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[Pingus-CVS] r3915 - in trunk/pingus/src: editor worldmap


From: grumbel at BerliOS
Subject: [Pingus-CVS] r3915 - in trunk/pingus/src: editor worldmap
Date: Sun, 27 Jul 2008 16:22:32 +0200

Author: grumbel
Date: 2008-07-27 16:22:32 +0200 (Sun, 27 Jul 2008)
New Revision: 3915

Modified:
   trunk/pingus/src/editor/object_selector_list.cpp
   trunk/pingus/src/editor/viewport.cpp
   trunk/pingus/src/worldmap/worldmap_component.cpp
Log:
Some more float/int cleanup

Modified: trunk/pingus/src/editor/object_selector_list.cpp
===================================================================
--- trunk/pingus/src/editor/object_selector_list.cpp    2008-07-27 14:20:12 UTC 
(rev 3914)
+++ trunk/pingus/src/editor/object_selector_list.cpp    2008-07-27 14:22:32 UTC 
(rev 3915)
@@ -57,7 +57,7 @@
   if (set)
     {
       gc.push_modelview();
-      gc.translate(0, offset);
+      gc.translate(0, static_cast<int>(offset));
 
       for(Objects::const_iterator i = set->get_objects().begin(); i != 
set->get_objects().end(); ++i)
         {

Modified: trunk/pingus/src/editor/viewport.cpp
===================================================================
--- trunk/pingus/src/editor/viewport.cpp        2008-07-27 14:20:12 UTC (rev 
3914)
+++ trunk/pingus/src/editor/viewport.cpp        2008-07-27 14:22:32 UTC (rev 
3915)
@@ -345,7 +345,7 @@
   UNUSED_ARG(delta);
 
   if (current_action == SCROLLING)
-    state.set_pos(state.get_pos() + Vector2i(mouse_screen_pos - 
drag_screen_pos) * delta * 5.0f);
+    state.set_pos(Vector2i(state.get_pos() + Vector2i(mouse_screen_pos - 
drag_screen_pos) * delta * 5));
 
   // Autoscroll if necessary
   if (autoscroll)

Modified: trunk/pingus/src/worldmap/worldmap_component.cpp
===================================================================
--- trunk/pingus/src/worldmap/worldmap_component.cpp    2008-07-27 14:20:12 UTC 
(rev 3914)
+++ trunk/pingus/src/worldmap/worldmap_component.cpp    2008-07-27 14:22:32 UTC 
(rev 3915)
@@ -42,7 +42,7 @@
 
   scene_context->clear();
   scene_context->push_modelview();
-  scene_context->translate((float)cliprect.left, (float)cliprect.top);
+  scene_context->translate(cliprect.left, cliprect.top);
 
   scene_context->set_cliprect(cliprect);
 





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