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Re: [Bino-list] Bino & proprietary driver NVIDIA
From: |
Martin Lambers |
Subject: |
Re: [Bino-list] Bino & proprietary driver NVIDIA |
Date: |
Fri, 11 Mar 2011 06:33:08 +0100 |
User-agent: |
Mozilla/5.0 (X11; U; Linux x86_64; en-US; rv:1.9.2.14) Gecko/20110223 Thunderbird/3.1.8 |
Hi!
On 11/03/11 03:11, address@hidden wrote:
> I have installed the proprietary driver NVIDIA, and for this does not
> compile Bino
> Here error
>
> /usr/bin/ld: video_output.o: undefined reference to symbol 'glEnd'
> /usr/bin/ld: note: 'glEnd' is defined in DSO /usr/lib64/libGL.so.1 so
> try adding it to the linker command line
> /usr/lib64/libGL.so.1: could not read symbols: Invalid operation
> collect2: ld returned 1 exit status
> make[4]: *** [bino] Error 1
> make[4]: Leaving directory `/home/user/bino/src'
> make[3]: *** [all-recursive] Error 1
> make[3]: Leaving directory `/home/user/bino/src'
> make[2]: *** [all] Error 2
> make[2]: Leaving directory `/home/user/bino/src'
> make[1]: *** [all-recursive] Error 1
> make[1]: Leaving directory `/home/user/bino'
> make: *** [all] Error 2
>
>
> if the proprietary driver to remove it all okay.
> You can fix this?
The proprietary driver should not influence compilation at all: it
should be possible to compile Bino with or without the driver, and then
use the resulting binary with any OpenGL driver.
This may be a system setup issue. Can you compile/run other OpenGL programs?
Martin