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bug#62795: 29.0.90; eglot: gdscript default port is 6005


From: João Távora
Subject: bug#62795: 29.0.90; eglot: gdscript default port is 6005
Date: Sat, 15 Apr 2023 14:13:18 +0100

On Sat, Apr 15, 2023 at 1:43 PM xiliuya <xiliuya@aliyun.com> wrote:

> The GDScript language server is in Godot Engine.

I see.  So it's not an inferior process to Emacs. Then
maybe a function can be crafted in Elisp -- and housed
in gdscript-mode -- that somehow discovers if the Godot
Engine is running and finds the correct port.  Then
gdscript-mode can add that function to eglot-server-programs.

And are you sure that port has never been 6008?  If
that was just a mistake, then I think we should change,
yes.  But please let's not change this back and forth
every 3 months, or add alternatives for every positive
integer.

> Perhaps you need to wait until the GDScript language
> server is a separate executable, such as clangd, before
> making changes?

That would also be very good, yes.  But the function idea
is also very good if the GDScript language server doesn't
have intentions to switch to this format soon

João





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