blocked by
-    any objects in front of them.</p>
-
-  <h3>Liquids</h3> 
-  
-  <p>Liquids are things like lava, water or acid. The consist of a
-    single image which is blitted multiple times up to a given
-    width. In addition to hotspots they also manipulate the collision
-    map so that the area is marked as <em>deadly</em>.</p>
-
-</page>

Deleted: trunk/htdocs/src/manual.xml
===================================================================
--- trunk/htdocs/src/manual.xml 2007-08-23 17:43:40 UTC (rev 3029)
+++ trunk/htdocs/src/manual.xml 2007-08-23 17:46:48 UTC (rev 3030)
@@ -1,213 +0,0 @@
-<?xml version="1.0" ?>
-<?xml-stylesheet type="text/xsl" href="default.xsl"?>
-<page title="User Manual">
-  <section title="The Story">
-  </section>
-  
-
-  <section title="Starting the Game">
-  </section>
-
-  <section title="Game Controls">
-  </section>
-
-  <section title="Actions">
-    <h3>The Faller</h3>
-
-    <p>Once a Pingu is out of the entrance, he will be falling to the
-      ground. As a Faller he can't do anything but just obey the law of
-      gravity. If the Pingu falls for too long, he will gather too much
-      speed and so won't survive on hitting the ground. So be careful
-      and keep an eye on the height of objects from which they can
-      safely fall.
-    </p>
-
-
-    <subsection title="The Walker">
-      <p>If the Pingu has fallen from the entrance and safely reached
-        the ground, the Pingu will turn into a Walker. The Walker is the
-        state in which the Pingu will be most of the time. As a Walker the
-        Pingu simply moves in the current direction in which he is facing.
-        He will walk in this way until you give him a command to do
-        something else. However, if the Pingu reaches an obstacle that he
-        cannot walk up or through, he will turn around and walk back in
-        the opposite direction.
-      </p>
-    </subsection>
-
-    <subsection title="The Digger">
-      <p>When a Pingu is turned into a Digger, he starts
-        digging/drilling a vertical hole through any object that Walkers
-        would otherwise walk on.  A Digger continues digging a hole until
-        there is nothing below it to dig, in which case the Digger will
-        fall, or the Digger hits a solid object, such as metal.</p>
-    </subsection>
-
-    <subsection title="The Basher">
-      <p>A Basher is the horizontal equivalent of a Digger. A Basher
-        bashes out a tunnel through any object that is ahead of it. It
-        stops bashing when there is nothing ahead to bash, a solid object
-        has been reached, such as metal, or there is nothing below the
-        Basher. In the latter case, the Basher will fall.</p>
-    </subsection>
-
-    <subsection title="The Miner">
-      <p>The Miner can be considered to be a combination of a Digger and
-        a Basher. Whereas a Digger only goes down and a Basher only goes
-        forward, the Miner goes down and forward in one movement. This
-        results in a tunnel going diagonally downwards.  Like a Digger and
-        a Basher, a Miner stops if there is nothing to mine, a solid
-        object has been reached or there is nothing below the Miner. In
-        the latter case, the Miner will fall.</p>
-    </subsection>
-
-    <subsection title="The Blocker">
-
-      <p>The blocker stops at its current position and then starts to
-        command other Pingus which reach him to change their direction. No
-        Pingu can thus pass a Blocker. Instead they will turn around and
-        head in the other direction.</p>
-    </subsection>
-
-    <subsection title="The Bomber">
-      
-      <p>Sometimes when you have to stop a Pingu or have to create a
-        hole, but have neither a Basher nor a Miner, there is no way other
-        than to turn a Pingu into a Bomber. The Pingu will start a
-        countdown once he has turned into a Bomber. He will continue his
-        current action until the countdown reaches zero. On zero being
-        reached, he will inflate and then explode. The explosion will
-        create a hole in the ground and destroy anything that is near him.
-        Thus a Bomber can be used to either make holes or to remove
-        Blockers or other Pingus that are in the way.
-      </p>
-    </subsection>
-
-    <subsection title="The Bridger">
-      
-      <p>A Pingu turned into a Bridger will start to build a small
-        bridge. It will not be a large bridge and goes slightly upwards.
-        In most cases this will be enough to reach a higher point or to
-        pass a deep hole in the ground.
-      </p>
-    </subsection>
-
-    <subsection title="The Climber">
-
-      <p>A Pingu that has learned the ability to climb will be able to
-        climb on vertical objects which normal Pingus cannot climb. The
-        Climber will climb to the top of an object that would normally
-        block his way. Once at the top, he will turn back into a normal
-        Walker. A Pingu that has learnt the ability to Climb will always
-        keep it, you can see which Pingus can climb and which can't by the
-        little <tt>[c]</tt> in the info box that appears if you place the
-        cursor on a Pingu.
-      </p>
-    </subsection>
-
-    <subsection title="The Floater">
-
-      <p>Like the Climber action, the Floater action will also stay with
-        the Pingu once it is applied. This time you can see which Pingus
-        can float by the little <tt>[f]</tt> in the info box of the Pingu.
-        A Pingu that can Float will use his propeller-hat to reduce his
-        falling speed during a fall. Once he has his propeller-hat on, he
-        will be slow enough to not die on hitting the ground. So the
-        Floater action protects the Pingu from high falls, which a normal
-        Pingu would not survive.</p>
-    </subsection>
-
-    <subsection title="The Jumper">
-
-      <p>A Pingu that gets turned into a Jumper will gather all its
-        power and start a single large jump forward. He will not jump very
-        high, but pretty far and pretty fast. He can thus reach other
-        platforms or get past situations in which he can't stay too long
-        in one place.
-      </p>
-    </subsection>
-    
-    <subsection title="The Slider">
-      
-      <p>Once you give a Pingu the command to become a Slider, he will
-        jump on his belly and move forward with a lot of speed. But be
-        careful. To get the speed, the Pingu needs a perfectly flat
-        stretch of ground. On bumpy terrain, a Pingu cannot slide very
-        far. The Slider is at its best if used on icy ground.</p>
-    </subsection>
-  </section>
-
-  <section title="Tactics">
-
-    <subsection title="Reverse a Pingu without using Blockers">
-      <p>The usual way of stopping a Pingu from walking off a deadly
-        cliff is to use a Blocker. However, suppose there are no Blockers
-        available. How can the direction of a Pingu be reversed so that it
-        walks in the opposite direction? Here's how it could be done.</p>
-
-      <ol>
-        <li>Turn the Pingu to be reversed into a Digger.</li>
-        <li>Let the Digger dig a little bit.</li>
-        <li>Turn the Digger into a Bridger.</li>
-      </ol>
-
-      <p>The Bridger should eventually stop building while still within
-        the hole, reverse and then walk out of the hole in the opposite
-        direction of the bridge.</p>
-    </subsection>
-
-    <subsection title="Releasing a Blocker without killing him">
-      <p>To release a Blocker in a non-destructive manner, use a Miner to
-        dig away the ground underneath it.</p>
-    </subsection>
-
-    <subsection title="Mine the other way">
-      <p>If you have a Builder, a Digger, and a Miner, and you want your
-        Pingu to mine down and to the opposite direction of that which it is
-        facing, try this trick. Turn it into a Digger momentarily, and after
-        it's down four pixels or so, turn it into a Bridger. It will attempt
-        to build its way out of the pit, but then turn around after two or 
-        three steps. Now you can have it mine in the opposite direction.</p>
-    </subsection>
-
-    <subsection title="Getting one Pingu out">
-      <p>If you have a Blocker holding in your Pingus, and want to get just
-        one Pingu past it without blowing it up, build a bridge that would go
-        over the Blocker's head.  Then watch the Pingus falling off the end 
-        of the bridge. As soon as one falls past the Blocker, make the Bridger
-        a Digger. This stops the rest from getting past.</p>
-    </subsection>
-
-    <subsection title="Zig-Zag stairs">
-      <p>If some Pingus are stuck in a pit, they can be freed by numerous 
-        Bridgers planting stairs in a zig-zag pattern upward. Each Bridger 
-        starts building to the left from the top of a right slanted staircase
-        (which has run into a wall), and vice versa.</p>
-    </subsection>
-
-    <subsection title="Path-finder Pingu">
-      <p>Use one Pingu to blaze a trail across the screen, and then release 
-        the others once the route has been completed. Often the Path-finder is 
-        an Athlete (Climber and Floater) but not always. If the screen has 
-        several trapdoors then you probably  need one Path-finder per entrance.
-        In the latter case it's best to try and deal with each trapdoor 
-        separately; trying to handle them all at once and skipping from one to
-        another is usually doomed to failure.</p>
-    </subsection>
-
-    <subsection title="Building Steps">
-      <p>If a group of Pingus need to fall down from a high structure, and
-        you don't have enough Floaters, you can use a Digger Pingu to create a
-        step for them.  If the drop is twice as far as the Pingus can fall, or
-        thereabouts, Have the Digger tunnel down right at the edge of the 
cliff,
-        and then stop half way. You can stop it by turning it into a Builder.
-        Then the Pingus will fall twice, once to the step the Digger made, and
-        then to the ground below. If the drop is farther than that, you can use
-        multiple Diggers, staggering them Creating a series of steps.</p>
-    </subsection>
-  </section>
-
-  <section title="Credits">
-    [FIXME: insert Free Software yada yada here]
-  </section>
-</page>
\ No newline at end of file

