adonthell-artwork
[Top][All Lists]
Advanced

[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]

Re: [Adonthell-artwork] dwarf style


From: cirrus
Subject: Re: [Adonthell-artwork] dwarf style
Date: Mon, 27 May 2002 12:09:06 +0000

Kai Sterker wrote:
> 
> On Mon, 27 May 2002 10:48:25 +0000 cirrus wrote:
> 
> > You may remember that design I made a while ago for the entrance to
> > Uzdun-kal. Ben wasn't too happy with the faces carved in the rock
> > spewing water and I guess he was right, they looked too human and not
> > dwarvish enough. So, I made a little redesign - I hope this is better!
> > (I certainly prefer it :) )
> 
> Yeah, that one is certainly much more dwarvish. It'll be a very nice
> sight within the game.
> 
> It would also make a nice title screen, but that would of course destroy
> the element of surprise.
> 
> Slightly offtopic: seeing that we have a number of high quality cutscene
> gfx that would be lost in future versions. Maybe we can use suitable
> ones for the 'empty slot' pic when saving the game. Just 4 or 5 (or more
> in future versions) that we randomly display. Just an idea ...
> 

I'm not sure I understand. Do you mean just taking sreenshots of the 0.3
cutscenes, like the 0.2 screenshot used in 0.3? If so, yeah sure! Good
idea!

        -James
-- 
   ___    ___  ___       ___ 
  /    / /__/ /__/ /  / /__                 Reg. Linux User #148821
 /___ / / \  / \  /__/ ___/@linuxgames.com  www.twiddles.com
                                            adonthell.linuxgames.com



reply via email to

[Prev in Thread] Current Thread [Next in Thread]