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Re: [Bontz-team] ground tiles, sign


From: Chuck
Subject: Re: [Bontz-team] ground tiles, sign
Date: Wed, 9 Jul 2003 13:39:05 -0500

hmm the html doesn't do much good without the graphics...
i may have to wait till i get home to see this.
----- Original Message -----
To: bontz
Sent: Wednesday, July 09, 2003 12:27 PM
Subject: [Bontz-team] ground tiles, sign

I've redone all the ground tiles, this time not by
hand in gimp but first as 3d models in blender (dirt
and grass are weird sorts of things to build in 3d)
and did some touch-up stuff with gimp and imagemagick
later.  I also made the naminng conventions for the
path stuff more consistant, so do another pruning
update.

The new dirt looks better against the water than the
old stuff did, though I'm still using a similar
fade-out technique for the water.  My reasoning is
thus: having animated water and a static shoreline
would look quite wrong, but manually having the
shoreline shrink/expand/whatever in all those
directions is not only cumbersome, but would tax the
engine to animate another layer, plus it may not seem
to "match" the water's actual movement, especially if
we got crazy later and did some
scrolling-the-water-layer river sort of effects.  This
way, it sort of looks like there's a gradual slope
going down into the water (which is apparently quite
soupy and opaque after a few feet in Bontz world :^)
plus the animated ripples will show through, less and
less as they approach dry land.  I think, as you say,
it will look better animated than it does static.

I've included a couple more html table thingies
showing how stuff matches up.  'tis damn handy to make
quick mock-up maps this way.  the usual disclaimer
about not having been tested in anything but mozilla
applies, yatta yatta.

Oh yeah, and you'll notice I stuck a sign in there.
Not that you'll be able to read it in the minigame,
but I thought signs would be handy things to have in
the game, for town names and directions and whatever.
Just decorative now, normally they'd invoke a text box
containing whatever's written on it.  oh, and just so
you don't...  it says "if you can read this, you have
too much time on your hands".  After being in my
mouse-writing (sort of handwriting, but even sloppier
through a mouse) and scaled down so much, I doubt you
can even tell that, but it's there for whatever sick
bastard goes through the trouble.

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