Deleted: trunk/htdocs/src/news-1998.xml
===================================================================
--- trunk/htdocs/src/news-1998.xml      2007-08-23 17:43:40 UTC (rev 3029)
+++ trunk/htdocs/src/news-1998.xml      2007-08-23 17:46:48 UTC (rev 3030)
@@ -1,447 +0,0 @@
-<?xml version="1.0" ?>
-<page title="News">
-  <section title="2002">
-    <news>
-      <item date="12. Jan 2002">
-        some larger additions to the <a href="todo/index.html">todo</a> and a 
<a href="howtocontribute.html">How to contribute guide</a>
-      </item>
-
-      <item date="01. Dec 2001">
-        New ToDo list added <a href="todo/">here</a>.</item>
-      <item date="17. Nov 2001">
-        A short overview over the class structure is
-        available <a
-          href="sourcecodestructure.html">here</a>.</item>
-      
-      <item date="5. Aug 2001">
-        'pingus.cx' is down, so you currently can't reach me via
-        address@hidden, try <a
-          href="mailto:address@hidden";>address@hidden</a> instead.
-      </item>
-
-      <item date="28. July 2001">
-        <b>Release 0.5.0pre2 is out</b><br /> You can download it <a
-          href="download.html#devrel">here</a>.
-      </item>
-      
-      <item date="15. July 2001">
-        <b>Pingus is in need for new programmers!</b> As the last
-        month have shown this project is nearly dead, I currently
-        simply lack the time to do anything for Pingus, so I need
-        some help. So when you are at least a bit familiar with C++
-        and have some spare time to offer, please drop <a
-          href="mailto:address@hidden";>me a mail</a>, so I can
-        coordinate the efforts.
-      </item>
-
-      <item date="16. June 2001">
-        <a href="download.html#devrel">Pingus 0.5.0pre1 is out</a><br
-          /> Finally a new Pingus release is out, but be warned this
-        is a development release (mostly for level designers) and is
-        known to crash. When you want a playable game, this thing
-        won't make you happy.
-      </item>
-
-      <item date="14. Apr 2001">
-        You can find a screenshot of the multiplayer mode <a 
href="images/screen_0.5.0-1.jpg">here</a>.
-      </item>
-
-      <item date="12. Apr 2001">
-        Multiplayer is on its way!<br /> <a
-          href="mailto:address@hidden";>I</a> am currently implementing
-        multiplayer support (split-screen, no network support) for
-        Pingus, cooperative and battle modes will be available.
-      </item>
-
-      <item date="4. Apr 2001">
-        Generated some source docs with doxygen, you can find them <a
-          href="http://pingus.seul.org/doxy/index.html";>here</a>
-      </item>
-
-      <item date="2. Apr 2001">
-        I cleaned up my Pingus directory tree, commited a bunch of
-        missing images and levels (more to come) and fixed some bugs
-        in the CVS version. Looks like this thing is alife again and a
-        new release might follow soon.
-      </item>
-      
-      <item date="18. Feb 2001">
-        <b>Project suspended for at least another month!</b><br />
-        <p>Due to the lack of time and motivation I will not work on
-          the project for at least another month, so don't expect any
-          updates in that time. In the meantime you can have a look at
-          some of my other projects:</p>
-        <ul>
-          <li><a href="http: //feuerkraft.sourceforge.net">Feuerkraft</a></li>
-          <li><a href="http://advent.sourceforge.net";>Advent</a></li>
-        </ul>
-      </item>
-      
-      <item date="5. Nov 2000">
-        <b>Pingus runs now on LinuxPPC!</b><br /> A guide on how to
-        compile Pingus and some PPC Clanlib and Hermes RPMs are
-        available <a
-          
href="http://mapage.noos.fr/guillaume.laures/linux/pingus.html";>here</a>,
-        but be warned this is only experimental development stuff
-        and it will crash often.
-      </item>
-
-      <item date="24. Oct 2000">
-        <a href="address@hidden">Arnold van Rooij</a> wrote a
-        dutch <a href="http://pingus.linuxdoos.com";>level editing
-          howto</a>
-      </item>
-      
-      <item date="13. Sep 2000">
-        We have now an "official" IRC channel at:<br /> Server:
-        <tt>irc.openprojects.net</tt><br /> Channel: <tt>#pingus</tt>
-      </item>
-
-      <item date="11. Aug 2000">
-        Some more photos of the LinuxTag are available <a
-          href="http://pingus.seul.org/~grumbel/pingus/linuxtag/";>here</a>
-      </item>
-
-      <item date="7. Aug 2000">
-        A Windows port of Pingus 0.4.0 is available in the <a
-          href="download.html#win32">download section</a>
-      </item>
-
-      <item date="5. Aug 2000">
-        Added another <a href="screenshots.html">screenshot</a> of the
-        new menu and a screenshot of the new weather effects
-      </item>
-
-      <item date="27. Jul 2000">
-        Added a <a href="screenshots.html">screenshot</a> of the new
-        menu, comments welcome.
-      </item>
-      
-      <item date="16. Jul 2000">
-        <b>Pingus Release 0.4.0</b><br /> A new
-        release of Pingus is out, its main features
-        are a set of fully playable levels, a lot of
-        new gfx for the level designers and it comes
-        as a <strong>static linked binary</strong>, <em>no</em> extra
-        libraries are required - it will run
-        <em>out-of-the-box</em>. Its as always
-        available in the <a
-          href="download.html">download section</a>.
-      </item>
-
-      <item date="16. Jul 2000">
-        <b><a href="levels.html">Level building tutorial</a></b><br />
-        I have written a short level building
-        tutorial, which explains the basics of level
-        editing.
-      </item>
-
-      <item date="8. Jul 2000">
-        <a
-          
href="http://www.tammura.at/eyemodule/LinuxTag/eyemodule_img.html";>Some
-          photos from the LinuxTag are available </a>,
-        thanks to Tamer for providing them.
-      </item>
-
-      <item date="4. Jul 2000">
-        New mailing list: Due to some spam problems with the old
-        list, the <a href="contact.html">Pingus mailing</a> has now
-        moved to <a href="http://sourceforge.net";>SourceForge</a>, in
-        addition there are now also announce and users mailing lists.
-      </item>
-      <item date="29. Jun">
-        <a href="http://www.linuxtag.org";>LinuxTag 2000</a><br /> As
-        some might already know, Pingus will be present from the
-        29.06-02.07.2000 at the LinuxTag in Stuttgart/Germany
-      </item>
-
-      <item date="19. Jun 2000">
-        <a href="http://pingus.seul.org/doc++/";>The doc++
-          documention of the source code is now available.</a>
-      </item>
-
-      <item date="10. Jun 2000">
-        The first prerelease of Pingus 0.4.0pre1 is out, have a look
-        on the pingus-devel list for more instruction. <em>Warrning:
-          prereleases are not meant for the average user, they are meant
-          for testing and debugging, so they are not publicly
-          available</em>.
-      </item>
-
-      <item date="24. Mai 2000">
-        Pingus 0.4.0 still not ready<br /> Pingus has currently some
-        huge bugs, which needs to be fix before the next release, this
-        can take another two weeks or longer, sorry. Use the CVS
-        version for the moment.
-      </item>
-
-      <item date="07. Mai 2000">
-        All older Pingus releases are now available
-        via <a href="ftp://pingus.seul.org/pub/pingus/";>FTP</a>.
-      </item>
-
-      <item date="01. Mai 2000">       
-        Added a new <a href="images/screen_0.4.0.jpg">screenshot</a>.
-      </item>
-
-      <item date="25. Apr 2000">       
-        Ever wished that the Pingus could walk over your windows while
-        you are reading you mail? A dream has come true, <a
-          href="mailto:address@hidden";>Robin Hogan</a> wrote <a
-          href="http://www.met.rdg.ac.uk/~swrhgnrj/xpenguins/";>XPenguins</a>.
-      </item>
-
-      <item date="23. Apr 2000">
-        Pingus 0.4.0 not ready yet<br /> A new version of Pingus will
-        probably released in the next two weeks, for the moment I
-        suggest you to try the CVS version.
-      </item>
-
-      <item date="09. Mar 2000">
-        Pingus 0.3.1 will not work with ClanLib
-        0.4.2, a patch is available <a
-          href="pingus-patch-0.3.1-0.3.1a">here</a>, have
-        also a look at the <a href="faq.html">FAQ</a>.
-      </item>
-
-      <item date="19. Feb 2000">
-        <a href="download.html#rpm">RPMs of Pingus 0.3.1 are ready.</a>
-      </item>
-      
-      <item date="16. Feb 2000">
-        <a href="download.html">Pingus 0.3.1 is released</a>
-      </item>
-      
-      <item date="27. Jan 2000">
-        <a href="download.html#data">A new Pingus Music tarball is
-          ready, it contains two new songs and some older ones are
-          updated.</a>
-      </item>
-
-      <item date="13. Jan 2000">
-        <a href="download.html#cvs">The CVSROOT has
-          changed, if you use the CVS version you need to do a recheckout</a>
-      </item>
-
-      <item date="05. Jan 2000">
-        <a href="download.html#cvs">The Pingus CVS version uses now ClanLib 
0.3.1, it will <em>not</em> work with ClanLib 0.2.x.</a>
-      </item>
-
-      <item date="04. Jan 2000">
-        <a href="development.html">Added a level building guide and some Gimp 
scripts</a>
-      </item>
-
-      <item date="29. Dec 1999">
-        <a
-          href="download.html#data">Released
-          a Pingus music tarball</a>
-      </item>
-
-      <item date="26. Dec 1999">
-        Added <a href="download.html#rpm">RPMs</a> and a new <a
-          href="download.html#source">tarball</a> of Pingus 0.3.0a
-      </item>
-
-      <item date="25. Dec 1999">
-        <a href="download.html">Some levelfiles are missing in Pingus 0.3.0, a 
patch is available</a>
-      </item>
-
-      <item date="24. Dec 1999">
-        <a href="download.html">Released version 0.3.0</a>
-      </item>
-
-      <item date="11. Nov 1999">
-        <a href="download.html">Released RPMs of Pingus
-          0.2.4</a>
-      </item>
-
-      <item date="8. Nov 1999">
-        <a href="download.html">Released Windows version of
-          0.2.4</a>
-      </item>
-
-      <item date="7. Nov 1999">
-        <a href="download.html">Released version 0.2.4</a>
-      </item>
-
-      <item date="10. Oct 1999">
-        Uploaded new versions of the RPMs, which fix a little bug
-      </item>
-
-      <item date="06. Oct 1999">
-        Binary RPMs of Pingus 0.2.3 are available
-      </item>
-
-      <item date="04. Oct 1999">
-        Source RPMs of Pingus 0.2.3 are available
-      </item>
-
-      <item date="30. Sept 1999">
-        <a href="download.html">Released version
-          0.2.3</a> and first release of the <a
-          href="download.html#win32">Windows port</a>.
-      </item>
-
-      <item date="29. Sept 1999">
-        
-        A good <a
-          
href="http://news.tucows.com/ext2/99/09/articles/ext2092719991.shtml";>article</a>
-        about Pinugs can be found at ext2.org.
-      </item>
-
-      <item date="26. Sept 1999">
-        Added some documentation to for the
-        <a href="levelformat.txt">levelfile format</a>
-        and <a href="gfx.html">gfx painting</a> to the
-        <a href="development.html">development section</a>
-      </item>
-
-      <item date="18. Sept 1999">
-        <a href="download.html">Source and binary RPMs from version 0.2.2 are 
available</a>
-      </item>
-
-      <item date="10. Sept 1999">
-        <a href="download.html">Released version 0.2.2</a>
-      </item>
-
-      <item date="31. Aug 1999">
-        Added a link to the <a 
href="http://dark.x.dtu.dk/~mbn/clanlib/download/snapshots/";>daily cvs 
snapshots</a>
-      </item>
-
-      <item date="25. Aug 1999">
-        Released version 0.2.1
-      </item>
-
-      <item date="22. Aug 1999">
-        Updated the webpage a bit
-      </item>
-
-      <item date="13. Aug 1999">
-        Released Version 0.2.0b
-      </item>
-
-      <item date="12. Aug 1999">
-        Released Version 0.2.0a and a patch for 0.2.0
-      </item>
-
-      <item date="11. Aug 1999">
-        Released Version 0.2.0
-      </item>
-
-      <item date="01. Jul 1999">
-        Released Version 0.1.1
-      </item>
-
-      <item date="28. Jun 1999">
-        Pingus was presented at the <a
-          href="http://www.linuxtag.org";>LinuxTag</a>. <a
-          href="mailto:address@hidden";>Ingo Ruhnke</a>
-        created some special levels there, you can get the
-        complete Special Editon in the <a
-          href="download.html">download section</a>
-      </item>
-
-      <item date="22. Jun 1999">
-        Released <a href="download.html#0.1.0s">version 0.1.0</a>
-      </item>
-
-      <item date="21. Jun 1999">
-        A nice Pingus <a href="images/poster.jpg">poster</a> is now, available.
-      </item>
-
-      <item date="19. Jun 1999">
-        Added infos about <a href="spots.html">Spot Objects</a>
-      </item>
-
-      <item date="30. May 1999">
-        Released pingus version 0.0.15
-      </item>
-
-      <item date="30. May 1999">
-        I have uploaded a new CVS snapshot of ClanLib, checkout the
-        <a href="download.html">download section</a>.
-      </item>
-
-      <item date="13. May 1999">
-        The CVS version is now ready, checkout the <a 
href="download.html">download section</a>.
-      </item>
-
-      
-      <item date="9. May 1999">
-        Released pingus version 0.0.14
-      </item>
-
-      
-      <item date="7. May 1999">
-        Added some description to the <a
-          href="level.html">development section</a>
-      </item>
-
-      <item date="30. Apr 1999">
-        Changed the layout of the webpage, to be more flexible and extensible.
-      </item>
-
-      <item date="01. Apr 1999">
-        0.0.10: Hotspot, traps, exits and entrances all can now be
-        read from a level file. An example level is included.
-      </item>
-
-      <item date="01. Apr 1999">
-        0.0.9a: Same as the broken 0.0.9, only some bug fixes and
-        clean ups
-      </item>
-
-      <item date="27. Mar 1999">
-        0.0.9pre: Release of a static linked version
-      </item>
-
-      <item date="21. Mar 1999">
-        0.0.8: Rewrite of Pingu class, entrance and exit are ready
-      </item>
-
-      <item date="14. Mar 1999">
-        0.0.7: Compiling should now be easier, make install should
-        work (for /usr/local only). Walker pingu now included.
-      </item>
-
-      <item date="07. Mar 1999">
-        Release of version 0.0.6, more trouble to get it compiled
-      </item>
-
-      <item date="20. Feb 1999">
-        Release of version 0.0.5, better speed (~15fps), basic
-        mouse support and a nice tile map
-      </item>
-
-      <item date="31. Jan 1999">
-        Fourth release, levels are now read from file and
-        support for tile maps is available
-      </item>
-
-      <item date="17. Jan 1999">
-        Third Release, more complete drawing routines
-      </item>
-
-      <item date="10. Jan 1999">
-        Second Release, maybe compilable
-      </item>
-
-      <item date="06. Dec 1998">
-        First version available and added some infos about the
-        level format
-      </item>
-
-      <item date="28. Nov 1998">
-        Changed the GFX-Lib from Allegro to <a 
href="http://www.clanlib.org";>ClanLib</a>
-      </item>
-
-      <item date="07. Nov 1998">
-        Started Programming <strong>Pingus</strong>
-      </item>
-
-      <item date="04. Nov 1998">
-        Got the Idea to start a Lemmings clone
-      </item>
-    </news>
-  </section>
-</page>

