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Re: [Traverso-devel] playhead cpu usage, crosshair like implementation n


From: Niklas Klügel
Subject: Re: [Traverso-devel] playhead cpu usage, crosshair like implementation needed ?
Date: Tue, 06 Feb 2007 16:12:57 +0100
User-agent: Debian Thunderbird 1.0.7 (X11/20051017)

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Remon wrote:

>> Thanks for the explanation. It seems we have to live with it for
>> now. Just out of curiosity: Do you know if the 3D desktop stuff
>> (Xgl, Aixgl, compiz, beryll etc.) could solve these problems? If
>> I understood correctly the painting is hardware accellerated, but
>> I've never tried it out since I don't care that much about these
>> gimmicks.
>
>
> These programs make use of opengl, so the driver has to support
> that!
>
> A new acceleration architecture, called EXA is about to become
> useable, and as far as I understand it accelerates 'normal'
> painting operations by use of opengl, but I could be mistaken. It
> should at least be faster then XAA, and EXA should be available in
> Xorg 7.3 (hopefully lol)

i thought the opengl backend qt provides and their tesselator would
already do that, or am i mistaken?

so long...
Niklas

>
> Obviously, cpu hogging problems have to be fixed in traverso, I'm
> working on it!
>
>
> Remon
>
>
> _______________________________________________ Traverso-devel
> mailing list address@hidden
> http://lists.nongnu.org/mailman/listinfo/traverso-devel


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