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Re: [Bino-list] Problem with frame dropping
From: |
Stefan Eilemann |
Subject: |
Re: [Bino-list] Problem with frame dropping |
Date: |
Thu, 23 Feb 2012 17:28:12 +0100 |
Martin, Artur,
I tracked down the bug and checked in a fix:
Fix swap synchronization in Equalizer mode: The master player alternatingly
produces "prep_frame" and "display_frame" signals, each one causing an
eq::Config frame. Since the config frames are swaplocked, the maximum video
framerate is then half of the display refresh. Fix by only swapping buffers
when "display_frame" is set. This causes still too many eq frames to be
rendered, but they can be rendered faster than the display refresh rate
Ideally the display_frame flag should be used to optimize other stuff (no
draw/readback/assemble/barrier?), but since I wasn't sure on the implications I
kept it simple.
Best,
Stefan.
--
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