Deleted: trunk/htdocs/src/news-1999.xml
===================================================================
--- trunk/htdocs/src/news-1999.xml      2007-08-23 17:43:40 UTC (rev 3029)
+++ trunk/htdocs/src/news-1999.xml      2007-08-23 17:46:48 UTC (rev 3030)
@@ -1,447 +0,0 @@
-<?xml version="1.0" ?>
-<page title="News">
-  <section title="2002">
-    <news>
-      <item date="12. Jan 2002">
-        some larger additions to the <a href="todo/index.html">todo</a> and a 
<a href="howtocontribute.html">How to contribute guide</a>
-      </item>
-
-      <item date="01. Dec 2001">
-        New ToDo list added <a href="todo/">here</a>.</item>
-      <item date="17. Nov 2001">
-        A short overview over the class structure is
-        available <a
-          href="sourcecodestructure.html">here</a>.</item>
-      
-      <item date="5. Aug 2001">
-        'pingus.cx' is down, so you currently can't reach me via
-        address@hidden, try <a
-          href="mailto:address@hidden";>address@hidden</a> instead.
-      </item>
-
-      <item date="28. July 2001">
-        <b>Release 0.5.0pre2 is out</b><br /> You can download it <a
-          href="download.html#devrel">here</a>.
-      </item>
-      
-      <item date="15. July 2001">
-        <b>Pingus is in need for new programmers!</b> As the last
-        month have shown this project is nearly dead, I currently
-        simply lack the time to do anything for Pingus, so I need
-        some help. So when you are at least a bit familiar with C++
-        and have some spare time to offer, please drop <a
-          href="mailto:address@hidden";>me a mail</a>, so I can
-        coordinate the efforts.
-      </item>
-
-      <item date="16. June 2001">
-        <a href="download.html#devrel">Pingus 0.5.0pre1 is out</a><br
-          /> Finally a new Pingus release is out, but be warned this
-        is a development release (mostly for level designers) and is
-        known to crash. When you want a playable game, this thing
-        won't make you happy.
-      </item>
-
-      <item date="14. Apr 2001">
-        You can find a screenshot of the multiplayer mode <a 
href="images/screen_0.5.0-1.jpg">here</a>.
-      </item>
-
-      <item date="12. Apr 2001">
-        Multiplayer is on its way!<br /> <a
-          href="mailto:address@hidden";>I</a> am currently implementing
-        multiplayer support (split-screen, no network support) for
-        Pingus, cooperative and battle modes will be available.
-      </item>
-
-      <item date="4. Apr 2001">
-        Generated some source docs with doxygen, you can find them <a
-          href="http://pingus.seul.org/doxy/index.html";>here</a>
-      </item>
-
-      <item date="2. Apr 2001">
-        I cleaned up my Pingus directory tree, commited a bunch of
-        missing images and levels (more to come) and fixed some bugs
-        in the CVS version. Looks like this thing is alife again and a
-        new release might follow soon.
-      </item>
-      
-      <item date="18. Feb 2001">
-        <b>Project suspended for at least another month!</b><br />
-        <p>Due to the lack of time and motivation I will not work on
-          the project for at least another month, so don't expect any
-          updates in that time. In the meantime you can have a look at
-          some of my other projects:</p>
-        <ul>
-          <li><a href="http: //feuerkraft.sourceforge.net">Feuerkraft</a></li>
-          <li><a href="http://advent.sourceforge.net";>Advent</a></li>
-        </ul>
-      </item>
-      
-      <item date="5. Nov 2000">
-        <b>Pingus runs now on LinuxPPC!</b><br /> A guide on how to
-        compile Pingus and some PPC Clanlib and Hermes RPMs are
-        available <a
-          
href="http://mapage.noos.fr/guillaume.laures/linux/pingus.html";>here</a>,
-        but be warned this is only experimental development stuff
-        and it will crash often.
-      </item>
-
-      <item date="24. Oct 2000">
-        <a href="address@hidden">Arnold van Rooij</a> wrote a
-        dutch <a href="http://pingus.linuxdoos.com";>level editing
-          howto</a>
-      </item>
-      
-      <item date="13. Sep 2000">
-        We have now an "official" IRC channel at:<br /> Server:
-        <tt>irc.openprojects.net</tt><br /> Channel: <tt>#pingus</tt>
-      </item>
-
-      <item date="11. Aug 2000">
-        Some more photos of the LinuxTag are available <a
-          href="http://pingus.seul.org/~grumbel/pingus/linuxtag/";>here</a>
-      </item>
-
-      <item date="7. Aug 2000">
-        A Windows port of Pingus 0.4.0 is available in the <a
-          href="download.html#win32">download section</a>
-      </item>
-
-      <item date="5. Aug 2000">
-        Added another <a href="screenshots.html">screenshot</a> of the
-        new menu and a screenshot of the new weather effects
-      </item>
-
-      <item date="27. Jul 2000">
-        Added a <a href="screenshots.html">screenshot</a> of the new
-        menu, comments welcome.
-      </item>
-      
-      <item date="16. Jul 2000">
-        <b>Pingus Release 0.4.0</b><br /> A new
-        release of Pingus is out, its main features
-        are a set of fully playable levels, a lot of
-        new gfx for the level designers and it comes
-        as a <strong>static linked binary</strong>, <em>no</em> extra
-        libraries are required - it will run
-        <em>out-of-the-box</em>. Its as always
-        available in the <a
-          href="download.html">download section</a>.
-      </item>
-
-      <item date="16. Jul 2000">
-        <b><a href="levels.html">Level building tutorial</a></b><br />
-        I have written a short level building
-        tutorial, which explains the basics of level
-        editing.
-      </item>
-
-      <item date="8. Jul 2000">
-        <a
-          
href="http://www.tammura.at/eyemodule/LinuxTag/eyemodule_img.html";>Some
-          photos from the LinuxTag are available </a>,
-        thanks to Tamer for providing them.
-      </item>
-
-      <item date="4. Jul 2000">
-        New mailing list: Due to some spam problems with the old
-        list, the <a href="contact.html">Pingus mailing</a> has now
-        moved to <a href="http://sourceforge.net";>SourceForge</a>, in
-        addition there are now also announce and users mailing lists.
-      </item>
-      <item date="29. Jun">
-        <a href="http://www.linuxtag.org";>LinuxTag 2000</a><br /> As
-        some might already know, Pingus will be present from the
-        29.06-02.07.2000 at the LinuxTag in Stuttgart/Germany
-      </item>
-
-      <item date="19. Jun 2000">
-        <a href="http://pingus.seul.org/doc++/";>The doc++
-          documention of the source code is now available.</a>
-      </item>
-
-      <item date="10. Jun 2000">
-        The first prerelease of Pingus 0.4.0pre1 is out, have a look
-        on the pingus-devel list for more instruction. <em>Warrning:
-          prereleases are not meant for the average user, they are meant
-          for testing and debugging, so they are not publicly
-          available</em>.
-      </item>
-
-      <item date="24. Mai 2000">
-        Pingus 0.4.0 still not ready<br /> Pingus has currently some
-        huge bugs, which needs to be fix before the next release, this
-        can take another two weeks or longer, sorry. Use the CVS
-        version for the moment.
-      </item>
-
-      <item date="07. Mai 2000">
-        All older Pingus releases are now available
-        via <a href="ftp://pingus.seul.org/pub/pingus/";>FTP</a>.
-      </item>
-
-      <item date="01. Mai 2000">       
-        Added a new <a href="images/screen_0.4.0.jpg">screenshot</a>.
-      </item>
-
-      <item date="25. Apr 2000">       
-        Ever wished that the Pingus could walk over your windows while
-        you are reading you mail? A dream has come true, <a
-          href="mailto:address@hidden";>Robin Hogan</a> wrote <a
-          href="http://www.met.rdg.ac.uk/~swrhgnrj/xpenguins/";>XPenguins</a>.
-      </item>
-
-      <item date="23. Apr 2000">
-        Pingus 0.4.0 not ready yet<br /> A new version of Pingus will
-        probably released in the next two weeks, for the moment I
-        suggest you to try the CVS version.
-      </item>
-
-      <item date="09. Mar 2000">
-        Pingus 0.3.1 will not work with ClanLib
-        0.4.2, a patch is available <a
-          href="pingus-patch-0.3.1-0.3.1a">here</a>, have
-        also a look at the <a href="faq.html">FAQ</a>.
-      </item>
-
-      <item date="19. Feb 2000">
-        <a href="download.html#rpm">RPMs of Pingus 0.3.1 are ready.</a>
-      </item>
-      
-      <item date="16. Feb 2000">
-        <a href="download.html">Pingus 0.3.1 is released</a>
-      </item>
-      
-      <item date="27. Jan 2000">
-        <a href="download.html#data">A new Pingus Music tarball is
-          ready, it contains two new songs and some older ones are
-          updated.</a>
-      </item>
-
-      <item date="13. Jan 2000">
-        <a href="download.html#cvs">The CVSROOT has
-          changed, if you use the CVS version you need to do a recheckout</a>
-      </item>
-
-      <item date="05. Jan 2000">
-        <a href="download.html#cvs">The Pingus CVS version uses now ClanLib 
0.3.1, it will <em>not</em> work with ClanLib 0.2.x.</a>
-      </item>
-
-      <item date="04. Jan 2000">
-        <a href="development.html">Added a level building guide and some Gimp 
scripts</a>
-      </item>
-
-      <item date="29. Dec 1999">
-        <a
-          href="download.html#data">Released
-          a Pingus music tarball</a>
-      </item>
-
-      <item date="26. Dec 1999">
-        Added <a href="download.html#rpm">RPMs</a> and a new <a
-          href="download.html#source">tarball</a> of Pingus 0.3.0a
-      </item>
-
-      <item date="25. Dec 1999">
-        <a href="download.html">Some levelfiles are missing in Pingus 0.3.0, a 
patch is available</a>
-      </item>
-
-      <item date="24. Dec 1999">
-        <a href="download.html">Released version 0.3.0</a>
-      </item>
-
-      <item date="11. Nov 1999">
-        <a href="download.html">Released RPMs of Pingus
-          0.2.4</a>
-      </item>
-
-      <item date="8. Nov 1999">
-        <a href="download.html">Released Windows version of
-          0.2.4</a>
-      </item>
-
-      <item date="7. Nov 1999">
-        <a href="download.html">Released version 0.2.4</a>
-      </item>
-
-      <item date="10. Oct 1999">
-        Uploaded new versions of the RPMs, which fix a little bug
-      </item>
-
-      <item date="06. Oct 1999">
-        Binary RPMs of Pingus 0.2.3 are available
-      </item>
-
-      <item date="04. Oct 1999">
-        Source RPMs of Pingus 0.2.3 are available
-      </item>
-
-      <item date="30. Sept 1999">
-        <a href="download.html">Released version
-          0.2.3</a> and first release of the <a
-          href="download.html#win32">Windows port</a>.
-      </item>
-
-      <item date="29. Sept 1999">
-        
-        A good <a
-          
href="http://news.tucows.com/ext2/99/09/articles/ext2092719991.shtml";>article</a>
-        about Pinugs can be found at ext2.org.
-      </item>
-
-      <item date="26. Sept 1999">
-        Added some documentation to for the
-        <a href="levelformat.txt">levelfile format</a>
-        and <a href="gfx.html">gfx painting</a> to the
-        <a href="development.html">development section</a>
-      </item>
-
-      <item date="18. Sept 1999">
-        <a href="download.html">Source and binary RPMs from version 0.2.2 are 
available</a>
-      </item>
-
-      <item date="10. Sept 1999">
-        <a href="download.html">Released version 0.2.2</a>
-      </item>
-
-      <item date="31. Aug 1999">
-        Added a link to the <a 
href="http://dark.x.dtu.dk/~mbn/clanlib/download/snapshots/";>daily cvs 
snapshots</a>
-      </item>
-
-      <item date="25. Aug 1999">
-        Released version 0.2.1
-      </item>
-
-      <item date="22. Aug 1999">
-        Updated the webpage a bit
-      </item>
-
-      <item date="13. Aug 1999">
-        Released Version 0.2.0b
-      </item>
-
-      <item date="12. Aug 1999">
-        Released Version 0.2.0a and a patch for 0.2.0
-      </item>
-
-      <item date="11. Aug 1999">
-        Released Version 0.2.0
-      </item>
-
-      <item date="01. Jul 1999">
-        Released Version 0.1.1
-      </item>
-
-      <item date="28. Jun 1999">
-        Pingus was presented at the <a
-          href="http://www.linuxtag.org";>LinuxTag</a>. <a
-          href="mailto:address@hidden";>Ingo Ruhnke</a>
-        created some special levels there, you can get the
-        complete Special Editon in the <a
-          href="download.html">download section</a>
-      </item>
-
-      <item date="22. Jun 1999">
-        Released <a href="download.html#0.1.0s">version 0.1.0</a>
-      </item>
-
-      <item date="21. Jun 1999">
-        A nice Pingus <a href="images/poster.jpg">poster</a> is now, available.
-      </item>
-
-      <item date="19. Jun 1999">
-        Added infos about <a href="spots.html">Spot Objects</a>
-      </item>
-
-      <item date="30. May 1999">
-        Released pingus version 0.0.15
-      </item>
-
-      <item date="30. May 1999">
-        I have uploaded a new CVS snapshot of ClanLib, checkout the
-        <a href="download.html">download section</a>.
-      </item>
-
-      <item date="13. May 1999">
-        The CVS version is now ready, checkout the <a 
href="download.html">download section</a>.
-      </item>
-
-      
-      <item date="9. May 1999">
-        Released pingus version 0.0.14
-      </item>
-
-      
-      <item date="7. May 1999">
-        Added some description to the <a
-          href="level.html">development section</a>
-      </item>
-
-      <item date="30. Apr 1999">
-        Changed the layout of the webpage, to be more flexible and extensible.
-      </item>
-
-      <item date="01. Apr 1999">
-        0.0.10: Hotspot, traps, exits and entrances all can now be
-        read from a level file. An example level is included.
-      </item>
-
-      <item date="01. Apr 1999">
-        0.0.9a: Same as the broken 0.0.9, only some bug fixes and
-        clean ups
-      </item>
-
-      <item date="27. Mar 1999">
-        0.0.9pre: Release of a static linked version
-      </item>
-
-      <item date="21. Mar 1999">
-        0.0.8: Rewrite of Pingu class, entrance and exit are ready
-      </item>
-
-      <item date="14. Mar 1999">
-        0.0.7: Compiling should now be easier, make install should
-        work (for /usr/local only). Walker pingu now included.
-      </item>
-
-      <item date="07. Mar 1999">
-        Release of version 0.0.6, more trouble to get it compiled
-      </item>
-
-      <item date="20. Feb 1999">
-        Release of version 0.0.5, better speed (~15fps), basic
-        mouse support and a nice tile map
-      </item>
-
-      <item date="31. Jan 1999">
-        Fourth release, levels are now read from file and
-        support for tile maps is available
-      </item>
-
-      <item date="17. Jan 1999">
-        Third Release, more complete drawing routines
-      </item>
-
-      <item date="10. Jan 1999">
-        Second Release, maybe compilable
-      </item>
-
-      <item date="06. Dec 1998">
-        First version available and added some infos about the
-        level format
-      </item>
-
-      <item date="28. Nov 1998">
-        Changed the GFX-Lib from Allegro to <a 
href="http://www.clanlib.org";>ClanLib</a>
-      </item>
-
-      <item date="07. Nov 1998">
-        Started Programming <strong>Pingus</strong>
-      </item>
-
-      <item date="04. Nov 1998">
-        Got the Idea to start a Lemmings clone
-      </item>
-    </news>
-  </section>
-</page>

