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RE: [Adonthell-artwork] new res char take two
From: |
walther-franks |
Subject: |
RE: [Adonthell-artwork] new res char take two |
Date: |
Thu, 14 Mar 2002 20:03:08 +0100 |
> -----Original Message-----
> From: address@hidden
> [mailto:address@hidden Behalf Of
> Alexandre Courbot
> Sent: Thursday, March 14, 2002 6:22 PM
> To: Adonthell Artwork List
> Subject: RE: [Adonthell-artwork] new res char take two
>
>
>
> > > ... and anyway, you know how a bad public I am ;) The current
> character
> > > is already looking VERY good - these are only a few details that could
> > > IMO slightly improve it.
> >
> > Thanks! I couldn't live without your critical remarks, so keep on! ;)
>
> Good! Here's another one then ;)
>
> I've started using your frames to insert the character into the new map
> engine (see the Devel list). Well, these frames are probably the most
> pinknoised you ever gave me! ;) I don't understand how it happens, since
> they appeared anywhere. Fortunately, Gimp is quite good at eliminating
> them :)
Uh, sorry, I completely forgot about checking for pink noise. Won't happen
again :)
> More constructive now, see the attached pic. If you look carefully and
> closely (zoom it a bit, maybe), you can see that some pink color has
> dripped to the border of the leg. This is probably due to some photoshop
> interpolation.
Odd. Thanks, though, I'll be more careful in future.
BEN