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Re: [Bug-glpk] Proximity search bug (and patch)


From: Andrew Makhorin
Subject: Re: [Bug-glpk] Proximity search bug (and patch)
Date: Mon, 29 Feb 2016 16:53:11 +0300

> As an aside, I only get the first solution in feasibility pump
> compared to what you showed earlier:
> ...
> Applying FPUMP heuristic...
> Pass 1
> Solution found by heuristic: -46.3368032777
> Pass 1
> Pass 2
> Pass 3
> Pass 4
> Pass 5
> ...
> 
> Do you have any other changes in your version?
> 

No. This effect is usually appears due to floating-point computations
and depends on many compiler-specific factors (e.g. on debugging I use
-O0 rather than -O2).




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