Deleted: trunk/htdocs/src/news-2000.xml
===================================================================
--- trunk/htdocs/src/news-2000.xml      2007-08-23 17:43:40 UTC (rev 3029)
+++ trunk/htdocs/src/news-2000.xml      2007-08-23 17:46:48 UTC (rev 3030)
@@ -1,447 +0,0 @@
-<?xml version="1.0" ?>
-<page title="News">
-  <section title="2002">
-    <news>
-      <item date="12. Jan 2002">
-        some larger additions to the <a href="todo/index.html">todo</a> and a 
<a href="howtocontribute.html">How to contribute guide</a>
-      </item>
-
-      <item date="01. Dec 2001">
-        New ToDo list added <a href="todo/">here</a>.</item>
-      <item date="17. Nov 2001">
-        A short overview over the class structure is
-        available <a
-          href="sourcecodestructure.html">here</a>.</item>
-      
-      <item date="5. Aug 2001">
-        'pingus.cx' is down, so you currently can't reach me via
-        address@hidden, try <a
-          href="mailto:address@hidden";>address@hidden</a> instead.
-      </item>
-
-      <item date="28. July 2001">
-        <b>Release 0.5.0pre2 is out</b><br /> You can download it <a
-          href="download.html#devrel">here</a>.
-      </item>
-      
-      <item date="15. July 2001">
-        <b>Pingus is in need for new programmers!</b> As the last
-        month have shown this project is nearly dead, I currently
-        simply lack the time to do anything for Pingus, so I need
-        some help. So when you are at least a bit familiar with C++
-        and have some spare time to offer, please drop <a
-          href="mailto:address@hidden";>me a mail</a>, so I can
-        coordinate the efforts.
-      </item>
-
-      <item date="16. June 2001">
-        <a href="download.html#devrel">Pingus 0.5.0pre1 is out</a><br
-          /> Finally a new Pingus release is out, but be warned this
-        is a development release (mostly for level designers) and is
-        known to crash. When you want a playable game, this thing
-        won't make you happy.
-      </item>
-
-      <item date="14. Apr 2001">
-        You can find a screenshot of the multiplayer mode <a 
href="images/screen_0.5.0-1.jpg">here</a>.
-      </item>
-
-      <item date="12. Apr 2001">
-        Multiplayer is on its way!<br /> <a
-          href="mailto:address@hidden";>I</a> am currently implementing
-        multiplayer support (split-screen, no network support) for
-        Pingus, cooperative and battle modes will be available.
-      </item>
-
-      <item date="4. Apr 2001">
-        Generated some source docs with doxygen, you can find them <a
-          href="http://pingus.seul.org/doxy/index.html";>here</a>
-      </item>
-
-      <item date="2. Apr 2001">
-        I cleaned up my Pingus directory tree, commited a bunch of
-        missing images and levels (more to come) and fixed some bugs
-        in the CVS version. Looks like this thing is alife again and a
-        new release might follow soon.
-      </item>
-      
-      <item date="18. Feb 2001">
-        <b>Project suspended for at least another month!</b><br />
-        <p>Due to the lack of time and motivation I will not work on
-          the project for at least another month, so don't expect any
-          updates in that time. In the meantime you can have a look at
-          some of my other projects:</p>
-        <ul>
-          <li><a href="http: //feuerkraft.sourceforge.net">Feuerkraft</a></li>
-          <li><a href="http://advent.sourceforge.net";>Advent</a></li>
-        </ul>
-      </item>
-      
-      <item date="5. Nov 2000">
-        <b>Pingus runs now on LinuxPPC!</b><br /> A guide on how to
-        compile Pingus and some PPC Clanlib and Hermes RPMs are
-        available <a
-          
href="http://mapage.noos.fr/guillaume.laures/linux/pingus.html";>here</a>,
-        but be warned this is only experimental development stuff
-        and it will crash often.
-      </item>
-
-      <item date="24. Oct 2000">
-        <a href="address@hidden">Arnold van Rooij</a> wrote a
-        dutch <a href="http://pingus.linuxdoos.com";>level editing
-          howto</a>
-      </item>
-      
-      <item date="13. Sep 2000">
-        We have now an "official" IRC channel at:<br /> Server:
-        <tt>irc.openprojects.net</tt><br /> Channel: <tt>#pingus</tt>
-      </item>
-
-      <item date="11. Aug 2000">
-        Some more photos of the LinuxTag are available <a
-          href="http://pingus.seul.org/~grumbel/pingus/linuxtag/";>here</a>
-      </item>
-
-      <item date="7. Aug 2000">
-        A Windows port of Pingus 0.4.0 is available in the <a
-          href="download.html#win32">download section</a>
-      </item>
-
-      <item date="5. Aug 2000">
-        Added another <a href="screenshots.html">screenshot</a> of the
-        new menu and a screenshot of the new weather effects
-      </item>
-
-      <item date="27. Jul 2000">
-        Added a <a href="screenshots.html">screenshot</a> of the new
-        menu, comments welcome.
-      </item>
-      
-      <item date="16. Jul 2000">
-        <b>Pingus Release 0.4.0</b><br /> A new
-        release of Pingus is out, its main features
-        are a set of fully playable levels, a lot of
-        new gfx for the level designers and it comes
-        as a <strong>static linked binary</strong>, <em>no</em> extra
-        libraries are required - it will run
-        <em>out-of-the-box</em>. Its as always
-        available in the <a
-          href="download.html">download section</a>.
-      </item>
-
-      <item date="16. Jul 2000">
-        <b><a href="levels.html">Level building tutorial</a></b><br />
-        I have written a short level building
-        tutorial, which explains the basics of level
-        editing.
-      </item>
-
-      <item date="8. Jul 2000">
-        <a
-          
href="http://www.tammura.at/eyemodule/LinuxTag/eyemodule_img.html";>Some
-          photos from the LinuxTag are available </a>,
-        thanks to Tamer for providing them.
-      </item>
-
-      <item date="4. Jul 2000">
-        New mailing list: Due to some spam problems with the old
-        list, the <a href="contact.html">Pingus mailing</a> has now
-        moved to <a href="http://sourceforge.net";>SourceForge</a>, in
-        addition there are now also announce and users mailing lists.
-      </item>
-      <item date="29. Jun">
-        <a href="http://www.linuxtag.org";>LinuxTag 2000</a><br /> As
-        some might already know, Pingus will be present from the
-        29.06-02.07.2000 at the LinuxTag in Stuttgart/Germany
-      </item>
-
-      <item date="19. Jun 2000">
-        <a href="http://pingus.seul.org/doc++/";>The doc++
-          documention of the source code is now available.</a>
-      </item>
-
-      <item date="10. Jun 2000">
-        The first prerelease of Pingus 0.4.0pre1 is out, have a look
-        on the pingus-devel list for more instruction. <em>Warrning:
-          prereleases are not meant for the average user, they are meant
-          for testing and debugging, so they are not publicly
-          available</em>.
-      </item>
-
-      <item date="24. Mai 2000">
-        Pingus 0.4.0 still not ready<br /> Pingus has currently some
-        huge bugs, which needs to be fix before the next release, this
-        can take another two weeks or longer, sorry. Use the CVS
-        version for the moment.
-      </item>
-
-      <item date="07. Mai 2000">
-        All older Pingus releases are now available
-        via <a href="ftp://pingus.seul.org/pub/pingus/";>FTP</a>.
-      </item>
-
-      <item date="01. Mai 2000">       
-        Added a new <a href="images/screen_0.4.0.jpg">screenshot</a>.
-      </item>
-
-      <item date="25. Apr 2000">       
-        Ever wished that the Pingus could walk over your windows while
-        you are reading you mail? A dream has come true, <a
-          href="mailto:address@hidden";>Robin Hogan</a> wrote <a
-          href="http://www.met.rdg.ac.uk/~swrhgnrj/xpenguins/";>XPenguins</a>.
-      </item>
-
-      <item date="23. Apr 2000">
-        Pingus 0.4.0 not ready yet<br /> A new version of Pingus will
-        probably released in the next two weeks, for the moment I
-        suggest you to try the CVS version.
-      </item>
-
-      <item date="09. Mar 2000">
-        Pingus 0.3.1 will not work with ClanLib
-        0.4.2, a patch is available <a
-          href="pingus-patch-0.3.1-0.3.1a">here</a>, have
-        also a look at the <a href="faq.html">FAQ</a>.
-      </item>
-
-      <item date="19. Feb 2000">
-        <a href="download.html#rpm">RPMs of Pingus 0.3.1 are ready.</a>
-      </item>
-      
-      <item date="16. Feb 2000">
-        <a href="download.html">Pingus 0.3.1 is released</a>
-      </item>
-      
-      <item date="27. Jan 2000">
-        <a href="download.html#data">A new Pingus Music tarball is
-          ready, it contains two new songs and some older ones are
-          updated.</a>
-      </item>
-
-      <item date="13. Jan 2000">
-        <a href="download.html#cvs">The CVSROOT has
-          changed, if you use the CVS version you need to do a recheckout</a>
-      </item>
-
-      <item date="05. Jan 2000">
-        <a href="download.html#cvs">The Pingus CVS version uses now ClanLib 
0.3.1, it will <em>not</em> work with ClanLib 0.2.x.</a>
-      </item>
-
-      <item date="04. Jan 2000">
-        <a href="development.html">Added a level building guide and some Gimp 
scripts</a>
-      </item>
-
-      <item date="29. Dec 1999">
-        <a
-          href="download.html#data">Released
-          a Pingus music tarball</a>
-      </item>
-
-      <item date="26. Dec 1999">
-        Added <a href="download.html#rpm">RPMs</a> and a new <a
-          href="download.html#source">tarball</a> of Pingus 0.3.0a
-      </item>
-
-      <item date="25. Dec 1999">
-        <a href="download.html">Some levelfiles are missing in Pingus 0.3.0, a 
patch is available</a>
-      </item>
-
-      <item date="24. Dec 1999">
-        <a href="download.html">Released version 0.3.0</a>
-      </item>
-
-      <item date="11. Nov 1999">
-        <a href="download.html">Released RPMs of Pingus
-          0.2.4</a>
-      </item>
-
-      <item date="8. Nov 1999">
-        <a href="download.html">Released Windows version of
-          0.2.4</a>
-      </item>
-
-      <item date="7. Nov 1999">
-        <a href="download.html">Released version 0.2.4</a>
-      </item>
-
-      <item date="10. Oct 1999">
-        Uploaded new versions of the RPMs, which fix a little bug
-      </item>
-
-      <item date="06. Oct 1999">
-        Binary RPMs of Pingus 0.2.3 are available
-      </item>
-
-      <item date="04. Oct 1999">
-        Source RPMs of Pingus 0.2.3 are available
-      </item>
-
-      <item date="30. Sept 1999">
-        <a href="download.html">Released version
-          0.2.3</a> and first release of the <a
-          href="download.html#win32">Windows port</a>.
-      </item>
-
-      <item date="29. Sept 1999">
-        
-        A good <a
-          
href="http://news.tucows.com/ext2/99/09/articles/ext2092719991.shtml";>article</a>
-        about Pinugs can be found at ext2.org.
-      </item>
-
-      <item date="26. Sept 1999">
-        Added some documentation to for the
-        <a href="levelformat.txt">levelfile format</a>
-        and <a href="gfx.html">gfx painting</a> to the
-        <a href="development.html">development section</a>
-      </item>
-
-      <item date="18. Sept 1999">
-        <a href="download.html">Source and binary RPMs from version 0.2.2 are 
available</a>
-      </item>
-
-      <item date="10. Sept 1999">
-        <a href="download.html">Released version 0.2.2</a>
-      </item>
-
-      <item date="31. Aug 1999">
-        Added a link to the <a 
href="http://dark.x.dtu.dk/~mbn/clanlib/download/snapshots/";>daily cvs 
snapshots</a>
-      </item>
-
-      <item date="25. Aug 1999">
-        Released version 0.2.1
-      </item>
-
-      <item date="22. Aug 1999">
-        Updated the webpage a bit
-      </item>
-
-      <item date="13. Aug 1999">
-        Released Version 0.2.0b
-      </item>
-
-      <item date="12. Aug 1999">
-        Released Version 0.2.0a and a patch for 0.2.0
-      </item>
-
-      <item date="11. Aug 1999">
-        Released Version 0.2.0
-      </item>
-
-      <item date="01. Jul 1999">
-        Released Version 0.1.1
-      </item>
-
-      <item date="28. Jun 1999">
-        Pingus was presented at the <a
-          href="http://www.linuxtag.org";>LinuxTag</a>. <a
-          href="mailto:address@hidden";>Ingo Ruhnke</a>
-        created some special levels there, you can get the
-        complete Special Editon in the <a
-          href="download.html">download section</a>
-      </item>
-
-      <item date="22. Jun 1999">
-        Released <a href="download.html#0.1.0s">version 0.1.0</a>
-      </item>
-
-      <item date="21. Jun 1999">
-        A nice Pingus <a href="images/poster.jpg">poster</a> is now, available.
-      </item>
-
-      <item date="19. Jun 1999">
-        Added infos about <a href="spots.html">Spot Objects</a>
-      </item>
-
-      <item date="30. May 1999">
-        Released pingus version 0.0.15
-      </item>
-
-      <item date="30. May 1999">
-        I have uploaded a new CVS snapshot of ClanLib, checkout the
-        <a href="download.html">download section</a>.
-      </item>
-
-      <item date="13. May 1999">
-        The CVS version is now ready, checkout the <a 
href="download.html">download section</a>.
-      </item>
-
-      
-      <item date="9. May 1999">
-        Released pingus version 0.0.14
-      </item>
-
-      
-      <item date="7. May 1999">
-        Added some description to the <a
-          href="level.html">development section</a>
-      </item>
-
-      <item date="30. Apr 1999">
-        Changed the layout of the webpage, to be more flexible and extensible.
-      </item>
-
-      <item date="01. Apr 1999">
-        0.0.10: Hotspot, traps, exits and entrances all can now be
-        read from a level file. An example level is included.
-      </item>
-
-      <item date="01. Apr 1999">
-        0.0.9a: Same as the broken 0.0.9, only some bug fixes and
-        clean ups
-      </item>
-
-      <item date="27. Mar 1999">
-        0.0.9pre: Release of a static linked version
-      </item>
-
-      <item date="21. Mar 1999">
-        0.0.8: Rewrite of Pingu class, entrance and exit are ready
-      </item>
-
-      <item date="14. Mar 1999">
-        0.0.7: Compiling should now be easier, make install should
-        work (for /usr/local only). Walker pingu now included.
-      </item>
-
-      <item date="07. Mar 1999">
-        Release of version 0.0.6, more trouble to get it compiled
-      </item>
-
-      <item date="20. Feb 1999">
-        Release of version 0.0.5, better speed (~15fps), basic
-        mouse support and a nice tile map
-      </item>
-
-      <item date="31. Jan 1999">
-        Fourth release, levels are now read from file and
-        support for tile maps is available
-      </item>
-
-      <item date="17. Jan 1999">
-        Third Release, more complete drawing routines
-      </item>
-
-      <item date="10. Jan 1999">
-        Second Release, maybe compilable
-      </item>
-
-      <item date="06. Dec 1998">
-        First version available and added some infos about the
-        level format
-      </item>
-
-      <item date="28. Nov 1998">
-        Changed the GFX-Lib from Allegro to <a 
href="http://www.clanlib.org";>ClanLib</a>
-      </item>
-
-      <item date="07. Nov 1998">
-        Started Programming <strong>Pingus</strong>
-      </item>
-
-      <item date="04. Nov 1998">
-        Got the Idea to start a Lemmings clone
-      </item>
-    </news>
-  </section>
-</page>

