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[adonthell-wastesedge-commits] Release_0-3-3 2044f46 39/50: REMOVED some
From: |
Kai Sterker |
Subject: |
[adonthell-wastesedge-commits] Release_0-3-3 2044f46 39/50: REMOVED some irrelevant pieces + spellchecked the file |
Date: |
Mon, 25 Jul 2016 18:15:33 +0000 (UTC) |
tag: Release_0-3-3
commit 2044f46b0410562b7c5518e25880de60a67b1102
Author: Kai Sterker <address@hidden>
Commit: Kai Sterker <address@hidden>
REMOVED some irrelevant pieces + spellchecked the file
---
win32/README.txt | 11 ++++-------
1 file changed, 4 insertions(+), 7 deletions(-)
diff --git a/win32/README.txt b/win32/README.txt
index 8c84ecd..0937827 100644
--- a/win32/README.txt
+++ b/win32/README.txt
@@ -16,7 +16,7 @@
Synopsis:
=========
-Below you will find a description on Adonthell's configuration options,
+Below you will find a description of Adonthell's configuration options,
release notes and contact informations. If you need help with playing
Adonthell - Waste's Edge, please refer to the PLAYING file.
@@ -35,7 +35,7 @@ conditions.
In turn, Adonthell itself depends on various projects that are sharing
the same philosophy, like SDL, Ogg Vorbis, Python and SWIG to name just
-a few. Without these fundamental works of dozends of developers, we
+a few. Without these fundamental works of dozens of developers, we
wouldn't be where we are today.
The same is true for the many individuals that contributed bugfixes or
@@ -59,9 +59,6 @@ The available options and what they do are:
Whether Adonthell should run fullscreen or in windowed mode
0 = Windowed mode, 1 = Fullscreen mode
- (If you have trouble with the fullscreen mode, refer to the
- FULLSCREEN.howto file for help)
-
- Double-size
Whether resolution should be scaled to 640x480 or not
0 = disable, 1 = enable
@@ -109,7 +106,7 @@ The main purpose of this release is to attract new
programmers,
artists and writers in order to shorten the time until the next
version. So if you have experience in C++ (and optionally Python),
or if you are good at computer graphics or writing we would like to
-hear from you. Please have a look at our development site
+hear from you. Please have a look at our developer's corner
http://adonthell.linuxgames.com/development/
@@ -118,7 +115,7 @@ for further details.
Adonthell - Waste's Edge -, or v0.3 for short is no complete RPG.
As the v0.3 implies, the engine is far from being finished, although
it should be free of severe bugs. Missing features include combat,
-items and magic. But you can interact with NPC's and the game world,
+items and magic. But you can interact with NPCs and the game world,
and the internals enable us to create a basic plot, so v0.3 is actually
playable!
- [adonthell-wastesedge-commits] Release_0-3-3 3d365be 41/50: ADDED icons for use under Linux, (continued)
- [adonthell-wastesedge-commits] Release_0-3-3 3d365be 41/50: ADDED icons for use under Linux, Kai Sterker, 2016/07/25
- [adonthell-wastesedge-commits] Release_0-3-3 fdf6820 27/50: ADDED win32 installer stuff, Kai Sterker, 2016/07/25
- [adonthell-wastesedge-commits] Release_0-3-3 2d519ba 42/50: ADDED icons to RPM build script, Kai Sterker, 2016/07/25
- [adonthell-wastesedge-commits] Release_0-3-3 4a8b5d1 24/50: Fixed version number for Debian packages, Kai Sterker, 2016/07/25
- [adonthell-wastesedge-commits] Release_0-3-3 1fa6179 16/50: REPLACED 'devel'-init.py with 'release'-init.py, Kai Sterker, 2016/07/25
- [adonthell-wastesedge-commits] Release_0-3-3 d521f72 22/50: CHANGED code so that only player is on hold when opening a window, not the whole map, Kai Sterker, 2016/07/25
- [adonthell-wastesedge-commits] Release_0-3-3 218bbe0 43/50: REMOVED beginning of french translation, Kai Sterker, 2016/07/25
- [adonthell-wastesedge-commits] Release_0-3-3 15b1616 40/50: ADDED much better icons by Ben, Kai Sterker, 2016/07/25
- [adonthell-wastesedge-commits] Release_0-3-3 4180e0f 50/50: ADDED pixmaps directory to the distribution, Kai Sterker, 2016/07/25
- [adonthell-wastesedge-commits] Release_0-3-3 f4c7cbd 14/50: ADDED 'quit' command to console, Kai Sterker, 2016/07/25
- [adonthell-wastesedge-commits] Release_0-3-3 2044f46 39/50: REMOVED some irrelevant pieces + spellchecked the file,
Kai Sterker <=
- [adonthell-wastesedge-commits] Release_0-3-3 89e40ab 37/50: ADDED option to quit the dialogue early when talking to Orloth a second time, Kai Sterker, 2016/07/25
- [adonthell-wastesedge-commits] Release_0-3-3 5b0fb5d 36/50: REMOVED wastesedge.txt from docs, Kai Sterker, 2016/07/25
- [adonthell-wastesedge-commits] Release_0-3-3 66902e1 28/50: FIXED bug of Silverhair not reaching the cellar - this time for real :), Kai Sterker, 2016/07/25
- [adonthell-wastesedge-commits] Release_0-3-3 a2e277a 05/50: FIXED wording: s/retained/reserved/, Kai Sterker, 2016/07/25
- [adonthell-wastesedge-commits] Release_0-3-3 7e35780 44/50: FIXED building of rpm, Kai Sterker, 2016/07/25
- [adonthell-wastesedge-commits] Release_0-3-3 a439ab8 04/50: ADDED missing file, Kai Sterker, 2016/07/25
- [adonthell-wastesedge-commits] Release_0-3-3 e9a24ce 46/50: Slight changes to the textual files - please correct any English mistake, Kai Sterker, 2016/07/25
- [adonthell-wastesedge-commits] Release_0-3-3 bca2721 48/50: ADDED win32 files to the distribution - release stress! :P, Kai Sterker, 2016/07/25
- [adonthell-wastesedge-commits] Release_0-3-3 0360be0 35/50: Some slight changes to the Windows installer, Kai Sterker, 2016/07/25
- [adonthell-wastesedge-commits] Release_0-3-3 192711b 49/50: FIXED [#101334] Need not talk to Orloth in order to soothe Lucia, Kai Sterker, 2016/07/25