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Re: [Adonthell-artwork] Waste's Edge graphics
From: |
Kai Sterker |
Subject: |
Re: [Adonthell-artwork] Waste's Edge graphics |
Date: |
Wed, 3 Jun 2009 22:12:24 +0200 |
On Tue, May 26, 2009 at 9:59 PM, Kai Sterker <address@hidden> wrote:
> Waste's Edge with full history now available at
>
> http://github.com/ksterker/wastesedge/tree/master
>
> There are no modifications for WE v0.4 yet, but expect some by the weekend.
First processed images are committed. Only the sprites so far,
however. Didn't get around to create the model data yet.
I've tried to stay close to the layout suggested on the Wiki:
http://adonthell.berlios.de/doc/index.php/Graphics:Tree
The next big thing on my TODO list is to get an object browser working
for the map editor, so that one could direct it to that gfx tree
(actually, the models tree) and start building a map from those
objects. By the time this is ready, I hope to have all existing
graphics ready for use too.
Again, any help with graphics conversion is welcome. The process is
pretty straight-forward, but time-consuming.
Kai
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