Deleted: trunk/htdocs/src/news-2001.xml
===================================================================
--- trunk/htdocs/src/news-2001.xml      2007-08-23 17:43:40 UTC (rev 3029)
+++ trunk/htdocs/src/news-2001.xml      2007-08-23 17:46:48 UTC (rev 3030)
@@ -1,447 +0,0 @@
-<?xml version="1.0" ?>
-<page title="News">
-  <section title="2002">
-    <news>
-      <item date="12. Jan 2002">
-        some larger additions to the <a href="todo/index.html">todo</a> and a 
<a href="howtocontribute.html">How to contribute guide</a>
-      </item>
-
-      <item date="01. Dec 2001">
-        New ToDo list added <a href="todo/">here</a>.</item>
-      <item date="17. Nov 2001">
-        A short overview over the class structure is
-        available <a
-          href="sourcecodestructure.html">here</a>.</item>
-      
-      <item date="5. Aug 2001">
-        'pingus.cx' is down, so you currently can't reach me via
-        address@hidden, try <a
-          href="mailto:address@hidden";>address@hidden</a> instead.
-      </item>
-
-      <item date="28. July 2001">
-        <b>Release 0.5.0pre2 is out</b><br /> You can download it <a
-          href="download.html#devrel">here</a>.
-      </item>
-      
-      <item date="15. July 2001">
-        <b>Pingus is in need for new programmers!</b> As the last
-        month have shown this project is nearly dead, I currently
-        simply lack the time to do anything for Pingus, so I need
-        some help. So when you are at least a bit familiar with C++
-        and have some spare time to offer, please drop <a
-          href="mailto:address@hidden";>me a mail</a>, so I can
-        coordinate the efforts.
-      </item>
-
-      <item date="16. June 2001">
-        <a href="download.html#devrel">Pingus 0.5.0pre1 is out</a><br
-          /> Finally a new Pingus release is out, but be warned this
-        is a development release (mostly for level designers) and is
-        known to crash. When you want a playable game, this thing
-        won't make you happy.
-      </item>
-
-      <item date="14. Apr 2001">
-        You can find a screenshot of the multiplayer mode <a 
href="images/screen_0.5.0-1.jpg">here</a>.
-      </item>
-
-      <item date="12. Apr 2001">
-        Multiplayer is on its way!<br /> <a
-          href="mailto:address@hidden";>I</a> am currently implementing
-        multiplayer support (split-screen, no network support) for
-        Pingus, cooperative and battle modes will be available.
-      </item>
-
-      <item date="4. Apr 2001">
-        Generated some source docs with doxygen, you can find them <a
-          href="http://pingus.seul.org/doxy/index.html";>here</a>
-      </item>
-
-      <item date="2. Apr 2001">
-        I cleaned up my Pingus directory tree, commited a bunch of
-        missing images and levels (more to come) and fixed some bugs
-        in the CVS version. Looks like this thing is alife again and a
-        new release might follow soon.
-      </item>
-      
-      <item date="18. Feb 2001">
-        <b>Project suspended for at least another month!</b><br />
-        <p>Due to the lack of time and motivation I will not work on
-          the project for at least another month, so don't expect any
-          updates in that time. In the meantime you can have a look at
-          some of my other projects:</p>
-        <ul>
-          <li><a href="http: //feuerkraft.sourceforge.net">Feuerkraft</a></li>
-          <li><a href="http://advent.sourceforge.net";>Advent</a></li>
-        </ul>
-      </item>
-      
-      <item date="5. Nov 2000">
-        <b>Pingus runs now on LinuxPPC!</b><br /> A guide on how to
-        compile Pingus and some PPC Clanlib and Hermes RPMs are
-        available <a
-          
href="http://mapage.noos.fr/guillaume.laures/linux/pingus.html";>here</a>,
-        but be warned this is only experimental development stuff
-        and it will crash often.
-      </item>
-
-      <item date="24. Oct 2000">
-        <a href="address@hidden">Arnold van Rooij</a> wrote a
-        dutch <a href="http://pingus.linuxdoos.com";>level editing
-          howto</a>
-      </item>
-      
-      <item date="13. Sep 2000">
-        We have now an "official" IRC channel at:<br /> Server:
-        <tt>irc.openprojects.net</tt><br /> Channel: <tt>#pingus</tt>
-      </item>
-
-      <item date="11. Aug 2000">
-        Some more photos of the LinuxTag are available <a
-          href="http://pingus.seul.org/~grumbel/pingus/linuxtag/";>here</a>
-      </item>
-
-      <item date="7. Aug 2000">
-        A Windows port of Pingus 0.4.0 is available in the <a
-          href="download.html#win32">download section</a>
-      </item>
-
-      <item date="5. Aug 2000">
-        Added another <a href="screenshots.html">screenshot</a> of the
-        new menu and a screenshot of the new weather effects
-      </item>
-
-      <item date="27. Jul 2000">
-        Added a <a href="screenshots.html">screenshot</a> of the new
-        menu, comments welcome.
-      </item>
-      
-      <item date="16. Jul 2000">
-        <b>Pingus Release 0.4.0</b><br /> A new
-        release of Pingus is out, its main features
-        are a set of fully playable levels, a lot of
-        new gfx for the level designers and it comes
-        as a <strong>static linked binary</strong>, <em>no</em> extra
-        libraries are required - it will run
-        <em>out-of-the-box</em>. Its as always
-        available in the <a
-          href="download.html">download section</a>.
-      </item>
-
-      <item date="16. Jul 2000">
-        <b><a href="levels.html">Level building tutorial</a></b><br />
-        I have written a short level building
-        tutorial, which explains the basics of level
-        editing.
-      </item>
-
-      <item date="8. Jul 2000">
-        <a
-          
href="http://www.tammura.at/eyemodule/LinuxTag/eyemodule_img.html";>Some
-          photos from the LinuxTag are available </a>,
-        thanks to Tamer for providing them.
-      </item>
-
-      <item date="4. Jul 2000">
-        New mailing list: Due to some spam problems with the old
-        list, the <a href="contact.html">Pingus mailing</a> has now
-        moved to <a href="http://sourceforge.net";>SourceForge</a>, in
-        addition there are now also announce and users mailing lists.
-      </item>
-      <item date="29. Jun">
-        <a href="http://www.linuxtag.org";>LinuxTag 2000</a><br /> As
-        some might already know, Pingus will be present from the
-        29.06-02.07.2000 at the LinuxTag in Stuttgart/Germany
-      </item>
-
-      <item date="19. Jun 2000">
-        <a href="http://pingus.seul.org/doc++/";>The doc++
-          documention of the source code is now available.</a>
-      </item>
-
-      <item date="10. Jun 2000">
-        The first prerelease of Pingus 0.4.0pre1 is out, have a look
-        on the pingus-devel list for more instruction. <em>Warrning:
-          prereleases are not meant for the average user, they are meant
-          for testing and debugging, so they are not publicly
-          available</em>.
-      </item>
-
-      <item date="24. Mai 2000">
-        Pingus 0.4.0 still not ready<br /> Pingus has currently some
-        huge bugs, which needs to be fix before the next release, this
-        can take another two weeks or longer, sorry. Use the CVS
-        version for the moment.
-      </item>
-
-      <item date="07. Mai 2000">
-        All older Pingus releases are now available
-        via <a href="ftp://pingus.seul.org/pub/pingus/";>FTP</a>.
-      </item>
-
-      <item date="01. Mai 2000">       
-        Added a new <a href="images/screen_0.4.0.jpg">screenshot</a>.
-      </item>
-
-      <item date="25. Apr 2000">       
-        Ever wished that the Pingus could walk over your windows while
-        you are reading you mail? A dream has come true, <a
-          href="mailto:address@hidden";>Robin Hogan</a> wrote <a
-          href="http://www.met.rdg.ac.uk/~swrhgnrj/xpenguins/";>XPenguins</a>.
-      </item>
-
-      <item date="23. Apr 2000">
-        Pingus 0.4.0 not ready yet<br /> A new version of Pingus will
-        probably released in the next two weeks, for the moment I
-        suggest you to try the CVS version.
-      </item>
-
-      <item date="09. Mar 2000">
-        Pingus 0.3.1 will not work with ClanLib
-        0.4.2, a patch is available <a
-          href="pingus-patch-0.3.1-0.3.1a">here</a>, have
-        also a look at the <a href="faq.html">FAQ</a>.
-      </item>
-
-      <item date="19. Feb 2000">
-        <a href="download.html#rpm">RPMs of Pingus 0.3.1 are ready.</a>
-      </item>
-      
-      <item date="16. Feb 2000">
-        <a href="download.html">Pingus 0.3.1 is released</a>
-      </item>
-      
-      <item date="27. Jan 2000">
-        <a href="download.html#data">A new Pingus Music tarball is
-          ready, it contains two new songs and some older ones are
-          updated.</a>
-      </item>
-
-      <item date="13. Jan 2000">
-        <a href="download.html#cvs">The CVSROOT has
-          changed, if you use the CVS version you need to do a recheckout</a>
-      </item>
-
-      <item date="05. Jan 2000">
-        <a href="download.html#cvs">The Pingus CVS version uses now ClanLib 
0.3.1, it will <em>not</em> work with ClanLib 0.2.x.</a>
-      </item>
-
-      <item date="04. Jan 2000">
-        <a href="development.html">Added a level building guide and some Gimp 
scripts</a>
-      </item>
-
-      <item date="29. Dec 1999">
-        <a
-          href="download.html#data">Released
-          a Pingus music tarball</a>
-      </item>
-
-      <item date="26. Dec 1999">
-        Added <a href="download.html#rpm">RPMs</a> and a new <a
-          href="download.html#source">tarball</a> of Pingus 0.3.0a
-      </item>
-
-      <item date="25. Dec 1999">
-        <a href="download.html">Some levelfiles are missing in Pingus 0.3.0, a 
patch is available</a>
-      </item>
-
-      <item date="24. Dec 1999">
-        <a href="download.html">Released version 0.3.0</a>
-      </item>
-
-      <item date="11. Nov 1999">
-        <a href="download.html">Released RPMs of Pingus
-          0.2.4</a>
-      </item>
-
-      <item date="8. Nov 1999">
-        <a href="download.html">Released Windows version of
-          0.2.4</a>
-      </item>
-
-      <item date="7. Nov 1999">
-        <a href="download.html">Released version 0.2.4</a>
-      </item>
-
-      <item date="10. Oct 1999">
-        Uploaded new versions of the RPMs, which fix a little bug
-      </item>
-
-      <item date="06. Oct 1999">
-        Binary RPMs of Pingus 0.2.3 are available
-      </item>
-
-      <item date="04. Oct 1999">
-        Source RPMs of Pingus 0.2.3 are available
-      </item>
-
-      <item date="30. Sept 1999">
-        <a href="download.html">Released version
-          0.2.3</a> and first release of the <a
-          href="download.html#win32">Windows port</a>.
-      </item>
-
-      <item date="29. Sept 1999">
-        
-        A good <a
-          
href="http://news.tucows.com/ext2/99/09/articles/ext2092719991.shtml";>article</a>
-        about Pinugs can be found at ext2.org.
-      </item>
-
-      <item date="26. Sept 1999">
-        Added some documentation to for the
-        <a href="levelformat.txt">levelfile format</a>
-        and <a href="gfx.html">gfx painting</a> to the
-        <a href="development.html">development section</a>
-      </item>
-
-      <item date="18. Sept 1999">
-        <a href="download.html">Source and binary RPMs from version 0.2.2 are 
available</a>
-      </item>
-
-      <item date="10. Sept 1999">
-        <a href="download.html">Released version 0.2.2</a>
-      </item>
-
-      <item date="31. Aug 1999">
-        Added a link to the <a 
href="http://dark.x.dtu.dk/~mbn/clanlib/download/snapshots/";>daily cvs 
snapshots</a>
-      </item>
-
-      <item date="25. Aug 1999">
-        Released version 0.2.1
-      </item>
-
-      <item date="22. Aug 1999">
-        Updated the webpage a bit
-      </item>
-
-      <item date="13. Aug 1999">
-        Released Version 0.2.0b
-      </item>
-
-      <item date="12. Aug 1999">
-        Released Version 0.2.0a and a patch for 0.2.0
-      </item>
-
-      <item date="11. Aug 1999">
-        Released Version 0.2.0
-      </item>
-
-      <item date="01. Jul 1999">
-        Released Version 0.1.1
-      </item>
-
-      <item date="28. Jun 1999">
-        Pingus was presented at the <a
-          href="http://www.linuxtag.org";>LinuxTag</a>. <a
-          href="mailto:address@hidden";>Ingo Ruhnke</a>
-        created some special levels there, you can get the
-        complete Special Editon in the <a
-          href="download.html">download section</a>
-      </item>
-
-      <item date="22. Jun 1999">
-        Released <a href="download.html#0.1.0s">version 0.1.0</a>
-      </item>
-
-      <item date="21. Jun 1999">
-        A nice Pingus <a href="images/poster.jpg">poster</a> is now, available.
-      </item>
-
-      <item date="19. Jun 1999">
-        Added infos about <a href="spots.html">Spot Objects</a>
-      </item>
-
-      <item date="30. May 1999">
-        Released pingus version 0.0.15
-      </item>
-
-      <item date="30. May 1999">
-        I have uploaded a new CVS snapshot of ClanLib, checkout the
-        <a href="download.html">download section</a>.
-      </item>
-
-      <item date="13. May 1999">
-        The CVS version is now ready, checkout the <a 
href="download.html">download section</a>.
-      </item>
-
-      
-      <item date="9. May 1999">
-        Released pingus version 0.0.14
-      </item>
-
-      
-      <item date="7. May 1999">
-        Added some description to the <a
-          href="level.html">development section</a>
-      </item>
-
-      <item date="30. Apr 1999">
-        Changed the layout of the webpage, to be more flexible and extensible.
-      </item>
-
-      <item date="01. Apr 1999">
-        0.0.10: Hotspot, traps, exits and entrances all can now be
-        read from a level file. An example level is included.
-      </item>
-
-      <item date="01. Apr 1999">
-        0.0.9a: Same as the broken 0.0.9, only some bug fixes and
-        clean ups
-      </item>
-
-      <item date="27. Mar 1999">
-        0.0.9pre: Release of a static linked version
-      </item>
-
-      <item date="21. Mar 1999">
-        0.0.8: Rewrite of Pingu class, entrance and exit are ready
-      </item>
-
-      <item date="14. Mar 1999">
-        0.0.7: Compiling should now be easier, make install should
-        work (for /usr/local only). Walker pingu now included.
-      </item>
-
-      <item date="07. Mar 1999">
-        Release of version 0.0.6, more trouble to get it compiled
-      </item>
-
-      <item date="20. Feb 1999">
-        Release of version 0.0.5, better speed (~15fps), basic
-        mouse support and a nice tile map
-      </item>
-
-      <item date="31. Jan 1999">
-        Fourth release, levels are now read from file and
-        support for tile maps is available
-      </item>
-
-      <item date="17. Jan 1999">
-        Third Release, more complete drawing routines
-      </item>
-
-      <item date="10. Jan 1999">
-        Second Release, maybe compilable
-      </item>
-
-      <item date="06. Dec 1998">
-        First version available and added some infos about the
-        level format
-      </item>
-
-      <item date="28. Nov 1998">
-        Changed the GFX-Lib from Allegro to <a 
href="http://www.clanlib.org";>ClanLib</a>
-      </item>
-
-      <item date="07. Nov 1998">
-        Started Programming <strong>Pingus</strong>
-      </item>
-
-      <item date="04. Nov 1998">
-        Got the Idea to start a Lemmings clone
-      </item>
-    </news>
-  </section>
-</page>

