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[Pingus-CVS] r3200 - trunk/pingus
From: |
grumbel at BerliOS |
Subject: |
[Pingus-CVS] r3200 - trunk/pingus |
Date: |
Fri, 21 Sep 2007 16:27:48 +0200 |
Author: grumbel
Date: 2007-09-21 16:27:48 +0200 (Fri, 21 Sep 2007)
New Revision: 3200
Modified:
trunk/pingus/SConstruct
trunk/pingus/TODO
Log:
- reordered TODO a bit
Modified: trunk/pingus/SConstruct
===================================================================
--- trunk/pingus/SConstruct 2007-09-21 14:21:16 UTC (rev 3199)
+++ trunk/pingus/SConstruct 2007-09-21 14:27:48 UTC (rev 3200)
@@ -304,9 +304,9 @@
opts.Add('CXX', 'C++ Compiler', 'g++')
# opts.Add('debug', 'Build with debugging options', 0)
# opts.Add('profile', 'Build with profiling support', 0)
- opts.Add('with_xinput', 'Build with Xinput support', True)
+ opts.Add('with_xinput', 'Build with Xinput support', False)
opts.Add('with_linuxusbmouse', 'Build with Linux USB mouse support', True)
- opts.Add('with_wiimote', 'Build with Wiimote support', True)
+ opts.Add('with_wiimote', 'Build with Wiimote support', False)
opts.Add('ignore_errors', 'Ignore any fatal configuration errors', False)
opts.Add('optional_sources', 'Additional source files', [])
return opts
@@ -353,7 +353,7 @@
env['optional_sources'] += ['src/input/usbmouse_driver.cpp']
if not env['with_wiimote']:
- reports += " * Wiimote support: no (cwiid.h not found)\n"
+ reports += " * Wiimote support: disable\n"
elif config.CheckLibWithHeader('cwiid', 'cwiid.h', 'c++'):
reports += " * Wiimote support: yes\n"
config_h_defines += [('HAVE_CWIID', 1)]
Modified: trunk/pingus/TODO
===================================================================
--- trunk/pingus/TODO 2007-09-21 14:21:16 UTC (rev 3199)
+++ trunk/pingus/TODO 2007-09-21 14:27:48 UTC (rev 3200)
@@ -8,6 +8,7 @@
- run ./extract-po.sh && ./update-po.sh
+- update ChangeLog
Stuff to do at all times:
~~~~~~~~~~~~~~~~~~~~~~~~~
@@ -90,45 +91,41 @@
Important:
==========
-- disable cwiid per default if it doesn't work properly
-
-- rewrite Config file support, make game automatically write a default
- config file, use s-expr
-
- create verdana11 for latin2 and latin9
- miner remove graphics looks wrong (cmap instead of gfx?)
-- separate gfx/colmap surfaces aren't used
+### Loading font file: system://data/images/fonts/courier_small-iso-8859-9.font
+Font: datadir://images/fonts/courier_small-iso-8859-9.png
+ Error: glyphs found: 188, expected 189
+ Format: bpp: 32
-- update ChangeLog
+- bridging gets more complicated has graphical error (background?!)
+ surface background doesn't handle larger res due to the Playfield
+ being offsetted (might be solveable with new DrawingContext that
+ features Rect)
+Less Important:
+===============
+
+- menu crashes when you click a little wildely
+
+- rewrite Config file support, make game automatically write a default
+ config file, use s-expr
+
- level converter has a bug that causes some object types to be
ignored (startpos and likely the other more excotic worldobj things)
- level converter writes 0/1 instead of #t/#f
-- menu crashes when you click a little wildely
-
- "core/misc/404sprite" isn't returned for missing graphics
- disable fade-over when fast-mode is active
-### Loading font file: system://data/images/fonts/courier_small-iso-8859-9.font
-Font: datadir://images/fonts/courier_small-iso-8859-9.png
- Error: glyphs found: 188, expected 189
- Format: bpp: 32
-
-- bridging gets more complicated has graphical error (background?!)
- surface background doesn't handle larger res due to the Playfield
- being offsetted (might be solveable with new DrawingContext that
- features Rect)
-
- Liquids/water is 32, others are 64, this is causing trouble with the
collision map
-Less Important:
-===============
+- separate gfx/colmap surfaces aren't used
- rework command line parsing so that it actually works properly and
doesn't depend so much on the order (setting datadir causes trouble
@@ -180,6 +177,12 @@
Important:
==========
+- implement proper tmpfile Support (save tmp levels to ~/.pingus/tmp/
+ for backup purpose in case of editor crash or so)
+
+Less Important:
+===============
+
- keyboard shortcuts need to be implemented (use input framework, but
how without support for keymaps?)
@@ -194,12 +197,6 @@
r - rotate90
shift+r - rotate270
-- implement proper tmpfile Support (save tmp levels to ~/.pingus/tmp/
- for backup purpose in case of editor crash or so)
-
-Less Important:
-===============
-
- ObjectSelector need to support more object types, missing types:
all kinds of traps, weather, special objects
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