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[Pingus-CVS] r3624 - trunk/pingus


From: grumbel at BerliOS
Subject: [Pingus-CVS] r3624 - trunk/pingus
Date: Wed, 2 Jul 2008 20:00:57 +0200

Author: grumbel
Date: 2008-07-02 20:00:56 +0200 (Wed, 02 Jul 2008)
New Revision: 3624

Modified:
   trunk/pingus/TODO
Log:
Removed GameDelta, give Events one by one to the Screen and thus avoid the 
accidental double push of Screens

Modified: trunk/pingus/TODO
===================================================================
--- trunk/pingus/TODO   2008-07-02 17:59:58 UTC (rev 3623)
+++ trunk/pingus/TODO   2008-07-02 18:00:56 UTC (rev 3624)
@@ -13,6 +13,7 @@
 
 Make a release:
 
+(export can also work with a already checked out version)
 svn export ~/projects/pingus/svn/trunk/pingus/ pingus-0.7.2
 tar cvjf pingus-0.7.2.tar.bz2 pingus-0.7.2
 
@@ -26,6 +27,35 @@
 Roadmap for Pingus 0.8.0:
 ~~~~~~~~~~~~~~~~~~~~~~~~~
 
+"Important" Stuff and Random Notes:
+===================================
+
+* CollisionMask cleanup
+
+* static in Entrance direction=misc is ugly
+
+* small levels in large windows cause parallax scrolling to break
+
+* add "Save Demo" to the result screen
+
+* add "Replay" to the result screen
+
+* incooperate xskat levels
+
+* animate the flag or remove it for single-player
+
+* add a end-event to the demo recording so that the length of the demo is known
+
+* switch to GPLv3
+
+* make GUI resizable
+
+* save pingu position in the demo
+
+* white right arrow in levelset dialog is wrong
+
+* shadow in levelset background is wrong
+
 New Features
 ============
 
@@ -52,15 +82,18 @@
 Animation and graphic issues:
 =============================
 
-* proper waiter animation
+* convert all Pingu animations to a proper indexed format so that
+  palette swap can be used in multiplayer
 
+* proper waiter animation (use the one from SuperTux? draw new one)
+
 * repaint pause and fast-forward button
 
 * use transparent action buttons unless fast-mode is used
 
 * add round corners to the minimap
 
-* allow sprites as background
+* allow sprites as background (para parameter from hotspots?)
 
 * redesign main menu
 
@@ -68,9 +101,19 @@
 
 * rework the UI, either go glas-like or use the blackbord style 
 
+* X-Mas theme needs some more polish, to be done before X-Mas '08
+
+* create jumper animation
+
 Bugs:
 =====
 
+* Also, is this a already solved bug? I can play
+> playable/panic-cbrucher.pingus but when I am playing I get this error in
+> terminal and then the window closes.
+> " PingusError: e has wrong color depth: "
+
+
 * GroundMap tiles are currently RGBA, while in reality they are just
   RGB with a colorkey, room for optimization
 
@@ -79,7 +122,7 @@
 * Translation issues:
 
  - The suffix showing which extra skill a Pingus has (e.g. [f] for Floater or
-   [c] for Climber).
+   [c] for Climber). (will be fixed by climber gfx)
 
  - b) The big sign on the 'Tutorial Island' image
 
@@ -102,8 +145,11 @@
 * do we need z-pos for anything or does implicit object position serve
   the same purpose? Problem: Groundpieces all have the same z-level,
   the editor doesn't handle that and allows insertions inbetween
+
+* pregenerate thumbnails for the editor, generating them takes to long
+
 
-Roadmap for Pingus 0.7.3
+Roadmap for Pingus 0.7.4
 ~~~~~~~~~~~~~~~~~~~~~~~~
 
 New Features:
@@ -124,6 +170,13 @@
   them being animated and stuff like that), we however don't have
   seperate colmask for those images
 
+* remove flip_screen_hook
+
+* test wall-jump: maybe make it smaller then a normal jump
+
+* make climber attach to wall after jumper 
+
+
 Bugs:
 =====
 
@@ -147,10 +200,6 @@
     then in-game) [Currently worked around in editor code, should be
     fixed in the converter]
 
-* GUI doesn't behave well if the user for example clicks a menu item
-  twice in a single frame, leads to duplicate Screens on the stack ond
-  other weird issues
-
 * frameskip seems broken
 
 * bridging gets more complicated has graphical error (background?!)
@@ -167,6 +216,12 @@
   with the current s-expr format, which can handle explicit line
   breaks just fine
 
+* http://savannah.nongnu.org/bugs/?21176
+To replicate:
+1. Order a pingu to build a bridge.
+2. When he "waits" after the bridge has been complete, order him to block.
+3. He'll fall off the end of the bridge and continue walking as normal.
+
 Wishlist Stuff:
 ===============
 
@@ -232,7 +287,7 @@
 
 * replace "magic" numbers such as default screen size (800 and 600) with 
macros/globals or whatever is good programming practice
 
-Roadmap for Pingus Editor 0.7.3:
+Roadmap for Pingus Editor 0.7.4:
 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
 
 Important:
@@ -362,8 +417,6 @@
 * If enough Pingu are saved and all that are left are blockers, end
   level before time runs out, with a win
 
-* "Hurry up!" wayyy too late. Maybe at 1 minute left, or so.
-
 * At least one kind of water (the kind in Evil in the Dark) doesn't
   kill Pingu
 





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