Deleted: trunk/htdocs/src/news-2002.xml
===================================================================
--- trunk/htdocs/src/news-2002.xml      2007-08-23 17:43:40 UTC (rev 3029)
+++ trunk/htdocs/src/news-2002.xml      2007-08-23 17:46:48 UTC (rev 3030)
@@ -1,447 +0,0 @@
-<?xml version="1.0" ?>
-<page title="News">
-  <section title="2002">
-    <news>
-      <item date="12. Jan 2002">
-        some larger additions to the <a href="todo/index.html">todo</a> and a 
<a href="howtocontribute.html">How to contribute guide</a>
-      </item>
-
-      <item date="01. Dec 2001">
-        New ToDo list added <a href="todo/">here</a>.</item>
-      <item date="17. Nov 2001">
-        A short overview over the class structure is
-        available <a
-          href="sourcecodestructure.html">here</a>.</item>
-      
-      <item date="5. Aug 2001">
-        'pingus.cx' is down, so you currently can't reach me via
-        address@hidden, try <a
-          href="mailto:address@hidden";>address@hidden</a> instead.
-      </item>
-
-      <item date="28. July 2001">
-        <b>Release 0.5.0pre2 is out</b><br /> You can download it <a
-          href="download.html#devrel">here</a>.
-      </item>
-      
-      <item date="15. July 2001">
-        <b>Pingus is in need for new programmers!</b> As the last
-        month have shown this project is nearly dead, I currently
-        simply lack the time to do anything for Pingus, so I need
-        some help. So when you are at least a bit familiar with C++
-        and have some spare time to offer, please drop <a
-          href="mailto:address@hidden";>me a mail</a>, so I can
-        coordinate the efforts.
-      </item>
-
-      <item date="16. June 2001">
-        <a href="download.html#devrel">Pingus 0.5.0pre1 is out</a><br
-          /> Finally a new Pingus release is out, but be warned this
-        is a development release (mostly for level designers) and is
-        known to crash. When you want a playable game, this thing
-        won't make you happy.
-      </item>
-
-      <item date="14. Apr 2001">
-        You can find a screenshot of the multiplayer mode <a 
href="images/screen_0.5.0-1.jpg">here</a>.
-      </item>
-
-      <item date="12. Apr 2001">
-        Multiplayer is on its way!<br /> <a
-          href="mailto:address@hidden";>I</a> am currently implementing
-        multiplayer support (split-screen, no network support) for
-        Pingus, cooperative and battle modes will be available.
-      </item>
-
-      <item date="4. Apr 2001">
-        Generated some source docs with doxygen, you can find them <a
-          href="http://pingus.seul.org/doxy/index.html";>here</a>
-      </item>
-
-      <item date="2. Apr 2001">
-        I cleaned up my Pingus directory tree, commited a bunch of
-        missing images and levels (more to come) and fixed some bugs
-        in the CVS version. Looks like this thing is alife again and a
-        new release might follow soon.
-      </item>
-      
-      <item date="18. Feb 2001">
-        <b>Project suspended for at least another month!</b><br />
-        <p>Due to the lack of time and motivation I will not work on
-          the project for at least another month, so don't expect any
-          updates in that time. In the meantime you can have a look at
-          some of my other projects:</p>
-        <ul>
-          <li><a href="http: //feuerkraft.sourceforge.net">Feuerkraft</a></li>
-          <li><a href="http://advent.sourceforge.net";>Advent</a></li>
-        </ul>
-      </item>
-      
-      <item date="5. Nov 2000">
-        <b>Pingus runs now on LinuxPPC!</b><br /> A guide on how to
-        compile Pingus and some PPC Clanlib and Hermes RPMs are
-        available <a
-          
href="http://mapage.noos.fr/guillaume.laures/linux/pingus.html";>here</a>,
-        but be warned this is only experimental development stuff
-        and it will crash often.
-      </item>
-
-      <item date="24. Oct 2000">
-        <a href="address@hidden">Arnold van Rooij</a> wrote a
-        dutch <a href="http://pingus.linuxdoos.com";>level editing
-          howto</a>
-      </item>
-      
-      <item date="13. Sep 2000">
-        We have now an "official" IRC channel at:<br /> Server:
-        <tt>irc.openprojects.net</tt><br /> Channel: <tt>#pingus</tt>
-      </item>
-
-      <item date="11. Aug 2000">
-        Some more photos of the LinuxTag are available <a
-          href="http://pingus.seul.org/~grumbel/pingus/linuxtag/";>here</a>
-      </item>
-
-      <item date="7. Aug 2000">
-        A Windows port of Pingus 0.4.0 is available in the <a
-          href="download.html#win32">download section</a>
-      </item>
-
-      <item date="5. Aug 2000">
-        Added another <a href="screenshots.html">screenshot</a> of the
-        new menu and a screenshot of the new weather effects
-      </item>
-
-      <item date="27. Jul 2000">
-        Added a <a href="screenshots.html">screenshot</a> of the new
-        menu, comments welcome.
-      </item>
-      
-      <item date="16. Jul 2000">
-        <b>Pingus Release 0.4.0</b><br /> A new
-        release of Pingus is out, its main features
-        are a set of fully playable levels, a lot of
-        new gfx for the level designers and it comes
-        as a <strong>static linked binary</strong>, <em>no</em> extra
-        libraries are required - it will run
-        <em>out-of-the-box</em>. Its as always
-        available in the <a
-          href="download.html">download section</a>.
-      </item>
-
-      <item date="16. Jul 2000">
-        <b><a href="levels.html">Level building tutorial</a></b><br />
-        I have written a short level building
-        tutorial, which explains the basics of level
-        editing.
-      </item>
-
-      <item date="8. Jul 2000">
-        <a
-          
href="http://www.tammura.at/eyemodule/LinuxTag/eyemodule_img.html";>Some
-          photos from the LinuxTag are available </a>,
-        thanks to Tamer for providing them.
-      </item>
-
-      <item date="4. Jul 2000">
-        New mailing list: Due to some spam problems with the old
-        list, the <a href="contact.html">Pingus mailing</a> has now
-        moved to <a href="http://sourceforge.net";>SourceForge</a>, in
-        addition there are now also announce and users mailing lists.
-      </item>
-      <item date="29. Jun">
-        <a href="http://www.linuxtag.org";>LinuxTag 2000</a><br /> As
-        some might already know, Pingus will be present from the
-        29.06-02.07.2000 at the LinuxTag in Stuttgart/Germany
-      </item>
-
-      <item date="19. Jun 2000">
-        <a href="http://pingus.seul.org/doc++/";>The doc++
-          documention of the source code is now available.</a>
-      </item>
-
-      <item date="10. Jun 2000">
-        The first prerelease of Pingus 0.4.0pre1 is out, have a look
-        on the pingus-devel list for more instruction. <em>Warrning:
-          prereleases are not meant for the average user, they are meant
-          for testing and debugging, so they are not publicly
-          available</em>.
-      </item>
-
-      <item date="24. Mai 2000">
-        Pingus 0.4.0 still not ready<br /> Pingus has currently some
-        huge bugs, which needs to be fix before the next release, this
-        can take another two weeks or longer, sorry. Use the CVS
-        version for the moment.
-      </item>
-
-      <item date="07. Mai 2000">
-        All older Pingus releases are now available
-        via <a href="ftp://pingus.seul.org/pub/pingus/";>FTP</a>.
-      </item>
-
-      <item date="01. Mai 2000">       
-        Added a new <a href="images/screen_0.4.0.jpg">screenshot</a>.
-      </item>
-
-      <item date="25. Apr 2000">       
-        Ever wished that the Pingus could walk over your windows while
-        you are reading you mail? A dream has come true, <a
-          href="mailto:address@hidden";>Robin Hogan</a> wrote <a
-          href="http://www.met.rdg.ac.uk/~swrhgnrj/xpenguins/";>XPenguins</a>.
-      </item>
-
-      <item date="23. Apr 2000">
-        Pingus 0.4.0 not ready yet<br /> A new version of Pingus will
-        probably released in the next two weeks, for the moment I
-        suggest you to try the CVS version.
-      </item>
-
-      <item date="09. Mar 2000">
-        Pingus 0.3.1 will not work with ClanLib
-        0.4.2, a patch is available <a
-          href="pingus-patch-0.3.1-0.3.1a">here</a>, have
-        also a look at the <a href="faq.html">FAQ</a>.
-      </item>
-
-      <item date="19. Feb 2000">
-        <a href="download.html#rpm">RPMs of Pingus 0.3.1 are ready.</a>
-      </item>
-      
-      <item date="16. Feb 2000">
-        <a href="download.html">Pingus 0.3.1 is released</a>
-      </item>
-      
-      <item date="27. Jan 2000">
-        <a href="download.html#data">A new Pingus Music tarball is
-          ready, it contains two new songs and some older ones are
-          updated.</a>
-      </item>
-
-      <item date="13. Jan 2000">
-        <a href="download.html#cvs">The CVSROOT has
-          changed, if you use the CVS version you need to do a recheckout</a>
-      </item>
-
-      <item date="05. Jan 2000">
-        <a href="download.html#cvs">The Pingus CVS version uses now ClanLib 
0.3.1, it will <em>not</em> work with ClanLib 0.2.x.</a>
-      </item>
-
-      <item date="04. Jan 2000">
-        <a href="development.html">Added a level building guide and some Gimp 
scripts</a>
-      </item>
-
-      <item date="29. Dec 1999">
-        <a
-          href="download.html#data">Released
-          a Pingus music tarball</a>
-      </item>
-
-      <item date="26. Dec 1999">
-        Added <a href="download.html#rpm">RPMs</a> and a new <a
-          href="download.html#source">tarball</a> of Pingus 0.3.0a
-      </item>
-
-      <item date="25. Dec 1999">
-        <a href="download.html">Some levelfiles are missing in Pingus 0.3.0, a 
patch is available</a>
-      </item>
-
-      <item date="24. Dec 1999">
-        <a href="download.html">Released version 0.3.0</a>
-      </item>
-
-      <item date="11. Nov 1999">
-        <a href="download.html">Released RPMs of Pingus
-          0.2.4</a>
-      </item>
-
-      <item date="8. Nov 1999">
-        <a href="download.html">Released Windows version of
-          0.2.4</a>
-      </item>
-
-      <item date="7. Nov 1999">
-        <a href="download.html">Released version 0.2.4</a>
-      </item>
-
-      <item date="10. Oct 1999">
-        Uploaded new versions of the RPMs, which fix a little bug
-      </item>
-
-      <item date="06. Oct 1999">
-        Binary RPMs of Pingus 0.2.3 are available
-      </item>
-
-      <item date="04. Oct 1999">
-        Source RPMs of Pingus 0.2.3 are available
-      </item>
-
-      <item date="30. Sept 1999">
-        <a href="download.html">Released version
-          0.2.3</a> and first release of the <a
-          href="download.html#win32">Windows port</a>.
-      </item>
-
-      <item date="29. Sept 1999">
-        
-        A good <a
-          
href="http://news.tucows.com/ext2/99/09/articles/ext2092719991.shtml";>article</a>
-        about Pinugs can be found at ext2.org.
-      </item>
-
-      <item date="26. Sept 1999">
-        Added some documentation to for the
-        <a href="levelformat.txt">levelfile format</a>
-        and <a href="gfx.html">gfx painting</a> to the
-        <a href="development.html">development section</a>
-      </item>
-
-      <item date="18. Sept 1999">
-        <a href="download.html">Source and binary RPMs from version 0.2.2 are 
available</a>
-      </item>
-
-      <item date="10. Sept 1999">
-        <a href="download.html">Released version 0.2.2</a>
-      </item>
-
-      <item date="31. Aug 1999">
-        Added a link to the <a 
href="http://dark.x.dtu.dk/~mbn/clanlib/download/snapshots/";>daily cvs 
snapshots</a>
-      </item>
-
-      <item date="25. Aug 1999">
-        Released version 0.2.1
-      </item>
-
-      <item date="22. Aug 1999">
-        Updated the webpage a bit
-      </item>
-
-      <item date="13. Aug 1999">
-        Released Version 0.2.0b
-      </item>
-
-      <item date="12. Aug 1999">
-        Released Version 0.2.0a and a patch for 0.2.0
-      </item>
-
-      <item date="11. Aug 1999">
-        Released Version 0.2.0
-      </item>
-
-      <item date="01. Jul 1999">
-        Released Version 0.1.1
-      </item>
-
-      <item date="28. Jun 1999">
-        Pingus was presented at the <a
-          href="http://www.linuxtag.org";>LinuxTag</a>. <a
-          href="mailto:address@hidden";>Ingo Ruhnke</a>
-        created some special levels there, you can get the
-        complete Special Editon in the <a
-          href="download.html">download section</a>
-      </item>
-
-      <item date="22. Jun 1999">
-        Released <a href="download.html#0.1.0s">version 0.1.0</a>
-      </item>
-
-      <item date="21. Jun 1999">
-        A nice Pingus <a href="images/poster.jpg">poster</a> is now, available.
-      </item>
-
-      <item date="19. Jun 1999">
-        Added infos about <a href="spots.html">Spot Objects</a>
-      </item>
-
-      <item date="30. May 1999">
-        Released pingus version 0.0.15
-      </item>
-
-      <item date="30. May 1999">
-        I have uploaded a new CVS snapshot of ClanLib, checkout the
-        <a href="download.html">download section</a>.
-      </item>
-
-      <item date="13. May 1999">
-        The CVS version is now ready, checkout the <a 
href="download.html">download section</a>.
-      </item>
-
-      
-      <item date="9. May 1999">
-        Released pingus version 0.0.14
-      </item>
-
-      
-      <item date="7. May 1999">
-        Added some description to the <a
-          href="level.html">development section</a>
-      </item>
-
-      <item date="30. Apr 1999">
-        Changed the layout of the webpage, to be more flexible and extensible.
-      </item>
-
-      <item date="01. Apr 1999">
-        0.0.10: Hotspot, traps, exits and entrances all can now be
-        read from a level file. An example level is included.
-      </item>
-
-      <item date="01. Apr 1999">
-        0.0.9a: Same as the broken 0.0.9, only some bug fixes and
-        clean ups
-      </item>
-
-      <item date="27. Mar 1999">
-        0.0.9pre: Release of a static linked version
-      </item>
-
-      <item date="21. Mar 1999">
-        0.0.8: Rewrite of Pingu class, entrance and exit are ready
-      </item>
-
-      <item date="14. Mar 1999">
-        0.0.7: Compiling should now be easier, make install should
-        work (for /usr/local only). Walker pingu now included.
-      </item>
-
-      <item date="07. Mar 1999">
-        Release of version 0.0.6, more trouble to get it compiled
-      </item>
-
-      <item date="20. Feb 1999">
-        Release of version 0.0.5, better speed (~15fps), basic
-        mouse support and a nice tile map
-      </item>
-
-      <item date="31. Jan 1999">
-        Fourth release, levels are now read from file and
-        support for tile maps is available
-      </item>
-
-      <item date="17. Jan 1999">
-        Third Release, more complete drawing routines
-      </item>
-
-      <item date="10. Jan 1999">
-        Second Release, maybe compilable
-      </item>
-
-      <item date="06. Dec 1998">
-        First version available and added some infos about the
-        level format
-      </item>
-
-      <item date="28. Nov 1998">
-        Changed the GFX-Lib from Allegro to <a 
href="http://www.clanlib.org";>ClanLib</a>
-      </item>
-
-      <item date="07. Nov 1998">
-        Started Programming <strong>Pingus</strong>
-      </item>
-
-      <item date="04. Nov 1998">
-        Got the Idea to start a Lemmings clone
-      </item>
-    </news>
-  </section>
-</page>

Deleted: trunk/htdocs/src/news.xml
===================================================================
--- trunk/htdocs/src/news.xml   2007-08-23 17:43:40 UTC (rev 3029)
+++ trunk/htdocs/src/news.xml   2007-08-23 17:46:48 UTC (rev 3030)
@@ -1,102 +0,0 @@
-<?xml version="1.0" ?>
-<?xml-stylesheet type="text/xsl" href="default.xsl"?>
-<page title="News">
-  <news>
-    <item date="25. Jun 2007">
-      Pingus goes multi-touch, some people at the RWTH Aachen used
-      Pingus gfx in the creation of their Table Lemmings game, you can find 
screenshots 
-      at <a href="http://www.flickr.com/photos/davidh/567995242/";>Flickr</a> 
and at their page at the 
-      <a 
href="http://media.informatik.rwth-aachen.de/tiki-index.php?page=table-lemmings";>RWTH
-      Aachen</a>.
-    </item>
-
-    <item date="15. Jan 2007">
-       Porting Pingus to SDL is in progress, some spelling fixes for the FAQ
-    </item>
-    
-    <item date="11. Feb 2006">
-      Time for some news, current plans for Pingus look like this:
-
-      <ul>
-        <li>Jave27 is currently trying to get the latest version in a release 
ready state</li>
-
-        <li>Grumbel opened a new branch in SVN called pingus-sdl, this
-        is supposed to port Pingus to SDL, level file format will
-        switch to S-Expr instead of XML
-        </li>
-      </ul>
-    </item>
-
-    <item date="09. Apr 2004">
-      It's been a long time without any updates, so there's a couple of news 
to note here.
-      <ul>
-        <li>Pingus got elected GotM for April at <a 
href="http://www.happypenguin.org";>The Linux Game Tome</a> and a 0.7 release 
with many new features may be expected soon.</li>
-       <li>Pingus CVS was replaced by <a 
href="http://subversion.tigris.org";>Subversion</a></li>
-        <li>There will be a new release on the stable branch (0.6.1) very soon 
now, planned date is 15.04.2004 - cross your fingers and hope. :-)</li>
-        <li>We've got now a <a 
href="http://pingus.seul.org/level_comment_tool/index.php";>Level Comment 
Tool</a> where you can rate all levels which are delivered with Pingus.</li>
-      </ul>
-    </item>
-
-    <item date="14. Sep 2003">
-      A added little button in the bottom left corner of the webpage
-          that allows you to <a
-          
href="https://www.paypal.com/xclick/business=grumbel%40gmx.de&amp;item_name=Pingus+donation&amp;no_note=1&amp;tax=0&amp;currency_code=EUR";>donate
-          via Paypal</a>.
-    </item>
-
-    <item date="16. Apr 2003">
-      Pingus 0.6.0 is finally out, has taken longer as expected, but
-      here it is. It contains one island with 22 playable tutorial
-      levels. This is the first playable release ever of Pingus.
-    </item>
-
-    <item date="12. Apr 2003">
-      A second prerelease of Pingus 0.6.0 is out, named 0.6.0rc2,
-      final 0.6.0 release is expected to be finished this weekend.
-    </item>
-
-    <item date="7. Apr 2003">
-      A first prerelease of Pingus 0.6.0 is out, named 0.6.0rc1
-    </item>
-
-    <item date="21. Mar 2003">
-      After some downtime the Pingus CVS repository is up and running
-      again. But since its now in another CVSROOT people with a
-      checkout need either to re checkout it or editor they
-      <tt>CVS/Root</tt> files a bit, more info is available <a 
href="http://mail.gnu.org/archive/html/pingus-devel/2003-03/msg00063.html";>here</a>.
-    </item>
-
-    <item date="5. Mar 2003">
-      Another IRC Meeting is scheduled for the end of this week (07.
-      Mar 2003) on Friday, 18:00 GMT. Server and channel stay the as
-      with the last one, see below. same. Everybody is welcome.
-    </item>
-
-    <item date="26. Feb 2003">
-      IRC Meeting planed for the next Saturday. For details see below and the 
<a href="contact.html">Contact Section</a> of this site.<br/><br/>
-      <table>
-        <tr><td>Server:</td><td><a 
href="http://freenode.net";>irc.freenode.net</a> 6667</td></tr>
-        <tr><td>Channel:</td><td>#pingus</td></tr>
-        <tr><td>Date:</td><td>Saturday, 1. March 2003</td></tr>
-        <tr><td>Time:</td><td>21:00 <a 
href="http://greenwichmeantime.com/";>GMT</a></td></tr>
-      </table>
-    </item>
-
-    <item date="22. Dec 2002">
-      Rumour is that a new, finally playable, release will come out in
-      the next days... even so this isn't officially confirmed you
-      might cross your fingers and it will probably happen.
-    </item>
-
-    <item date="21. Dec 2002">
-      The Webpage got finally a complete redesign, this took, as
-      always, longer than expected, but anyway here it is. If you want
-      to know how this page is generated you can look at the xml
-      source and the Makefiles in the <a
-      href="http://savannah.nongnu.org/cvs/?group=pingus";>Savanna Web
-      CVS tree</a>.
-    </item>
-  </news>
-
-  <p style="text-align: right"><a href="news_old.html">Older News...</a></p>
-</page>

