qemu-devel
[Top][All Lists]
Advanced

[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]

Re: [PATCH v2 1/5] build-sys: fix crlf-ending C code


From: John Snow
Subject: Re: [PATCH v2 1/5] build-sys: fix crlf-ending C code
Date: Mon, 9 Jan 2023 14:02:31 -0500

On Mon, Jan 9, 2023 at 1:14 PM <marcandre.lureau@redhat.com> wrote:
>
> From: Marc-André Lureau <marcandre.lureau@redhat.com>
>
> On msys2, the shader-to-C script produces bad C:
> ./ui/shader/texture-blit-vert.h:2:5: error: missing terminating " character 
> [-Werror]
>
> Fix it by changing the line ending from crlf to lf, and convert the
> script to Python (qemu build seems perl-free after that).
>
> Signed-off-by: Marc-André Lureau <marcandre.lureau@redhat.com>
> Acked-by: Thomas Huth <thuth@redhat.com>
> ---
>  meson.build              |  2 +-
>  scripts/shaderinclude.pl | 16 ----------------
>  scripts/shaderinclude.py | 26 ++++++++++++++++++++++++++
>  3 files changed, 27 insertions(+), 17 deletions(-)
>  delete mode 100644 scripts/shaderinclude.pl
>  create mode 100755 scripts/shaderinclude.py
>
> diff --git a/meson.build b/meson.build
> index 175517eafd..b3c6db8343 100644
> --- a/meson.build
> +++ b/meson.build
> @@ -2781,7 +2781,7 @@ config_host_data.set('CONFIG_SLIRP', slirp.found())
>  genh += configure_file(output: 'config-host.h', configuration: 
> config_host_data)
>
>  hxtool = find_program('scripts/hxtool')
> -shaderinclude = find_program('scripts/shaderinclude.pl')
> +shaderinclude = find_program('scripts/shaderinclude.py')
>  qapi_gen = find_program('scripts/qapi-gen.py')
>  qapi_gen_depends = [ meson.current_source_dir() / 'scripts/qapi/__init__.py',
>                       meson.current_source_dir() / 'scripts/qapi/commands.py',
> diff --git a/scripts/shaderinclude.pl b/scripts/shaderinclude.pl
> deleted file mode 100644
> index cd3bb40b12..0000000000
> --- a/scripts/shaderinclude.pl
> +++ /dev/null
> @@ -1,16 +0,0 @@
> -#!/usr/bin/env perl
> -use strict;
> -use warnings;
> -
> -my $file = shift;
> -open FILE, "<", $file or die "open $file: $!";
> -my $name = $file;
> -$name =~ s|.*/||;
> -$name =~ s/[-.]/_/g;
> -print "static GLchar ${name}_src[] =\n";
> -while (<FILE>) {
> -    chomp;
> -    printf "    \"%s\\n\"\n", $_;
> -}
> -print "    \"\\n\";\n";
> -close FILE;
> diff --git a/scripts/shaderinclude.py b/scripts/shaderinclude.py
> new file mode 100755
> index 0000000000..ab2aade2cd
> --- /dev/null
> +++ b/scripts/shaderinclude.py
> @@ -0,0 +1,26 @@
> +#!/usr/bin/env python3
> +#
> +# Copyright (C) 2023 Red Hat, Inc.
> +#
> +# SPDX-License-Identifier: GPL-2.0-or-later
> +
> +import sys
> +import os
> +
> +
> +def main(args):
> +    file_path = args[1]
> +    basename = os.path.basename(file_path)
> +    varname = basename.replace('-', '_').replace('.', '_')
> +
> +    with os.fdopen(sys.stdout.fileno(), "wt", closefd=False, newline='\n') 
> as stdout:

fancy ~

> +        with open(file_path, "r", encoding='utf-8') as file:
> +            print(f'static GLchar {varname}_src[] =', file=stdout)
> +            for line in file:
> +                line = line.rstrip()
> +                print(f'    "{line}\\n"', file=stdout)
> +            print('    "\\n";', file=stdout)
> +
> +
> +if __name__ == '__main__':
> +    sys.exit(main(sys.argv))
> --
> 2.39.0
>

ACK on the Python.

--js




reply via email to

[Prev in Thread] Current Thread [Next in Thread]