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Re: [Traverso-devel] playhead cpu usage, crosshair like implementation n
From: |
Niklas Klügel |
Subject: |
Re: [Traverso-devel] playhead cpu usage, crosshair like implementation needed ? |
Date: |
Tue, 06 Feb 2007 16:12:57 +0100 |
User-agent: |
Debian Thunderbird 1.0.7 (X11/20051017) |
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Remon wrote:
>> Thanks for the explanation. It seems we have to live with it for
>> now. Just out of curiosity: Do you know if the 3D desktop stuff
>> (Xgl, Aixgl, compiz, beryll etc.) could solve these problems? If
>> I understood correctly the painting is hardware accellerated, but
>> I've never tried it out since I don't care that much about these
>> gimmicks.
>
>
> These programs make use of opengl, so the driver has to support
> that!
>
> A new acceleration architecture, called EXA is about to become
> useable, and as far as I understand it accelerates 'normal'
> painting operations by use of opengl, but I could be mistaken. It
> should at least be faster then XAA, and EXA should be available in
> Xorg 7.3 (hopefully lol)
i thought the opengl backend qt provides and their tesselator would
already do that, or am i mistaken?
so long...
Niklas
>
> Obviously, cpu hogging problems have to be fixed in traverso, I'm
> working on it!
>
>
> Remon
>
>
> _______________________________________________ Traverso-devel
> mailing list address@hidden
> http://lists.nongnu.org/mailman/listinfo/traverso-devel
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- [Traverso-devel] playhead cpu usage, crosshair like implementation needed ?, Remon, 2007/02/06
- Re: [Traverso-devel] playhead cpu usage, crosshair like implementation needed ?, Nicola Döbelin, 2007/02/06
- Re: [Traverso-devel] playhead cpu usage, crosshair like implementation needed ?, Remon, 2007/02/06
- Re: [Traverso-devel] playhead cpu usage, crosshair like implementation needed ?, Nicola Döbelin, 2007/02/06
- Re: [Traverso-devel] playhead cpu usage, crosshair like implementation needed ?, Remon, 2007/02/06
- Re: [Traverso-devel] playhead cpu usage, crosshair like implementation needed ?,
Niklas Klügel <=
- Re: [Traverso-devel] playhead cpu usage, crosshair like implementation needed ?, Remon, 2007/02/06
- Re: [Traverso-devel] playhead cpu usage, crosshair like implementation needed ?, Nicola Döbelin, 2007/02/06
Message not available
Re: [Traverso-devel] playhead cpu usage, crosshair like implementation needed ?, Jonatan Liljedahl, 2007/02/07
- Re: [Traverso-devel] playhead cpu usage, crosshair like implementation needed ?, Remon, 2007/02/07
- Re: [Traverso-devel] playhead cpu usage, crosshair like implementation needed ?, Jonatan Liljedahl, 2007/02/07
- Re: [Traverso-devel] playhead cpu usage, crosshair like implementation needed ?, Remon, 2007/02/07
- Re: [Traverso-devel] playhead cpu usage, crosshair like implementation needed ?, Jonatan Liljedahl, 2007/02/07
- Re: [Traverso-devel] playhead cpu usage, crosshair like implementation needed ?, Remon, 2007/02/07