Deleted: trunk/htdocs/src/news_old.xml
===================================================================
--- trunk/htdocs/src/news_old.xml       2007-08-23 17:43:40 UTC (rev 3029)
+++ trunk/htdocs/src/news_old.xml       2007-08-23 17:46:48 UTC (rev 3030)
@@ -1,524 +0,0 @@
-<?xml version="1.0" ?>
-<page title="News">
-  <section title="2002">
-    <news>
-      <item date="28. July 2002">
-        <a
-          href="http://www.blender3d.com/";>Blender</a>, a
-        very powerfull 3D modelling software, might
-        become Free Software, but to accomplish that
-        they need to collect 100'000EUR. So if you want
-        to help Pingus and many other free game
-        projects, donate something to the Blender Foundation please.<br/> <a
-          href="http://www.blender3d.com/";><img
-            src="http://www.blender3d.com/but150.gif";
-            alt="Donate now, Blender3D" /></a><br />
-        [Update: Blender now is Free Software, thanks to all donators!]
-      </item>
-      
-      <item date="17. June 2002">
-        Updates are still not done, but we are
-        working on it... in the meantime you can go to
-        the <a
-          
href="http://savannah.gnu.org/bugs/?func=addbug&amp;group_id=2184";>bugtracker</a>
-        and submit your favorit bugs in Pingus.</item>
-
-      <item date="5. June 2002">
-        <b>Mailing List and Bugtracking on the move to savanna</b><br/>
-        
-        The bugtracking and mailing lists are on there
-        move to <a
-          
href="https://savannah.gnu.org/projects/pingus/";>http://savannah.gnu.org/projects/pingus/</a>.
-        Some of the info on this webpage will
-        therefore be out dated and needs some
-        updating, this should be done in a day or two.
-      </item>
-
-      <item date="2. June 2002">
-        The source for many Pingus images (.xcf, etc.) is now
-        available at <a
-          
href="ftp://pingus.seul.org/pub/pingus/contrib/";>ftp://pingus.seul.org/pub/pingus/contrib/</a>.
-        That directory contains everything that I used
-        in the development process, which is not
-        included in the official source tarball.
-      </item>
-
-      <item date="28. May 2002">
-        I have submitted Pingus to <a
-          
href="http://unmaintained.sourceforge.net/";>http://unmaintained.sourceforge.net/</a>
-        now. Sorry, but I simply lack the time and
-        motivation to continue this project. So if
-        anybody wants to help coordinating this
-        project, they are more than welcome. Please
-        drop a mail to <a
-          
href="http://lists.sourceforge.net/lists/listinfo/pingus-devel";>pingus-devel</a>
-        in case you are interested to help.</item>
-
-      <item date="18. Feb 2002">
-        <b>Call for
-          help!</b><br/> Pingus has currently 140 levels in
-          the XML format and another 40 levels in the old
-          PLF/PSM format, all these need to get reviewed,
-          rated, fixed and/or converted. So if you have
-          some spare time, its now a good point to help!
-          For a first overview you can get a list of all levels <a 
href="alllevels.html">here</a>.
-          More detailed instructions on what you can do will follow
-          soon.
-      </item>
-
-      <item date="12. Jan 2002">
-        some larger additions to the <a href="todo/index.html">todo</a> and a 
<a href="howtocontribute.html">How to contribute guide</a>
-      </item>
-    </news>
-  </section>
-  <section title="2001">
-      <news>
-      <item date="01. Dec 2001">
-        New ToDo list added <a href="todo/">here</a>.</item>
-      <item date="17. Nov 2001">
-        A short overview over the class structure is
-        available <a
-          href="sourcecodestructure.html">here</a>.</item>
-      
-      <item date="5. Aug 2001">
-        'pingus.cx' is down, so you currently can't reach me via
-        address@hidden, try <a
-          href="mailto:address@hidden";>address@hidden</a> instead.
-      </item>
-
-      <item date="28. July 2001">
-        <b>Release 0.5.0pre2 is out</b><br /> You can download it <a
-          href="download.html#devrel">here</a>.
-      </item>
-      
-      <item date="15. July 2001">
-        <b>Pingus is in need for new programmers!</b> As the last
-        month have shown this project is nearly dead, I currently
-        simply lack the time to do anything for Pingus, so I need
-        some help. So when you are at least a bit familiar with C++
-        and have some spare time to offer, please drop <a
-          href="mailto:address@hidden";>me a mail</a>, so I can
-        coordinate the efforts.
-      </item>
-
-      <item date="16. June 2001">
-        <a href="download.html#devrel">Pingus 0.5.0pre1 is out</a><br
-          /> Finally a new Pingus release is out, but be warned this
-        is a development release (mostly for level designers) and is
-        known to crash. When you want a playable game, this thing
-        won't make you happy.
-      </item>
-
-      <item date="14. Apr 2001">
-        You can find a screenshot of the multiplayer mode <a 
href="images/screen_0.5.0-1.jpg">here</a>.
-      </item>
-
-      <item date="12. Apr 2001">
-        Multiplayer is on its way!<br /> <a
-          href="mailto:address@hidden";>I</a> am currently implementing
-        multiplayer support (split-screen, no network support) for
-        Pingus, cooperative and battle modes will be available.
-      </item>
-
-      <item date="4. Apr 2001">
-        Generated some source docs with doxygen, you can find them <a
-          href="http://pingus.seul.org/doxy/index.html";>here</a>
-      </item>
-
-      <item date="2. Apr 2001">
-        I cleaned up my Pingus directory tree, commited a bunch of
-        missing images and levels (more to come) and fixed some bugs
-        in the CVS version. Looks like this thing is alife again and a
-        new release might follow soon.
-      </item>
-      
-      <item date="18. Feb 2001">
-        <b>Project suspended for at least another month!</b><br />
-        <p>Due to the lack of time and motivation I will not work on
-          the project for at least another month, so don't expect any
-          updates in that time. In the meantime you can have a look at
-          some of my other projects:</p>
-        <ul>
-          <li><a href="http: //feuerkraft.sourceforge.net">Feuerkraft</a></li>
-          <li><a href="http://advent.sourceforge.net";>Advent</a></li>
-        </ul>
-      </item>
-      </news></section>
-  
-  <section title="2000">
-    <news>
-      <item date="5. Nov 2000">
-        <b>Pingus runs now on LinuxPPC!</b><br /> A guide on how to
-        compile Pingus and some PPC Clanlib and Hermes RPMs are
-        available <a
-          
href="http://mapage.noos.fr/guillaume.laures/linux/pingus.html";>here</a>,
-        but be warned this is only experimental development stuff
-        and it will crash often.
-      </item>
-
-      <item date="24. Oct 2000">
-        <a href="address@hidden">Arnold van Rooij</a> wrote a
-        dutch <a href="http://pingus.linuxdoos.com";>level editing
-          howto</a>
-      </item>
-      
-      <item date="13. Sep 2000">
-        We have now an "official" IRC channel at:<br /> Server:
-        <tt>irc.openprojects.net</tt><br /> Channel: <tt>#pingus</tt>
-      </item>
-
-      <item date="11. Aug 2000">
-        Some more photos of the LinuxTag are available <a
-          href="http://pingus.seul.org/~grumbel/pingus/linuxtag/";>here</a>
-      </item>
-
-      <item date="7. Aug 2000">
-        A Windows port of Pingus 0.4.0 is available in the <a
-          href="download.html#win32">download section</a>
-      </item>
-
-      <item date="5. Aug 2000">
-        Added another <a href="screenshots.html">screenshot</a> of the
-        new menu and a screenshot of the new weather effects
-      </item>
-
-      <item date="27. Jul 2000">
-        Added a <a href="screenshots.html">screenshot</a> of the new
-        menu, comments welcome.
-      </item>
-      
-      <item date="16. Jul 2000">
-        <b>Pingus Release 0.4.0</b><br /> A new
-        release of Pingus is out, its main features
-        are a set of fully playable levels, a lot of
-        new gfx for the level designers and it comes
-        as a <strong>static linked binary</strong>, <em>no</em> extra
-        libraries are required - it will run
-        <em>out-of-the-box</em>. Its as always
-        available in the <a
-          href="download.html">download section</a>.
-      </item>
-
-      <item date="16. Jul 2000">
-        <b><a href="levels.html">Level building tutorial</a></b><br />
-        I have written a short level building
-        tutorial, which explains the basics of level
-        editing.
-      </item>
-
-      <item date="8. Jul 2000">
-        <a
-          
href="http://www.tammura.at/eyemodule/LinuxTag/eyemodule_img.html";>Some
-          photos from the LinuxTag are available </a>,
-        thanks to Tamer for providing them.
-      </item>
-
-      <item date="4. Jul 2000">
-        New mailing list: Due to some spam problems with the old
-        list, the <a href="contact.html">Pingus mailing</a> has now
-        moved to <a href="http://sourceforge.net";>SourceForge</a>, in
-        addition there are now also announce and users mailing lists.
-      </item>
-      <item date="29. Jun">
-        <a href="http://www.linuxtag.org";>LinuxTag 2000</a><br /> As
-        some might already know, Pingus will be present from the
-        29.06-02.07.2000 at the LinuxTag in Stuttgart/Germany
-      </item>
-
-      <item date="19. Jun 2000">
-        <a href="http://pingus.seul.org/doc++/";>The doc++
-          documention of the source code is now available.</a>
-      </item>
-
-      <item date="10. Jun 2000">
-        The first prerelease of Pingus 0.4.0pre1 is out, have a look
-        on the pingus-devel list for more instruction. <em>Warrning:
-          prereleases are not meant for the average user, they are meant
-          for testing and debugging, so they are not publicly
-          available</em>.
-      </item>
-
-      <item date="24. Mai 2000">
-        Pingus 0.4.0 still not ready<br /> Pingus has currently some
-        huge bugs, which needs to be fix before the next release, this
-        can take another two weeks or longer, sorry. Use the CVS
-        version for the moment.
-      </item>
-
-      <item date="07. Mai 2000">
-        All older Pingus releases are now available
-        via <a href="ftp://pingus.seul.org/pub/pingus/";>FTP</a>.
-      </item>
-
-      <item date="01. Mai 2000">       
-        Added a new <a href="images/screen_0.4.0.jpg">screenshot</a>.
-      </item>
-
-      <item date="25. Apr 2000">       
-        Ever wished that the Pingus could walk over your windows while
-        you are reading you mail? A dream has come true, <a
-          href="mailto:address@hidden";>Robin Hogan</a> wrote <a
-          href="http://www.met.rdg.ac.uk/~swrhgnrj/xpenguins/";>XPenguins</a>.
-      </item>
-
-      <item date="23. Apr 2000">
-        Pingus 0.4.0 not ready yet<br /> A new version of Pingus will
-        probably released in the next two weeks, for the moment I
-        suggest you to try the CVS version.
-      </item>
-
-      <item date="09. Mar 2000">
-        Pingus 0.3.1 will not work with ClanLib
-        0.4.2, a patch is available <a
-          href="pingus-patch-0.3.1-0.3.1a">here</a>, have
-        also a look at the <a href="faq.html">FAQ</a>.
-      </item>
-
-      <item date="19. Feb 2000">
-        <a href="download.html#rpm">RPMs of Pingus 0.3.1 are ready.</a>
-      </item>
-      
-      <item date="16. Feb 2000">
-        <a href="download.html">Pingus 0.3.1 is released</a>
-      </item>
-      
-      <item date="27. Jan 2000">
-        <a href="download.html#data">A new Pingus Music tarball is
-          ready, it contains two new songs and some older ones are
-          updated.</a>
-      </item>
-
-      <item date="13. Jan 2000">
-        <a href="download.html#cvs">The CVSROOT has
-          changed, if you use the CVS version you need to do a recheckout</a>
-      </item>
-
-      <item date="05. Jan 2000">
-        <a href="download.html#cvs">The Pingus CVS version uses now ClanLib 
0.3.1, it will <em>not</em> work with ClanLib 0.2.x.</a>
-      </item>
-
-      <item date="04. Jan 2000">
-        <a href="development.html">Added a level building guide and some Gimp 
scripts</a>
-      </item>
-
-      </news></section>
-  <section title="1999">
-    <news>
-      <item date="29. Dec 1999">
-        <a
-          href="download.html#data">Released
-          a Pingus music tarball</a>
-      </item>
-
-      <item date="26. Dec 1999">
-        Added <a href="download.html#rpm">RPMs</a> and a new <a
-          href="download.html#source">tarball</a> of Pingus 0.3.0a
-      </item>
-
-      <item date="25. Dec 1999">
-        <a href="download.html">Some levelfiles are missing in Pingus 0.3.0, a 
patch is available</a>
-      </item>
-
-      <item date="24. Dec 1999">
-        <a href="download.html">Released version 0.3.0</a>
-      </item>
-
-      <item date="11. Nov 1999">
-        <a href="download.html">Released RPMs of Pingus
-          0.2.4</a>
-      </item>
-
-      <item date="8. Nov 1999">
-        <a href="download.html">Released Windows version of
-          0.2.4</a>
-      </item>
-
-      <item date="7. Nov 1999">
-        <a href="download.html">Released version 0.2.4</a>
-      </item>
-
-      <item date="10. Oct 1999">
-        Uploaded new versions of the RPMs, which fix a little bug
-      </item>
-
-      <item date="06. Oct 1999">
-        Binary RPMs of Pingus 0.2.3 are available
-      </item>
-
-      <item date="04. Oct 1999">
-        Source RPMs of Pingus 0.2.3 are available
-      </item>
-
-      <item date="30. Sept 1999">
-        <a href="download.html">Released version
-          0.2.3</a> and first release of the <a
-          href="download.html#win32">Windows port</a>.
-      </item>
-
-      <item date="29. Sept 1999">
-        
-        A good <a
-          
href="http://news.tucows.com/ext2/99/09/articles/ext2092719991.shtml";>article</a>
-        about Pinugs can be found at ext2.org.
-      </item>
-
-      <item date="26. Sept 1999">
-        Added some documentation to for the
-        <a href="levelformat.txt">levelfile format</a>
-        and <a href="gfx.html">gfx painting</a> to the
-        <a href="development.html">development section</a>
-      </item>
-
-      <item date="18. Sept 1999">
-        <a href="download.html">Source and binary RPMs from version 0.2.2 are 
available</a>
-      </item>
-
-      <item date="10. Sept 1999">
-        <a href="download.html">Released version 0.2.2</a>
-      </item>
-
-      <item date="31. Aug 1999">
-        Added a link to the <a 
href="http://dark.x.dtu.dk/~mbn/clanlib/download/snapshots/";>daily cvs 
snapshots</a>
-      </item>
-
-      <item date="25. Aug 1999">
-        Released version 0.2.1
-      </item>
-
-      <item date="22. Aug 1999">
-        Updated the webpage a bit
-      </item>
-
-      <item date="13. Aug 1999">
-        Released Version 0.2.0b
-      </item>
-
-      <item date="12. Aug 1999">
-        Released Version 0.2.0a and a patch for 0.2.0
-      </item>
-
-      <item date="11. Aug 1999">
-        Released Version 0.2.0
-      </item>
-
-      <item date="01. Jul 1999">
-        Released Version 0.1.1
-      </item>
-
-      <item date="28. Jun 1999">
-        Pingus was presented at the <a
-          href="http://www.linuxtag.org";>LinuxTag</a>. <a
-          href="mailto:address@hidden";>Ingo Ruhnke</a>
-        created some special levels there, you can get the
-        complete Special Editon in the <a
-          href="download.html">download section</a>
-      </item>
-
-      <item date="22. Jun 1999">
-        Released <a href="download.html#0.1.0s">version 0.1.0</a>
-      </item>
-
-      <item date="21. Jun 1999">
-        A nice Pingus <a href="images/poster.jpg">poster</a> is now, available.
-      </item>
-
-      <item date="19. Jun 1999">
-        Added infos about <a href="spots.html">Spot Objects</a>
-      </item>
-
-      <item date="30. May 1999">
-        Released pingus version 0.0.15
-      </item>
-
-      <item date="30. May 1999">
-        I have uploaded a new CVS snapshot of ClanLib, checkout the
-        <a href="download.html">download section</a>.
-      </item>
-
-      <item date="13. May 1999">
-        The CVS version is now ready, checkout the <a 
href="download.html">download section</a>.
-      </item>
-
-      
-      <item date="9. May 1999">
-        Released pingus version 0.0.14
-      </item>
-
-      
-      <item date="7. May 1999">
-        Added some description to the <a
-          href="level.html">development section</a>
-      </item>
-
-      <item date="30. Apr 1999">
-        Changed the layout of the webpage, to be more flexible and extensible.
-      </item>
-
-      <item date="01. Apr 1999">
-        0.0.10: Hotspot, traps, exits and entrances all can now be
-        read from a level file. An example level is included.
-      </item>
-
-      <item date="01. Apr 1999">
-        0.0.9a: Same as the broken 0.0.9, only some bug fixes and
-        clean ups
-      </item>
-
-      <item date="27. Mar 1999">
-        0.0.9pre: Release of a static linked version
-      </item>
-
-      <item date="21. Mar 1999">
-        0.0.8: Rewrite of Pingu class, entrance and exit are ready
-      </item>
-
-      <item date="14. Mar 1999">
-        0.0.7: Compiling should now be easier, make install should
-        work (for /usr/local only). Walker pingu now included.
-      </item>
-
-      <item date="07. Mar 1999">
-        Release of version 0.0.6, more trouble to get it compiled
-      </item>
-
-      <item date="20. Feb 1999">
-        Release of version 0.0.5, better speed (~15fps), basic
-        mouse support and a nice tile map
-      </item>
-
-      <item date="31. Jan 1999">
-        Fourth release, levels are now read from file and
-        support for tile maps is available
-      </item>
-
-      <item date="17. Jan 1999">
-        Third Release, more complete drawing routines
-      </item>
-
-      <item date="10. Jan 1999">
-        Second Release, maybe compilable
-      </item>
-    </news>
-  </section>
-
-  <section title="1998">
-    <news>
-      <item date="06. Dec 1998">
-        First version available and added some infos about the
-        level format
-      </item>
-
-      <item date="28. Nov 1998">
-        Changed the GFX-Lib from Allegro to <a 
href="http://www.clanlib.org";>ClanLib</a>
-      </item>
-
-      <item date="07. Nov 1998">
-        Started Programming <strong>Pingus</strong>
-      </item>
-
-      <item date="04. Nov 1998">
-        Got the Idea to start a Lemmings clone
-      </item>
-    </news>
-  </section>
-</page>

