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Re: [Adonthell-artwork] first new res anim
From: |
Alexandre Courbot |
Subject: |
Re: [Adonthell-artwork] first new res anim |
Date: |
05 Mar 2002 20:45:57 +0100 |
> No, I that's pretty good. The math is correct and I think the values are
> pretty cool to work with as well. That way a screen would be roughly 10x10
> meters, which isn't that bad.
Good point. Despite of the difference between screen's height and
length, the same length/height of area will be represented. Of course,
the fact that mapsquares are 40x40 and not 40x(40xsqrt(1/2)), and we
will have something like 16x12 squares on the screen doesn't matter,
right? :) (I'm giving the stick which I'll be beaten with...)
Alex.
--
http://www.gnurou.org
- RE: [Adonthell-artwork] first new res anim & east anim, (continued)
- RE: [Adonthell-artwork] first new res anim & east anim, walther-franks, 2002/03/05
- RE: [Adonthell-artwork] first new res anim & east anim, walther-franks, 2002/03/05
- RE: [Adonthell-artwork] first new res anim & east anim, Alexandre Courbot, 2002/03/06
- Re: [Adonthell-artwork] first new res anim & east anim, cirrus, 2002/03/06
- AW: [Adonthell-artwork] first new res anim & east anim, walther-franks, 2002/03/07
- RE: [Adonthell-artwork] first new res anim, Alexandre Courbot, 2002/03/05
- Re: [Adonthell-artwork] first new res anim, Kai Sterker, 2002/03/05
- Re: [Adonthell-artwork] first new res anim, Alexandre Courbot, 2002/03/05
- RE: [Adonthell-artwork] first new res anim, walther-franks, 2002/03/05
- Re: [Adonthell-artwork] first new res anim, Kai Sterker, 2002/03/05
- Re: [Adonthell-artwork] first new res anim,
Alexandre Courbot <=
- Re: [Adonthell-artwork] first new res anim, cirrus, 2002/03/05
- RE: [Adonthell-artwork] first new res anim, walther-franks, 2002/03/05
- RE: [Adonthell-artwork] first new res anim, walther-franks, 2002/03/05
- RE: [Adonthell-artwork] first new res anim, walther-franks, 2002/03/05
[Adonthell-artwork] first new res anim, walther-franks, 2002/03/12