Deleted: trunk/htdocs/src/press.xml
===================================================================
--- trunk/htdocs/src/press.xml  2007-08-23 17:43:40 UTC (rev 3029)
+++ trunk/htdocs/src/press.xml  2007-08-23 17:46:48 UTC (rev 3030)
@@ -1,30 +0,0 @@
-<?xml version="1.0"?>
-<?xml-stylesheet type="text/xsl" href="default.xsl"?>
-<page title="Press">
-    <p>
-      The following is a collection of articles about Pingus from
-      different sources and in different languages. Some might be a
-      bit out dated since they apply to an older version. If you have
-      found an article not listed here, please write a short mail to
-      <a href="mailto:address@hidden";>Ingo Ruhnke</a>.
-    </p>
-
-    <ul>
-
-    <li><a href="http://www.happypenguin.org/show?Pingus#comments";>User 
comments at Happypenguin.org</a> <english-flag/></li>
-
-      <li><a
-          href="http://www.pl-forum.de/spiele/pingus.html";>ProLinux:
-          Pingus</a> <german-flag/></li>
-
-    <!-- <li><a
-      
href="http://www.linuxdoos.com/~linux/linux_artikelen.php?sid=30&amp;mode=flatX";>Pingus
-      - Oh no, More penguins</a>  <dutch-flag/></li> -->
-    
-      <li><a
-      href="http://www.gnu.org/brave-gnu-world/issue-36.en.html";>Brave
-      GNU World</a> (multilanguage)</li>
-
-<!--      <li><a 
href="http://www.linux-user.de/ausgabe/2000/01/Gamezone/Gamezone.html";>Brot und 
Spiele</a> <german-flag/></li> -->
-    </ul>
-</page>
\ No newline at end of file

Deleted: trunk/htdocs/src/screenshots-0.0.xml
===================================================================
--- trunk/htdocs/src/screenshots-0.0.xml        2007-08-23 17:43:40 UTC (rev 
3029)
+++ trunk/htdocs/src/screenshots-0.0.xml        2007-08-23 17:46:48 UTC (rev 
3030)
@@ -1,21 +0,0 @@
-<?xml version="1.0" ?>
-<?xml-stylesheet type="text/xsl" href="default.xsl"?>
-<page title="Screenshots of Version 0.0">
-  <screenshot-menu/>
-
-  <screenshots>
-    <item file="screen_0.0.14">some more gfx from Joel Fauche and a trap by 
Michael Mestre, first apearance of the spotmap</item>
-
-    <item file="screen_0.0.13">split screen and scrolling was now 
possible</item>
-    <item file="screen_0.0.12"/>
-    <item file="screen_0.0.10">first shoot with Joel Fauche's new Pingu 
sprites</item>
-
-    <item file="screen_0.0.9">action buttons started to appear</item>
-
-    <item file="screen_0.0.8">after Pingus got ported to ClanLib it also got 
larger sprites</item>
-    
-    <item file="screen_0.0.0">the first Pingus screen shot ever! It was for 
DOS game and used Allegro</item>
-
-  </screenshots>
-
-</page>

Deleted: trunk/htdocs/src/screenshots-0.1.xml
===================================================================
--- trunk/htdocs/src/screenshots-0.1.xml        2007-08-23 17:43:40 UTC (rev 
3029)
+++ trunk/htdocs/src/screenshots-0.1.xml        2007-08-23 17:46:48 UTC (rev 
3030)
@@ -1,15 +0,0 @@
-<?xml version="1.0" ?>
-<?xml-stylesheet type="text/xsl" href="default.xsl"?>
-<page title="Screenshots of Version 0.1">
-  <screenshot-menu/>
-
-  <screenshots>
-    <item file="screen_linuxtag_forge">a special level for the LinuxTag 
1999</item>
-    <item file="screen_linuxtag_parsec">a special level for the LinuxTag 
1999</item>
-    <item file="screen_linuxtag_tag">a special level for the LinuxTag 
1999</item>
-    <item file="screen_0.1.2">a level with a solid background, we don't have 
many of these</item>
-    <item file="screen_0.1.1">the good old restart menu, got striped later 
on</item>
-    <item file="screen_0.1.0">the useless gimmicks-mode in action</item>
-  </screenshots>
-
-</page>
\ No newline at end of file

Deleted: trunk/htdocs/src/screenshots-0.2.xml
===================================================================
--- trunk/htdocs/src/screenshots-0.2.xml        2007-08-23 17:43:40 UTC (rev 
3029)
+++ trunk/htdocs/src/screenshots-0.2.xml        2007-08-23 17:46:48 UTC (rev 
3030)
@@ -1,13 +0,0 @@
-<?xml version="1.0" ?>
-<?xml-stylesheet type="text/xsl" href="default.xsl"?>
-<page title="Screenshots of Version 0.2">
-  <screenshot-menu/>
-
-  <screenshots>
-    <item file="screen_0.2.4">the new transparent overlay interface</item>
-    <item file="screen_0.2.3">the last shot with the old interface</item>
-    <item file="screen_0.2.2">believe it or not, all levels until 0.3.0 where 
created with a text editor</item>
-    <item file="screen_0.2.0">more gfx from Joel</item>
-  </screenshots>
-  
-</page>
\ No newline at end of file

Deleted: trunk/htdocs/src/screenshots-0.3.xml
===================================================================
--- trunk/htdocs/src/screenshots-0.3.xml        2007-08-23 17:43:40 UTC (rev 
3029)
+++ trunk/htdocs/src/screenshots-0.3.xml        2007-08-23 17:46:48 UTC (rev 
3030)
@@ -1,16 +0,0 @@
-<?xml version="1.0" ?>
-<?xml-stylesheet type="text/xsl" href="default.xsl"?>
-<page title="Screenshots of Version 0.3">
-  <screenshot-menu/>
-  
-  <screenshots>
-    <item file="screen_0.3.2">the sweets world, the smallmap appeared</item>
-    <item file="screen_0.3.1_2">a level created with the new editor</item>
-
-    <item file="screen_0.3.1_1">the editor got a button toolbar</item>
-
-    <item file="screen_0.3.0">X-Mas Pingus in action</item>
-    <item file="screen_0.3.0_1">with the appearance of the level editor it was 
finally possible to build nice looking levels, no more try&amp;error with 
Emacs</item>
-  </screenshots>
-
-</page>
\ No newline at end of file

Deleted: trunk/htdocs/src/screenshots-0.4.xml
===================================================================
--- trunk/htdocs/src/screenshots-0.4.xml        2007-08-23 17:43:40 UTC (rev 
3029)
+++ trunk/htdocs/src/screenshots-0.4.xml        2007-08-23 17:46:48 UTC (rev 
3030)
@@ -1,18 +0,0 @@
-<?xml version="1.0" ?>
-<?xml-stylesheet type="text/xsl" href="default.xsl"?>
-<page title="Screenshots of Version 0.4">
-  <screenshot-menu/>
-
-  <screenshots>
-    <item file="screen_0.4.1-4">the industrial world</item>
-    <item file="screen_0.4.1-3">the sortie world</item>
-    <item file="screen_0.4.1-2">snow particle effects in action</item>
-    <item file="screen_0.4.1-1">a new main menu, got removed again later 
on</item>
-    <item file="screen_0.4.0"/>
-    <item file="screen_0.4.0-4">the good old 0.4.0 main menu</item>
-    <item file="screen_0.4.0-3">a shot of a complete level</item>
-    <item file="screen_0.4.0-2">a pseudo light effect with transparent 
groundpieces, never used in the real game for speed issues</item>
-    <item file="screen_0.4.0-1"/>
-  </screenshots>
-
-</page>
\ No newline at end of file

Deleted: trunk/htdocs/src/screenshots-0.5.xml
===================================================================
--- trunk/htdocs/src/screenshots-0.5.xml        2007-08-23 17:43:40 UTC (rev 
3029)
+++ trunk/htdocs/src/screenshots-0.5.xml        2007-08-23 17:46:48 UTC (rev 
3030)
@@ -1,14 +0,0 @@
-<?xml version="1.0" ?>
-<?xml-stylesheet type="text/xsl" href="default.xsl"?>
-<page title="Screenshots of Version 0.5">
-  <screenshot-menu/>
-  
-  <screenshots>
-    <item file="screen_0.5.0-5">and finally the buttons got a bit 
improved</item>
-    <item file="screen_0.5.0-4">snow groundpieces also got repainted</item>
-    <item file="screen_0.5.0-3">lots of groundpieces got repainted, to have 
more detail</item>
-    <item file="screen_0.5.0-2">4 player multiplayer support (got ripped out 
again later)</item>
-    <item file="screen_0.5.0-1">2 player multiplayer support (got ripped out 
again later)</item>
-  </screenshots>
-
-</page>

Deleted: trunk/htdocs/src/screenshots.xml
===================================================================
--- trunk/htdocs/src/screenshots.xml    2007-08-23 17:43:40 UTC (rev 3029)
+++ trunk/htdocs/src/screenshots.xml    2007-08-23 17:46:48 UTC (rev 3030)
@@ -1,15 +0,0 @@
-<?xml version="1.0" ?>
-<?xml-stylesheet type="text/xsl" href="default.xsl"?>
-<page title="Screenshots of Version 0.6">
-  <screenshot-menu/>
-  
-  <screenshots>
-    <item file="screen_0.6.0-1">First Level in Action</item>
-    <item file="screen_0.6.0-2"/>
-    <item file="screen_0.6.0-3"/>
-    <item file="screen_0.6.0-4">The Editor</item>
-    <item file="screen_0.6.0-5">The Worldmap</item>
-    <item file="screen_0.6.0-6">The Main Menu</item>
-  </screenshots>
-
-</page>

Deleted: trunk/htdocs/src/welcome.xml
===================================================================
--- trunk/htdocs/src/welcome.xml        2007-08-23 17:43:40 UTC (rev 3029)
+++ trunk/htdocs/src/welcome.xml        2007-08-23 17:46:48 UTC (rev 3030)
@@ -1,61 +0,0 @@
-<?xml version="1.0"?>
-<?xml-stylesheet type="text/xsl" href="default.xsl"?>
-<page title="Welcome">
-  <section title="What is Pingus?">
-    <p>
-      Pingus is a free Lemmings clone for GNU/Linux and Windows covered
-      under the <a href="http://www.gnu.org/copyleft/gpl.html";>GNU
-        GPL</a>. Pingus uses <a href="http://www.clanlib.org/";>ClanLib</a>
-      and <a href="http://xmlsoft.org/";>libxml</a> and might also be
-      usable on some other OSs like FreeBSD, but hasn't been tested
-      there. Pingus is mainly developed under GNU/Linux, that's why the
-      Windows port is sometimes a bit behind.
-    </p>
-  </section>
-
-  <section title="The Game">
-    <p>
-      Pingus has started at the end of 1998 with the simple goal to
-      create a Free (as in freedom, not as in free beer)
-      Lemmings<sup>tm</sup> clone. The <em>Free</em> means you get the
-      sources and are allowed and encouraged to change and distribute
-      them. You basically get everything that I used to create this
-      game. In the years it has grown than quite a bit over the
-      original goal and become something more than just a clone, we
-      have original artwork, a built-in level editor, new actions,
-      multiplayer and a few other features.
-    </p>
-
-    <p>
-      If you don't know Lemmings<sup>tm</sup>, here comes a short
-      introduction. Its a puzzle game developed in 1991 by <a
-       href="http://www.mobygames.com/company/sheet/companyId,146/";>DMA
-       Design</a>. The player takes command in the game of a bunch of
-      small animals and has to guide them around in levels. Since the
-      animals walk on their own, the player can only influence them by
-      giving them commands, like <em>build a bridge</em>,
-      <em>dig a hole</em> or <em>redirect all animals in the
-       other direction</em>. The goal of each level is to reach the
-      exit, for fix multiple combination of commands are necessary.
-      The game is presented in a 2D site view. For more information
-      you might want to visit <a
-       href="http://www.kallex.de/lemmings/";>Lemmings<sup>tm</sup>
-       fanpage</a>
-    </p>
-
-    <p>
-      While Pingus is based on the idea of Lemmings<sup>tm</sup>, it
-      has included some other ideas, which weren't presented in the
-      original Lemmings<sup>tm</sup>, like the worldmap or secret
-      levels, which might be familiar from games the Super Mario World
-      and other Nintendo games. We have also a few new actions, like
-      the jumper which weren't presented in the original game. To get
-      an impression of the look of the Pingus game you might want to have a 
look at some <a href="screenshots.html">screenshots</a>.
-    </p>
-
-<!--    <A HREF="http://de.nedstat.net/viewstat.asp?name=pingus";><IMG
-       SRC="http://de.nedstat.net/scripts/nedstat.dll?name=pingus";
-       WIDTH="22" HEIGHT="22" BORDER="0" ALT="" ALIGN="right"></A>-->
-
-  </section>
-</page>

Copied: trunk/htdocs/welcome.xml (from rev 3026, trunk/htdocs/src/welcome.xml)





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